Patch Notes: April 14th 2023: Difference between revisions

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= [[HorizonXI Wiki|HorizonXI]] Patch Notes - 04/14/23 =
These Patch 1.1 Patch Notes (the “Patch Notes”) will provide an overview of what players can expect from HorizonXI’s version 1.1 update. While many things will be explained in great detail, other items will be left open for player discovery.
These Patch 1.1 Patch Notes (the “Patch Notes”) will provide an overview of what players can expect from HorizonXI’s version 1.1 update. While many things will be explained in great detail, other items will be left open for player discovery.


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The recast time of the spell “Haste” has been decreased by 2 seconds.
The recast time of the spell “Haste” has been decreased by 2 seconds.


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===Beastmaster===
===Beastmaster===
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===Paladin===
===Paladin===
The Paladin spell “Enlight” no longer grants +10 enmity while the spell is active.
<Strike>The Paladin spell “Enlight” no longer grants +10 enmity while the spell is active. </strike>
 
The Paladin spell “Enlight” grants +10 enmity while the spell is active. This effect does not stack if casted multiple times in secession.


===Dragoon===
===Dragoon===
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==COMBAT==
==COMBAT==
* The Sword weapon skill “Vorpal Blade” has been reverted from "Accuracy varies with TP" back to "Chance of critical varies with TP."
* The Sword weapon skill “Vorpal Blade” has been reverted from "Accuracy varies with TP" back to "Chance of critical varies with TP."
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* The Dagger weapon skills “Wasp Sting” and “Viper Bite” have had their formulas adjusted. Wasp Sting still remains much stronger on HorizonXI than it was in era, but the adjustments make Viper Bite scale better than Wasp Sting at higher levels. This is to provide a better sense of weapon skill progression for the Dagger weapon as players level up.
* The Dagger weapon skills “Wasp Sting” and “Viper Bite” have had their formulas adjusted. Wasp Sting still remains much stronger on HorizonXI than it was in era, but the adjustments make Viper Bite scale better than Wasp Sting at higher levels. This is to provide a better sense of weapon skill progression for the Dagger weapon as players level up.



Latest revision as of 23:30, 16 March 2024

HorizonXI Patch Notes - 04/14/23

These Patch 1.1 Patch Notes (the “Patch Notes”) will provide an overview of what players can expect from HorizonXI’s version 1.1 update. While many things will be explained in great detail, other items will be left open for player discovery.

HORIZON ADVENTURER REWARDS PROGRAM (H.A.R.P.)

The H.A.R.P. system has been implemented to distribute in-game rewards to eligible beta testers for participating in our Open Beta Bug Squasher Campaign. Thank you again for helping us squash bugs and make launch a smoother experience!

Players may collect rewards they are eligible for at the following H.A.R.P. Envoys:

  * Upper Jeuno (I-8)
  * Windurst Walls (B-14)
  * Port San d'Oria (J-10)
  * Port Bastok (J-12)

Egg Hunt Extravaganza

A bug with the HorizonXI custom egg word combinations has been fixed and are now available for players to go hunting for!

JOB BALANCING

Ninja

Ninjutsu Elemental Wheel As stated in previous patch notes, 15 magic accuracy was added to all Ninjutsu magic spells.

In this patch, an additional 10 magic accuracy has been added to all Ninjutsu elemental wheel spells. This results in Ninjutsu elemental wheel spells receiving a total of +25 magic accuracy. This affects:

  * Hyoton: Ichi + Ni (and later San)
  * Katon: Ichi + Ni (and later San)
  * Suiton: Ichi + Ni (and later San)
  * Raiton: Ichi + Ni (and later San)
  * Doton: Ichi + Ni (and later San)
  * Huton: Ichi + Ni (and later San)
  * Hyoton: Ichi + Ni (and later San)

Yonin

The Ninja job ability “Yonin” has received the following adjustments:

  * The recast time for Yonin is now 4 minutes and 30 seconds.
  * Yonin can no longer be dispelled.

Two Hour Ability: Mijin Gakure → Mikage

Mijin Gakure has been replaced with Mikage and reworked. Mikage now does the following:

  • Upon activation, the player will receive 4 Utsusemi Shadows.
  • Additionally, the player will receive a buff that lasts 30 seconds and allows for the casting of multiple copies of the same elemental Ninjutsu spell at once. The number of copies cast is based on the number of Utsusemi shadows remaining plus an additional copy for the player.
  * Example A: If a player activates Mikage and casts Katon: Ni with 4 Utsusemi shadows remaining, Katon: Ni will be cast 5 times on the monster. This is one copy for the player and four copies for the remaining Utsusemi shadows.
  * Example B: If a player activates Mikage and casts Katon: Ni with 2 Utsusemi shadows remaining, Katon: Ni will be cast 3 times on the monster. This is one copy for the player and two copies for the remaining Utsusemi shadows.


Warrior

The increased shield block rate provided by the Warrior job ability “Defender” now only applies when Warrior is the player’s main job.


Red Mage

The recast time of the spells “Haste” and “Refresh” have been decreased by 2 seconds each.


White Mage

The recast time of the spell “Haste” has been decreased by 2 seconds.


Beastmaster

Bestial Loyalty

The job ability “Bestial Loyalty” has been removed. After monitoring the server since launch, the decision was made to remove Bestial Loyalty because we do not believe it is a good fit for the balance of Horizon in its current era. We plan to engage in a rework of the Beastmaster job in Patch 1.2. Please stay tuned for future details.

Amigo Sabotender

The Jug of Sun Water and Amigo Sabotender have returned to their normal era states

Charm Fixes

Charmed pets will now attack their master when uncharming. This should also prevent charmed monsters from despawning when charm duration expires.


Samurai

Corrected the FTPs for the weaponskill Tachi: Jinpu to its correct retail formula.


Summoner

The follow bug fixes have been corrected for Summoner:

  • Corrected Blood Pacts Predator Claws and Shock strike to have the proper amount of minimum crit rate of 5%.
  • Fixes a bug causing Diabolos' Somnolence to deal no damage and apply no weight.
  • Fixes an issue where the difference in INT calculations were returning values > 0 for Netherblast for Diabolos.
  • dStat will now properly be calculated for all BPs.
  • Fixes an issue causing Avatars to have the wrong Subjob level.
  • Fixes an issue with Perfect Dodge and Wyrms in flight causing all SMN BPs to deal zero damage.


Paladin

The Paladin spell “Enlight” no longer grants +10 enmity while the spell is active. The Paladin spell “Enlight” grants +10 enmity while the spell is active. This effect does not stack if casted multiple times in secession.

Dragoon

The following adjustments have been made to DRG specific weapon skills:

  • The TP Multiplier (“ƒTP”) for the polearm weapon skill “Wheeling Thrust” has been increased.
  • The STR Weapon Skill Secondary Attribute Modifier (“WSC”) for the polearm weapon skill “Skewer” has been increased.


QUESTS

  • The quest “Apocalypse Nigh” has been added and the difficulty has been adjusted to more accurately reflect era difficulty.


COMBAT

  • The Sword weapon skill “Vorpal Blade” has been reverted from "Accuracy varies with TP" back to "Chance of critical varies with TP."
  • The Dagger weapon skills “Wasp Sting” and “Viper Bite” have had their formulas adjusted. Wasp Sting still remains much stronger on HorizonXI than it was in era, but the adjustments make Viper Bite scale better than Wasp Sting at higher levels. This is to provide a better sense of weapon skill progression for the Dagger weapon as players level up.

Era+ Skillchain Magic Burst Camps

  • Era+ skillchain magic burst camps containing Crab family monsters have had their stats adjusted to make them easier to level on.

EXP Scrolls

The amount of experience points granted by all EXP scroll items has been tripled.

SYSTEM

  • New Era+ EXP Camps
  • Many new Era+ EXP camps have been added all over the world at various level ranges.
  • New Era+ Merit Camps
  • Multiple Era+ Merit Point camps have been added all over the world.
  • Existing EXP Camps Reworked
  • Some existing Era+ EXP camps and original retail monsters spawn have been moved, redistributed, or adjusted to give players additional leveling options all over the world at various level ranges.


Sky General Sky Adjustments

We have adjusted Sky to normalize all Notorious Monster timers to be within a 2-3 hour window. This has been done primarily to combat congestion while still preserving a sense of competition. The following adjustments have been made:

  • Despot now has a two 2 hour cooldown before the lottery period begins.
  • Steam Cleaner now has a 2 hour cooldown before the lottery period begins.
  • Zipacna will now respawn after 2-3 hours.
  • Mother Globe will now respawn after 2-3 hours.
  • Faust will now respawn after 2-3 hours.
  • The Curtana ??? will now respawn after 2-3 hours.
  • Diorites have been added as a drop to Aura Statues at a rate of 1%. Ullikumi now spawns by trading a Diorite to the ??? in The Shrine of Ru'Avitau.

Kirin

Kirin will now always drop at least one abjuration.


Limbus

Cosmo-Cleanse

The cooldown timer for the key item “Cosmo-Cleanse” will now begin to count down when the key item is obtained, not when it is consumed. This means Cosmo-Cleanse will function similarly to Empty Notorious Monster Key Items on Horizon.

Proto-Ultima

The following adjustments have been made to Proto-Ultima:

  • The Armoury Crate spawned by defeating Proto-Ultima will now always drop a Silver Chip, Cerulean Chip, or Orchid Chip.
  • The damage of Holy II has been increased.
  • Citadel Buster will now always begin casting once Proto-Ultima reaches 20% health.

Sea

Ix’Aern (DRK)

The Notorious Monster Ix’Aern (DRK) in the Garden of Ru'Hmet will not reraise itself more than 20 times per spawn.


Dynamis

The level range of monsters in Dynamis zones has been tightened and the maximum level range of Dynamis monsters has been increased. The purpose of this change is to make Dynamis monsters more challenging.

Dynamis Currency

Three new NPCs have been added that will break down one hundred pieces of Dynamis Currency into single pieces of currency. The locations of these NPCs are as follows:

  • Bronzvox - Davoi (J-7) - converts Montiont Silverpiece
  • Billrox - Beadeux (E-7) - converts One Hundred Byne Bill
  • Sheltrix - Castle Oztroja (F-8) - converts Lungo-Nango Jadeshell


HELM Harvesting

Harvesting

The following adjustments have been made to Harvesting:

  • West Sarutabaruta and Giddeus Harvesting Points have had their item pools adjusted to increase the value of harvesting in these zones.
  • Harvesting Points have been added to Beaucedine Glacier.
  • The NPC Sorutoto at Windurst Woods (G-12) now offers a new repeatable quest for turning in the item “Dyer’s Woad”.

Excavation

Excavation Points in the following zones have had their item pools adjusted to increase the value of excavating:

  • Tahrongi Canyon
  • Maze of Shakhrami
  • Attohwa Chasm
  • Korroloka Tunnel

Logging

Logging Points in the following zones have had their item pools adjusted to increase the value of logging:

  • Buburimu Peninsula
  • Lufaise Meadows
  • Misareaux Coast
  • Yuhtunga Jungle
  • Yhoator Jungle

Mining

Oldton and Newton Movalpolos Mining Points have had their item pools adjusted to increase the value of mining in these zones.

Chocobo Digging

Chocobo Digging loot pools have been reworked in the following zones:

  • Valkurm Dunes
  • Eastern Altepa Desert
  • Western Altepa Desert
  • Tahrongi Canyon
  • Buburimu Peninsula
  • Meriphataud Mountains
  • Sauromugue Champaign
  • The Sanctuary of Zi'Tah
  • La Theine Plateau
  • Jugner Forest
  • Konschtat Highlands
  • Rolanberry Fields
  • Yuhtunga Jungle
  • Yhoator Jungle

Clamming

Clamming loot pools have been reworked to make the activity more worthwhile.


ITEMS

Enlight

The spell “Enlight” will now drop from all of the following Burning Circle Notorious Monster fights (“BCNMs”) at a rate of 15%:

  • BCNM 40 “Factory Rejects”
  • BCNM 40 “Steamed Sprouts”
  • BCNM 40 “Royal Succession”
  • BCNM 40 “The Worm's Turn”

Morbolger Vine

The drop rate of the item “Morbolger Vine” has been increased to 100% in the Kindred Seal Notorious Monster (“KSNM”) 30 "Contaminated Colosseum" and now has a chance to drop from the BCNM 40 “Steamed Sprouts”.

Wym Beard

The drop rate of the item “Wyrm Beard” in the KS99 “Early Bird Catches the Wyrm” has been increased to 50%.

Behemoth Tongue

The drop rate of the item “Behemoth Tongue” in the KS99 “Horns of War” has been increased to 50%.

Adamantoise Egg

The drop rate of the item “Adamantoise Egg” in the KS99 “The Hills Are Alive” has been increased to 50%.

All-In-One Elemental Wheel Ninja Tool Synth

A synthesis recipe for Inoshishinofuda has been added with the following synthesis requirements:

  • 39 woodworking
  • 31 goldsmithing
  • 23 smithing
  • 6 alchemy

The recipe requires the following ingredients:

  • 1x Toolbag (Uchi)
  • 1x Toolbag (Tsura)
  • 1x Toolbag (Kawa)
  • 1x Toolbag (Maki)
  • 1x Toolbag (Hira)
  • 1x Toolbag (Mizu)

The recipe produces the following results:

  • NQ = 4x Toolbag (Ino)
  • HQ1 = 5x Toolbag (Ino)
  • HQ2 = 6x Toolbag (Ino)

Alumine Haubert Set

The Alumine Haubert Set has been buffed and now possesses the following stats:

  • Alumine Salade: STR+1 DEX+1 AGI-1 Attack +1 Accuracy +1 Evasion -2
  • Alumine Haubert: STR+1 DEX +1 Attack +2 Accuracy +2 Evasion -10
  • Alumine Mufflers: STR+1 DEX+1 AGI-2 Attack+1 Accuracy+1 Evasion-1
  • Alumine Brayettes: STR+1 DEX+1 AGI-1 Attack+1 Accuracy+1
  • Alumine Sollerets: STR+1 DEX+1 Attack+1 Accuracy+1 Evasion-1

Luisant Haubert Set

Some pieces of the Luisant Haubert Set have been buffed and now possesses the following stats:

  • Luisant Salade: STR+1 DEX+1 AGI-1 Attack +2 Accuracy +2 Evasion -3
  • Luisant Brayettes: STR+1 DEX+1 AGI-2 Attack+2 Accuracy+2
  • Luisant Sollerets: STR+1 DEX+1 Attack+2 Accuracy+2 Evasion-2

Ninja Shuriken Synthesis Recipes Reworked

The synthesis recipes for all Ninja shurikens have been adjusted. The recipe requirements, materials required, and yields provided are as follows:

  • Shuriken

Synthesis Requirements: Smithing 22 Ingredients: 1x Wind Crystal, 1x Iron Sheet, 1x Cotton Thread Yield: NQ: Shuriken x33 HQ 1: Shuriken x66 HQ 2: Shuriken x99

  • Juji Shuriken

Synthesis Requirements: Smithing 36 Ingredients: 1x Wind Crystal, 1x Steel Sheet, 1x Linen Thread Yield: NQ: Juji Shuriken x33 HQ 1: Juji Shuriken x66 HQ 2: Juji Shuriken x99

  • Manji Shuriken

Synthesis Requirements: Goldsmithing 41 Ingredients: 1x Wind Crystal, 1x Mythril Sheet, 1x Wool Thread Yield: NQ: Manji Shuriken x33 HQ 1: Manji Shuriken x66 HQ 2: Manji Shuriken x99

  • Fuma Shuriken

Synthesis Requirements: Smithing 55 Ingredients: 1x Wind Crystal, 1x Darksheel Sheet, 1x Silk Thread Yield: NQ: Fuma Shuriken x33 HQ 1: Fuma Shuriken x66 HQ 2: Fuma Shuriken x99

Ninja Shuriken Pouch Synthesis Recipes Introduced

Synthesis recipes for Ninja shuriken pouches have been introduced. Shuriken pouch recipes require the Blacksmithing or Goldsmithing Key Item “Sheeting”. The recipe requirements, materials required, and yields provided are as follows:

  • Shuriken Pouch

Synthesis Requirements: Smithing 22 and Sheeting Key Item Ingredients: 1x Wind Crystal, 3x Iron Sheet, 3x Cotton Thread, 1x Workshop Anvil Yield: NQ: Shuriken Pouch x2 HQ 1: Shuriken Pouch x3 HQ 2: Shuriken Pouch x4 HQ 3: Shuriken Pouch x5

