Hydra Doublet Set: Difference between revisions
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(Created page with "thumb|Hydra Doublet Set A set of cloth armor crafted for the more magically inclined members of the Hydra Corps, it now exists solely in the nightmare of Dynamis - Tavnazia. Designed with a greater emphasis on combat than most mage armor, this set enhances accuracy to let them contribute on the front lines, while being lightweight and low profile to keep them out of harm's way. It does not contribute directly to their magical power, bu...") |
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A set of cloth armor crafted for the more magically inclined members of the Hydra Corps, it now exists solely in the nightmare of [[Dynamis - Tavnazia]]. Designed with a greater emphasis on combat than most mage armor, this set enhances accuracy to let them contribute on the front lines, while being lightweight and low profile to keep them out of harm's way. It does not contribute directly to their magical power, but is instead designed to keep them going longer without resting, and making those rests as short as possible, even to the point of letting them regenerate magic on the go a limited number of times.<br> | A set of cloth armor crafted for the more magically inclined members of the Hydra Corps, it now exists solely in the nightmare of [[Dynamis - Tavnazia]]. Designed with a greater emphasis on combat than most mage armor, this set enhances accuracy to let them contribute on the front lines, while being lightweight and low profile to keep them out of harm's way. It does not contribute directly to their magical power, but is instead designed to keep them going longer without resting, and making those rests as short as possible, even to the point of letting them regenerate magic on the go a limited number of times.<br> | ||
Latest revision as of 17:35, 31 March 2024
A set of cloth armor crafted for the more magically inclined members of the Hydra Corps, it now exists solely in the nightmare of Dynamis - Tavnazia. Designed with a greater emphasis on combat than most mage armor, this set enhances accuracy to let them contribute on the front lines, while being lightweight and low profile to keep them out of harm's way. It does not contribute directly to their magical power, but is instead designed to keep them going longer without resting, and making those rests as short as possible, even to the point of letting them regenerate magic on the go a limited number of times.
Number of Pieces: 5
Cost to store: Can not be stored.
Name | Level | Slot | Jobs | Stats | Horizon Changes |
---|---|---|---|---|---|
Hydra Beret | 70 | Head | WHM / BLM / RDM / BRD / SMN / SCH / GEO | DEF: 24 Accuracy +3 Evasion +3 Enmity -8 MP recovered while healing +2 |
none
|
Hydra Brais | 70 | Legs | WHM / BLM / RDM / BRD / SMN / SCH / GEO | DEF: 32 Accuracy +10 Evasion +10 Enmity -6 MP recovered while healing +1 |
none
|
Hydra Doublet | 70 | Body | WHM / BLM / RDM / BRD / SMN / SCH / GEO | DEF: 43 MP +40 Accuracy +10 Evasion +10 Enmity -9 Enchantment: Adds "Refresh" effect |
none
|
Hydra Gaiters | 70 | Feet | WHM / BLM / RDM / BRD / SMN / SCH / GEO
|
DEF: 14 Accuracy +6 Evasion +6 Enmity -5 MP recovered while healing +2 |
none
|
Hydra Gloves | 70 | Hands | WHM / BLM / RDM / BRD / SMN / SCH / GEO | DEF: 16 Accuracy +6 Evasion +6 Enmity -5 MP recovered while healing +1 |
none
|
Set Summary
- Defense +129
- MP +40
- Accuracy +35
- Evasion +35
- Enmity -33
- MP Recovered While Healing +6
- Enchantment: Adds "Refresh" Effect