Operation Desert Swarm: Difference between revisions
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*Lullaby is never resisted, but loses about 4 seconds of duration with each cast. By the 9th cast it wears off immediately.{{Verification}} | *Lullaby is never resisted, but loses about 4 seconds of duration with each cast. By the 9th cast it wears off immediately.{{Verification}} | ||
:*The Scorpions can resist a Lullaby by a Bard subjob. | :*The Scorpions can resist a Lullaby by a Bard subjob. | ||
[[Category:BCNM]] | |||
Revision as of 13:37, 7 May 2024
Type: BCNM |
Mobs
Name |
Level |
Type |
Platoon Scorpion x 6 |
~70 |
Possible Rewards
Your armoury crate will load out of the following groupings:
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Tips
- Buffs and TP do not wear upon entry
- The Platoon Scorpions use only the AoE Scorpion specials:
- Wild Rage: Stuns those in the AoE
- Earth Pounder: Binds those in the AoE
- Sometimes after an Earth Pounder you see the message "The platoon scorpion's legs are lodged in the rocks!" which indicates that they are bound.
- Sometimes after a Wild Rage you see the message "The platoon scorpion does not have enough energy to attack!" and it stops attacking for about 10 seconds.
- They cannot be feasibly slept after the 3rd or 4th Sleep. Their Sleep resistance increases drastically when only few of them are left. Bind and Gravity are suggested.
- Lullaby is never resisted, but loses about 4 seconds of duration with each cast. By the 9th cast it wears off immediately.
- The Scorpions can resist a Lullaby by a Bard subjob.