Vana'diel: Difference between revisions

From HorizonXI Wiki
(Created page with "thumb|200px|Map of Vana'diel's "Middle Lands" thumb|200px|Map of Vana'diel's "Aradjiah Continent" Vana'diel is the name of the world in which the inhabitants of Final Fantasy XI live. Vana'diel has a long and great history. =Geography= The three major continents currently available for adventurers to explore are Quon, Mindartia and Aradjiah. The Bastok|Republic of Basto...")
Tag: visualeditor-wikitext
 
No edit summary
 
(One intermediate revision by the same user not shown)
Line 12: Line 12:
These two continents are closely connected at a point and several great bridges span that divide, allowing adventurers to travel and trade between the two. Atop of these bridges sits [[Jeuno|The Grand Duchy of Jeuno]].
These two continents are closely connected at a point and several great bridges span that divide, allowing adventurers to travel and trade between the two. Atop of these bridges sits [[Jeuno|The Grand Duchy of Jeuno]].


The continent of Aradjiah is situated to the east of [[Mindartia]] beyond the seas of the Gugru Blue. This land encompasses the [[Empire of Aht Urhgan]]. Upon its western shores, often referred to by adventurers as the Near East, lies the city of [[Al Zahbi]].
The continent of Aradjiah is situated to the east of [[Mindartia]] beyond the seas of the Gugru Blue. This land encompasses the [[Aht Urhgan|Empire of Aht Urhgan]]. Upon its western shores, often referred to by adventurers as the Near East, lies the city of [[Al Zahbi]].
==Regions==
==Regions==
The continents are divided into [[:Category:Areas|regions]].  While some regions are typically associated with the three nations, the introduction of [[Conquest]] allows any region to shift control from one nation to another.  [[Beastmen]] may also take control of regions away from the three main cities.
The continents are divided into [[:Category:Areas|regions]].  While some regions are typically associated with the three nations, the introduction of [[Conquest]] allows any region to shift control from one nation to another.  [[Beastmen]] may also take control of regions away from the three main cities.
==Unknown Regions==
==Unknown Regions==
:::''For other information, see [[The Wide World of Vana'diel]]''
 
There are a number of continents that are unexplored by most adventurers.  The known areas adventurers from the Middle Lands have yet to explore are the Far East (which has some connections with the Tenshodo), the Mithran homeland of the Far South, the Far North, and the elusive Far West.  These include:
There are a number of continents that are unexplored by most adventurers.  The known areas adventurers from the Middle Lands have yet to explore are the Far East (which has some connections with the Tenshodo), the Mithran homeland of the Far South, the Far North, and the elusive Far West.  These include:


*The empires far to the east (home to the [[Samurai]], [[Ninja]], [[Tenzen]], [[Gessho]], many items, and many Vana'dielan holidays). The flag for the nation in which Tenzen originates from may be the Phoenix symbol found on his kote. There are a group of [[:Category:Yagudo|Yagudo]] known as the Tengu that live in the Far East, making it a potential homeland for the Yagudo.
*The empires far to the east (home to the [[Samurai]], [[Ninja]], [[Tenzen]], [[Gessho]], many items, and many Vana'dielan holidays). The flag for the nation in which Tenzen originates from may be the Phoenix symbol found on his kote. There are a group of [[:Category:Yagudo|Yagudo]] known as the Tengu that live in the Far East, making it a potential homeland for the Yagudo.
*The continent of [[Olzhirya]], located far to the south, is seemingly the [[Mithra]] homeland, and origin of various merchandise such as the [[Igqira Weskit Set]], [[Ngoma]], and [[Tsahyan Mask]]. During the [[Crystal War]], many volunteers arrived to join the [[Mithra Mercenaries]]. Three known nations include [[Gha Naboh]], the motherland of the Mithra, the nation of [[Zhwa]], the homeland of both [[Naja Salaheem]] and [[Haja Zhwan]], and the island nation of [[Tsahya]]. There may be other countries in the Far South, based on the [[Taffeta Cloth]] item description.
*The continent of [[Olzhirya]], located far to the south, is seemingly the [[Mithra]] homeland, and origin of various merchandise such as the [[Igqira Weskit Set]], [[Ngoma]], and [[Tsahyan Mask]]. During the [[Crystal War]], many volunteers arrived to join the [[Mithra Mercenaries]]. Three known nations include [[Gha Naboh]], the motherland of the Mithra, the nation of [[Zhwa]]<span class="toau">, the homeland of both [[Naja Salaheem]]</span><span class="wotg"> and [[Haja Zhwan]]</span>, and the island nation of [[Tsahya]]. There may be other countries in the Far South, based on the [[Taffeta Cloth]] item description.
*The frozen continent [[Rhazowa]] lies to the north.  This likely contains the Orcish Empire and the island(s) from which the [[:category:Gigas|Gigas]] tribes originate from.   
*The frozen continent [[Rhazowa]] lies to the north.  This likely contains the Orcish Empire and the island(s) from which the [[:category:Gigas|Gigas]] tribes originate from.   
*The Far Western continent, possibly [[Ulbuka]], origin of the [[Bison Jacket Set]] -- as well as the exorcists [[Gertrude]], [[Brian]] and [[Roger]], who featured in the [[The Dark Lilies (Volume 1)|The Dark Lilies]] game for [[Harvest Festival 2006]].


