Template:Abundance: Difference between revisions
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(Created page with "<includeonly><onlyinclude>{{#switch:{{lc:{{{1}}}}} | map = <span style="display:none">101%</span>''Received if not previously obtained'' | quested = <span style="display:none">101%</span>''Received with quest active'' | #default = <span style="display:none">{{#switch:{{{2|}}}||0=0|#default={{#expr:{{{1}}} / {{{2}}} * 100 round 1}}}}%</span><!-- Invisible key for sort order -->{{#ifexpr:{{default|{{{2|}}}|0}}<=0|{{ht|No data.|File:Unknown.png|20px|Unknown|link=FFXIclop...") Tag: visualeditor-wikitext |
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| #default = <span style="display:none">{{#switch:{{{2|}}}||0=0|#default={{#expr:{{{1}}} / {{{2}}} * 100 round 1}}}}%</span><!-- Invisible key for sort order | | #default = <span style="display:none">{{#switch:{{{2|}}}||0=0|#default={{#expr:{{{1}}} / {{{2}}} * 100 round 1}}}}%</span><!-- Invisible key for sort order | ||
-->{{#ifexpr:{{default|{{{2|}}}|0}}<=0|{{ht|No data.|[[File:Unknown.png|20px|Unknown|link= | -->{{#ifexpr:{{default|{{{2|}}}|0}}<=0|{{ht|No data.|[[File:Unknown.png|20px|Unknown|link=HorizonXIwiki:Drop Rate Policy]]<sup>(0%)</sup>|gray}}|{{ht<!-- | ||
-->|{{#ifexpr:{{{2}}} < 100|({{{1}}}/{{{2}}}). Insufficient data for accurate Abundance. More information is needed.<!-- | -->|{{#ifexpr:{{{2}}} < 100|({{{1}}}/{{{2}}}). Insufficient data for accurate Abundance. More information is needed.<!-- |
Revision as of 23:37, 21 February 2023
Usage
This section describes how the Abundance template works. If you are looking for rules and guidelines on use, see FFXIclopedia:Drop Rate Policy.
{{Abundance|total items obtained|total attempts to obtain}}
- This template is used to collect and present rarity/abundance data. It is intended to collect data from multiple users and keep a running total (new results are added to the existing totals rather than replacing them), thus becoming more accurate over time.
- The template automatically displays the general rarity of the item using the following ranges:
Abundance Range Extremely Rare 0 - 1% Very Rare 1 - 5% Rare 5 - 10% Uncommon 10 - 15% Common 15 - 20% Very Common 20 - 50% Extremely Common 50 - 100%
- The abundance is also displayed as a percent value after the text (in superscript) and the exact number of items obtained and attempts to obtain the item are displayed in the hovertext, as well as a message describing the data's current reliablity.
- If the data is too low to be considered reliable (less than 50 attempts), the abundance percent will be colored gray and will be displayed in place of the usual text.
- If the data is low, but not completely unreliable (less than 500 attempts), the abundance percent will simply be colored gray.
- "Map" (case-insensitive) can be used as the "number of items" value to display "Received if not previously obtained".
- "Quest" (case-insensitive) can be used as the "number of items" value to display "Received with quest active".
Examples
Code | Result |
---|---|
{{Abundance|map}} |
Received if not previously obtained |
{{Abundance|quested}} |
Received with quest active |
{{Abundance||}} |
(0%) |
{{Abundance|0|0}} |
(0%) |
{{Abundance|0|5}} |
(0%) |
{{Abundance|1|10}} |
(10%) |
{{Abundance|24|153}} |
Common(15.7%) |
{{Abundance|100|344}} |
Very Common(29.1%) |
{{Abundance|443|562}} |
Extremely Common(78.8%) |
{{Abundance|11|625}} |
Very Rare(1.8%) |