  • Juji Shuriken Pouch

Synthesis Requirements: Smithing 36 and Sheeting Key Item Ingredients: 1x Wind Crystal, 3x Steel Sheet, 3x Linen Thread, 1x Workshop Anvil Yield: NQ: Juji Shuriken Pouch x2 HQ 1: Juji Shuriken Pouch x3 HQ 2: Juji Shuriken Pouch x4 HQ 3: Juji Shuriken Pouch x5

  • Manji Shuriken Pouch

Synthesis Requirements: Goldsmithing 41 and Sheeting Key Item Ingredients: 1x Wind Crystal, 3x Mythril Sheet, 3x Wool Thread, 1x Workshop Anvil Yield: NQ: Manji Shuriken Pouch x2 HQ 1: Manji Shuriken Pouch x3 HQ 2: Manji Shuriken Pouch x4 HQ 3: Manji Shuriken Pouch x5

  • Fuma Shuriken Pouch

Synthesis Requirements: Smithing 55 Ingredients: 1x Wind Crystal, 3x Darksheel Sheet, 3x Silk Thread, 1x Workshop Anvil Yield: NQ: Fuma Shuriken Pouch x2 HQ 1: Fuma Shuriken Pouch x3 HQ 2: Fuma Shuriken Pouch x4 HQ 3: Fuma Shuriken Pouch x5

Sonic Belt

The synthesis recipe for Sonic Belt has been added, and the requirements are as follows:

Synthesis Requirements: Leatherworking 107 Ingredients: 1x Earth Crystal, 1x Speed Belt, 1x Ram Leather Yield: NQ: Sonic Belt HQ 1: Sonic Belt +1

BUG FIXES

Combat

  • Adjusted the avoidance priority to place Parry checks ahead of Utsusemi shadows. (Avogadro)
  • Fixes negative attack modifiers on weapons to function properly. Before an attack modifier of 0.85 was defaulting to 1.0 attack instead of 0.85. (Tiberon)
  • Players will no longer lose TP if attempting to weaponskill the same time a monster dies. (Wintersolstice)
  • Additional Effects applied via a Weapon Skill will now overwrite weaker versions of the effect on the target. (Tiberon)

Spells

  • Fixes an issue with the Magic Resist calculations incorrectly calculating stat differences between the player and mob, and the final resist state for enfeebles (Frank, Jimmayus)

Items

  • Increased Drachen Greaves +1 Jump Attack Bonus to +15% to match retail testing (Wintersolstice)
  • Add missing Gilfinder bonus to Andvaranauts (Tracent)
  • Replaced out of era Meaty Broth with in-era Meat Broth as drop from Goblin Tamer (Tracent)

Quests, Missions, & Battlefields

  • Reworked the Paladin AF quest line, fixing several issues affecting the quests. (Hookstar)
  • Addresses issues where some players were having issues completing the repeatable quest The Merchants Bidding. (Hookstar)
  • Fixes a mistake preventing the message "obtained rivernewort" from displaying in the quest Spice Gals. (Tiberon)
  • Pets will now be healed during One To Be Feared (CoP 6-4) intermissions. (Tiberon)
  • Adds NPCs that will report your timer for all ENMs, and fixes a few ENM timer reporting issues. (Tiberon)

You can find the NPCs below:

  * Ophelia (Southern San d’Oria)
  * Gregory (Bastok Mines)
  * Istvan (Windurst Woods)
  * Moritz (Upper Jeuno)

Gathering, Crafting, & FIshing

  • Add in-era Griffon Leather synth (Tracent)
  • Correct Lu Shang's Fishing Rod synth to era accurate level (Tracent)
  • Add Gold Gauntlets Desynthesis recipe (Tiberon)
  • Add in-era Dark Bronze Ingot and Light Steel Sheet synths (Tracent)