The currently mapped world is estimated to be one quarter to one half of [[Vana'diel]].  Since [[airship]] travel is controlled by the [[Jeuno|Grand Duchy of Jeuno]], there is little travel outside of these known lands.  There are still recipes and items associated with these lands, so trade may take place while travel remains restricted.  Also, the Marquisite of Tavnazia once traded with the Near East, Far South, and the Far West.
The currently mapped world is estimated to be one quarter to one half of [[Vana'diel]].  Since [[airship]] travel is controlled by the [[Jeuno|Grand Duchy of Jeuno]], there is little travel outside of these known lands.  There are still recipes and items associated with these lands, so trade may take place while travel remains restricted.  Also, the Marquisite of Tavnazia once traded with the Near East, Far South, and the Far West.


<!--==Population==
Distribution of main job levels:<br>
[http://www.playonline.com/ff11us/event/survey/02main_job.html We] conducted research on the main job levels of over 1,550,000 characters belonging to over 500,000 registered users. Please note that the following numbers exclude level 1 characters, which are generally known as "mules" or "storage characters." Such characters are used mainly for item storage, synthesis, or gardening. These level 1 characters comprise a sizable 41% of the total number of characters in FINAL FANTASY XI. Assuming that a character's highest-level job is his or her "main job," we have compiled the data below.
Excluding level 1 storage characters, characters up to level 20 comprise around 55% of the total population. Compared to last year, there has been a 1% increase in the number of level 30 characters, which can be attributed to the effect of level-restricted areas in the Chains of Promathia, and also to players attempting to quest for extra jobs. The number of characters of level 50 and above has increased dramatically to 24% from 15% last year, while characters of level 71 and above have increased by almost 5% to 9% this year.
[[File:Population.jpg|Population Level Distribution]]-->
==See Also==
==See Also==
*[[The Distant Continents of Vana'diel]]
*[[The Distant Continents of Vana'diel]]
Line 38: Line 30:
=History=
=History=
''See: [[History of Vana'diel]]''
''See: [[History of Vana'diel]]''
[[Category:History]]
[[Category:Encyclopedia]]
[[Category:Encyclopedia]]

Latest revision as of 14:01, 17 April 2024

Map of Vana'diel's "Middle Lands"
Map of Vana'diel's "Aradjiah Continent"

Vana'diel is the name of the world in which the inhabitants of Final Fantasy XI live. Vana'diel has a long and great history.

Geography

The three major continents currently available for adventurers to explore are Quon, Mindartia and Aradjiah.

The Republic of Bastok and the Kingdom of San d'Oria are located on the western continent of Quon; southwest of Quon is Zepwell Island, part of the Kuzotz region, a land mass which is home to the arid Altepa Desert. The Federation of Windurst is situated on the eastern continent of Mindartia, and the thick jungles of the Elshimo regions lie to the southeast of Mindartia.

These two continents are closely connected at a point and several great bridges span that divide, allowing adventurers to travel and trade between the two. Atop of these bridges sits The Grand Duchy of Jeuno.

The continent of Aradjiah is situated to the east of Mindartia beyond the seas of the Gugru Blue. This land encompasses the Empire of Aht Urhgan. Upon its western shores, often referred to by adventurers as the Near East, lies the city of Al Zahbi.

Regions

The continents are divided into regions. While some regions are typically associated with the three nations, the introduction of Conquest allows any region to shift control from one nation to another. Beastmen may also take control of regions away from the three main cities.

Unknown Regions

There are a number of continents that are unexplored by most adventurers. The known areas adventurers from the Middle Lands have yet to explore are the Far East (which has some connections with the Tenshodo), the Mithran homeland of the Far South, the Far North, and the elusive Far West. These include:

  • The empires far to the east (home to the Samurai, Ninja, Tenzen, Gessho, many items, and many Vana'dielan holidays). The flag for the nation in which Tenzen originates from may be the Phoenix symbol found on his kote. There are a group of Yagudo known as the Tengu that live in the Far East, making it a potential homeland for the Yagudo.
  • The continent of Olzhirya, located far to the south, is seemingly the Mithra homeland, and origin of various merchandise such as the Igqira Weskit Set, Ngoma, and Tsahyan Mask. During the Crystal War, many volunteers arrived to join the Mithra Mercenaries. Three known nations include Gha Naboh, the motherland of the Mithra, the nation of Zhwa, the homeland of both Naja Salaheem and Haja Zhwan, and the island nation of Tsahya. There may be other countries in the Far South, based on the Taffeta Cloth item description.
  • The frozen continent Rhazowa lies to the north. This likely contains the Orcish Empire and the island(s) from which the Gigas tribes originate from.

The currently mapped world is estimated to be one quarter to one half of Vana'diel. Since airship travel is controlled by the Grand Duchy of Jeuno, there is little travel outside of these known lands. There are still recipes and items associated with these lands, so trade may take place while travel remains restricted. Also, the Marquisite of Tavnazia once traded with the Near East, Far South, and the Far West.

See Also

History

See: History of Vana'diel