Template:Infobox Summoning Magic: Difference between revisions

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(Created page with "{{Preview Only Infobox|disable={{{1|}}}|<pre> Infobox Summoning Magic This template is a tailored version of the template "Infobox Magic" to better suit the needs of summoning magic. <pre> {{Infobox Summoning Magic | spell name = {As it appears in your spell list, without abbreviations} | spell type = {elemental, enhancing, healing, divine, dark, summoning, blue, ninjutsu, geomancy, song or trust} | description = {taken directly from the game's own description of the spe...")
 
mNo edit summary
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| spell type = {elemental, enhancing, healing, divine, dark, summoning, blue, ninjutsu, geomancy, song or trust}
| spell type = {elemental, enhancing, healing, divine, dark, summoning, blue, ninjutsu, geomancy, song or trust}
| description = {taken directly from the game's own description of the spell.}
| description = {taken directly from the game's own description of the spell.}
| macro = How use the summoning magic via macro command.
| mp = {If any, the base MP cost of the spell.}
| mp = {If any, the base MP cost of the spell.}
| element = {If any, the element of the spell eg. fire, earth, water, wind, ice, lightning, light, dark}
| element = {If any, the element of the spell eg. fire, earth, water, wind, ice, lightning, light, dark}
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| {{{description|{{Information Needed}}}}}
| {{{description|{{Information Needed}}}}}
|- {{#if:{{{mp|}}}||style="display: none;"}}
|- {{#if:{{{mp|}}}||style="display: none;"}}
! Macro
| {{{macro|}}}
|-
! Cost
! Cost
| {{{mp}}} [[MP]]
| {{{mp}}} [[MP]]
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*status effect id: ID# for the status effect, derived from in-game DAT resources. This parameter feeds the icon displayed next to the title. This icon should resemble the status effect icon in game.  
*status effect id: ID# for the status effect, derived from in-game DAT resources. This parameter feeds the icon displayed next to the title. This icon should resemble the status effect icon in game.  
*description: taken directly from the game's own description of the spell.
*description: taken directly from the game's own description of the spell.
*macro: How to use this summoning magic via macro command.
*mp: If any, the base MP cost of the spell.
*mp: If any, the base MP cost of the spell.
*element: If any, the element of the spell.
*element: If any, the element of the spell.
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| spell type = Summoning
| spell type = Summoning
| description = '''Summons''' {{Dark|Fenrir}} '''to fight by your side.'''
| description = '''Summons''' {{Dark|Fenrir}} '''to fight by your side.'''
'''/ma "Fenrir" <me>'''
| macro = /ma "Fenrir" <me>
| element = Dark
| element = Dark
| jobs = Level 1 [[Summoner]]
| jobs = Level 1 [[Summoner]]
Line 124: Line 129:
| spell name = Fenrir
| spell name = Fenrir
| spell type = Summoning
| spell type = Summoning
| description = '''Summons''' {{Dark|Fenrir}} '''to fight by your side.'''
| description = Summons '''[[Fenrir|{{Dark|Fenrir}}]]''' to fight by your side.
'''/ma "Fenrir" <me>'''
| macro = /ma "Fenrir" <me>
| element = Dark
| element = Dark
| jobs = Level 1 [[Summoner]]
| jobs = Level 1 [[Summoner]]

Revision as of 14:54, 22 January 2024


Parameters

  • spell name: As it appears in your spell list, without abbreviations
  • spell type: elemental, enhancing, healing, divine, dark, summoning, blue, ninjutsu, geomancy, song or trust
  • status effect id: ID# for the status effect, derived from in-game DAT resources. This parameter feeds the icon displayed next to the title. This icon should resemble the status effect icon in game.
  • description: taken directly from the game's own description of the spell.
  • macro: How to use this summoning magic via macro command.
  • mp: If any, the base MP cost of the spell.
  • element: If any, the element of the spell.
  • jobs: A list of the jobs that can cast that spell, as well as the base level required to learn the spell. Ideally ordered from lowest -> highest level. In the cast of a PUP automaton, list the minimum puppet magic skill level required to cast the spell.
  • casting time: The base casting time of the spell.
  • recast time: the base recast time of the spell.
  • base duration: for enfeebling or enhancing magic, the base duration of an unresisted spell.
  • range: the maximum range from which this spell can be cast. Include the radius of -ga/-ra spells.

Examples

{{Infobox Summoning Magic
| spell name = Fenrir
| spell type = Summoning
| description = '''Summons''' {{Dark|Fenrir}} '''to fight by your side.'''
| macro = /ma "Fenrir" <me>
| element = Dark
| jobs = Level 1 [[Summoner]]
| mp = *15
| casting time = 7
| recast time = 30
}}


Fenrir
Type Summoning
Description Summons Fenrir to fight by your side.
Macro /ma "Fenrir" <me>
Cost *15 MP
Element Dark Dark
Monster Family {{{blue family}}}
Blue Physical Damage Type Unspecified damage
Skillchain Properties
Magic Burst Dark ElementCom­pres­sion
Dark Element and Earth ElementGra­vi­ta­tion
Dark, Earth, Water and Ice ElementsDark­ness
Jobs

Level 1 Summoner

Casting Time 7 seconds
Recast Time 30 seconds
Base Duration {{{base duration}}}
Range {{{range}}}