Clear Mind: Difference between revisions

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(Created page with "Raises amount of MP recovered while resting. * +3 MPwH base at tier 1 ** does not stack with other clear mind job traits, highest takes precedence. ** unknown if modified from retail to gain in power with higher tiers.")
Tag: visualeditor
 
(Added correct values for Clear Mind I, III, and V. Could not verify Clear Mind II and IV values at this time.)
Tag: visualeditor
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Raises amount of [[MP]] recovered while resting.
Raises amount of [[Magic Points]] recovered while healing.


* +3 MPwH base at tier 1
Does not stack with other Clear Mind job traits. The highest level of Clear Mind takes precedence.
** does not stack with other clear mind job traits, highest takes precedence.
 
** unknown if modified from retail to gain in power with higher tiers.
'''Clear Mind I'''
 
* +3 hMP
 
''MP Per Tick: +15, +19, +23...''
 
'''Clear Mind III'''
 
* +15 hMP
 
''MP Per Tick: +27, +31, +35...''
 
'''Clear Mind V'''
 
* +17 hMP
* +2 to base rate of [[MP Recovered While Healing]]
 
''MP Per Tick: +29, +35, +41...''

Revision as of 05:44, 21 February 2023

Raises amount of Magic Points recovered while healing.

Does not stack with other Clear Mind job traits. The highest level of Clear Mind takes precedence.

Clear Mind I

  • +3 hMP

MP Per Tick: +15, +19, +23...

Clear Mind III

  • +15 hMP

MP Per Tick: +27, +31, +35...

Clear Mind V

MP Per Tick: +29, +35, +41...