Monsters

  • Fix Shen logic for entering and exiting shell and abilities while in shell. (Tracent)
  • Adds Xzomit Organ as a guaranteed drop on all Ul'xzomit mothers. (RogueOne)
  • Tiamat and Jormungand have been tuned to better reflect era accuracy (Frank)
  • Fixes damage thresholds and damage taken on the Euvhi family. (Frank)
  • Jailer of Prudence behavior has been corrected to be closer to retail. (Tracent)
  • Hpemde now take appropriate damage and hit for appropriate damage when mouth is open. (Tracent)
  • Increase Giant Scale drop rate to be closer to era drop rate. (Tracent)
  • Corrected (increased) the drop rate of Sylvan Stones from Goblin Swordsmen. (Relliko)
  • Corrected Padfoot respawn to properly apply on death of main Padfoot. (Scarifi3dXI)
  • Adjusted Pelican's lottery window to be a minimum of 4 hours. (Scarifi3dXI)
  • Adjusted Yowie's lottery window to be a minimum of 2 hours. (Scarifi3dXI)
  • Ouryu (from CoP 4-2 The Savage BCNM) will now show correct animation when flying or on the ground and correctly use Invincible.
  • Ouryu (all versions) will now always be in correct state when starting the BCNM. (Tracent)
  • Ouryu Cometh can now be entered by the entire alliance. (Tracent)
  • Fix Diatryma in Misareaux Coast to link and not aggro (Tracent)
  • Prime Avatar spell mobskills like Fire II and Stone IV ignore shadows - not wipe shadows. (Tiberon)
  • Jailer of Temperance will no longer take any direct magic damage, will no longer become stuck due to an issue with Optic Induration, and will now gain the full effects of Reactor Cool. (Tracent)
  • Jailer of Love will no longer absorb certain types of melee damage and it will continue to summon Phuabos after other adds are exhausted. (WinterSolstice)
  • Monsters in Dynamis-Bastok now drop Ito. (Tracent)
  • Goblin NMs with pets in Dynamis will now correctly spawn their pets. (Tracent)

System

  • Pets will now lose threat along with their masters when using a teleport. (Tiberon)
  • Fix /assist on players so that it will only target an enemy if the /assist target is engaged. (WinterSolstice)
  • Fix Dynamis-Bastok so that Effigy Shields spawn and Gu'Dha Effigy provides a time extension (rather than a different incorrect statue). (Shozokui)
  • Auction house listings will now sell to the oldest listing if multiple listings are the same price. (Frank)
  • Sneak effect on other players now properly silences footstep sounds (WinterSolstice)
  • The speed of conquest updates has been improved (Zach2good)
  • Troupe Valeriano will now always spawn under the correct conditions (Xaver)
  • Fixes an issue which was causing players to lose 1 hp per shadow lost from mob weapon skills which were blocked by shadows. Also fixes numerous issues where a mob skill would apply its additional effect even if absorbed by shadows. (Tiberon)
  • Only remove Sneak/Invis when mob/pet ability is an attack (WinterSolstice)
  • Display of category and total amount of listings in AH sell menu (WinterSolstice)
  • Add upgrade/downgrade merit messages (WinterSolstice)
  • Job abilities are now correctly only checked once for paralyze instead of twice (WinterSolstice)
  • Fix bad paralyze packets from players causing addons to crash (WinterSolstice)
  • Paralyzed ranged attacks now correctly cancel the animation (WinterSolstice)
  • Dynamis drop rates have been adjusted to closer reflect era (Frank)
  • Players can no longer attempt to get the same Dynamis key item multiple times (Tracent)
  • Time extension monsters in Dynamis-Xarcabard will now spawn correctly. (Tracent)
  • Fixes a crash in sea caused by Aern targeting summoned pets after re-raising (WinterSoltice)
  • Added missing animations/events and proper handling of the elevator in Palborough Mines (WinterSolstice)
  • Dynamis monsters that drop multiple types of currency (e.g., Dynamis-Jeuno goblins) will now drop each type at equal rates. Similarly, players can now steal a currency of any type from these monsters. (Tracent)
  • Additional effects from weapons and items that apply a status effect will now properly only show the animation when the effect applies. (Critical)
  • A message is now sent to players warning of the correct in era price of Cosmo Cleanse (50,000 Gil) when speaking with Sagheera. (Critical)
  • Fixed an issue allowing pets spawned by Beastmaster mobs within Dynamis to be charmable. (Aerec)