| Description = Situated on the far western tip of the main island of [[Tavnazian Archipelago|Tavnazia]], Cape Riverne was once a peaceful meadow where one could gaze out into the Nosteau Ocean while resting in the soft breeze. However, during a recent earthquake, large chunks of the area were ripped from the ground and now float alongside the clouds above the churning sea. A Tavnazian expedition is currently investigating the area, working from only a few notes taken by [[Goblin]] explorers. This area makes up the southern half of Cape Riverne.
| Description = Situated on the far western tip of the main island of [[Tavnazian Archipelago|Tavnazia]], Cape Riverne was once a peaceful meadow where one could gaze out into the Nosteau Ocean while resting in the soft breeze. However, during a recent earthquake, large chunks of the area were ripped from the ground and now float alongside the clouds above the churning sea. A Tavnazian expedition is currently investigating the area, working from only a few notes taken by [[Goblin]] explorers. This area makes up the southern half of Cape Riverne.
Note: originally a level 40 capped area, now uncapped.
[[File:Riverne - Site A01 header.jpeg|300px|center]]
[[File:Riverne - Site A01 header.jpeg|300px|center]]
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| Maps = {{Zone Tooltip Map|Map 1}}
| Maps = {{Zone Tooltip Map|Map 1}}
| Map Acquisition = [[Go! Go! Gobmuffin!|Quest]] or [[Map of Cape Riverne|Purchase]]
| Map Acquisition = [[Go! Go! Gobmuffin!|Quest]] or [[Map of Cape Riverne|Purchase]]
| Notes = A [[Giant Scale]] activates the Unstable Displacements.
| Notes = A [[Giant Scale]] activates the Unstable Displacements.
Latest revision as of 21:28, 16 April 2024
Description
Situated on the far western tip of the main island of Tavnazia, Cape Riverne was once a peaceful meadow where one could gaze out into the Nosteau Ocean while resting in the soft breeze. However, during a recent earthquake, large chunks of the area were ripped from the ground and now float alongside the clouds above the churning sea. A Tavnazian expedition is currently investigating the area, working from only a few notes taken by Goblin explorers. This area makes up the southern half of Cape Riverne.
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants