Clear Mind: Difference between revisions
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(Created page with "Raises amount of MP recovered while resting. * +3 MPwH base at tier 1 ** does not stack with other clear mind job traits, highest takes precedence. ** unknown if modified from retail to gain in power with higher tiers.") Tag: visualeditor |
(Added correct values for Clear Mind I, III, and V. Could not verify Clear Mind II and IV values at this time.) Tag: visualeditor |
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Raises amount of [[ | Raises amount of [[Magic Points]] recovered while healing. | ||
Does not stack with other Clear Mind job traits. The highest level of Clear Mind takes precedence. | |||
** | '''Clear Mind I''' | ||
* +3 hMP | |||
''MP Per Tick: +15, +19, +23...'' | |||
'''Clear Mind III''' | |||
* +15 hMP | |||
''MP Per Tick: +27, +31, +35...'' | |||
'''Clear Mind V''' | |||
* +17 hMP | |||
* +2 to base rate of [[MP Recovered While Healing]] | |||
''MP Per Tick: +29, +35, +41...'' |
Revision as of 05:44, 21 February 2023
Raises amount of Magic Points recovered while healing.
Does not stack with other Clear Mind job traits. The highest level of Clear Mind takes precedence.
Clear Mind I
- +3 hMP
MP Per Tick: +15, +19, +23...
Clear Mind III
- +15 hMP
MP Per Tick: +27, +31, +35...
Clear Mind V
- +17 hMP
- +2 to base rate of MP Recovered While Healing
MP Per Tick: +29, +35, +41...