San d'Oria Mission 5-1: Difference between revisions

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|Level=50
|Level=50
|Repeatable=No
|Repeatable=No
|HAAP=2 points
|Previous=San d'Oria Mission 4-1{{!}}Magicite
|Previous=San d'Oria Mission 4-1{{!}}Magicite
|Next=San d'Oria Mission 5-2{{!}}The Shadow Lord
|Next=San d'Oria Mission 5-2{{!}}The Shadow Lord
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==Walkthrough==
==Walkthrough==
*Head to [[Chateau d'Oraguille]] for a cut-scene.
*Head to [[Chateau d'Oraguille]] for a cut-scene.
*After the cut-scene, you must speak with [[Halver]] before you can continue.  
*After the cut-scene, you must speak with [[Halver]] before you can continue.  
*Visit a [[San d'Oria Gate Guard]] and accept the mission.  
*Visit a [[San d'Oria Gate Guard]] and accept the mission.  
*Return to [[Halver]], and he will give you the [[New Fei'Yin seal]].  
 
*Return to [[Halver]], and he will give you the [[New Fei'Yin Seal]].  
**'''Note:''' DO NOT PROCEED WITH THIS MISSION WITHOUT GETTING THIS KEY ITEM, otherwise you will be unable to participate in the BCNM fight later on.
**'''Note:''' DO NOT PROCEED WITH THIS MISSION WITHOUT GETTING THIS KEY ITEM, otherwise you will be unable to participate in the BCNM fight later on.
*Form a party of players who are at least level 50. The party may consist of members from other nations, so long as they are all on at least mission 5-1, as it is the same for each nation. Anyone who has completed the mission for their current nation may also participate.
*Form a party of players who are at least level 50. The party may consist of members from other nations, so long as they are all on at least mission 5-1, as it is the same for each nation. Anyone who has completed the mission for their current nation may also participate.
*There is a [[Home Point]] right outside the zone to [[Qu'Bia Arena]]. If you do not have the home point, [[Unity Warp]] 128 for [[Fei'Yin]] will put you just inside the zone.
 
*[[Fei'Yin]] is located in the northeast corner of [[Beaucedine Glacier]].
*[[Fei'Yin]] is located in the northeast corner of [[Beaucedine Glacier]].
*Upon entering Fei'Yin, you will get another cut-scene with [[Zeid]] (if you do not get this cut-scene, you have done something wrong, check back in San d'Oria). The majority of enemies in Fei'Yin detect by sound, however there are several that detect spellcasting as well.
*Upon entering Fei'Yin, you will get another cut-scene with [[Zeid]] (if you do not get this cut-scene, you have done something wrong, check back in San d'Oria). The majority of enemies in Fei'Yin detect by sound, however there are several that detect spellcasting as well.
*Go east to (K-8). There are 2 dolls here. There is a cermet gate on the east wall. Check the Cermet Gate nearby, this will open and let you enter [[Qu'Bia Arena]]. You will be able to prepare outside of the BC, however all buffs will wear upon entering. Plan accordingly and check the BC when ready.  
 
*You may pull Trusts inside the BC.
*Go east to ({{Location Tooltip|area=Fei'Yin|pos=K-8}}). There are 2 dolls here. There is a cermet gate on the east wall. Check the Cermet Gate nearby, this will open and let you enter [[Qu'Bia Arena]]. You will be able to prepare outside of the BC, however all buffs will wear upon entering. Plan accordingly and check the BC when ready.
 
*You will be facing [[Archlich Taber'quoan]]. The Archlich will spawn with 2 [[Ancient Sorcerer]]s. [[Ancient Warrior]]s will also spawn in the hallway and run to help of the Archlich during the fight.
*You will be facing [[Archlich Taber'quoan]]. The Archlich will spawn with 2 [[Ancient Sorcerer]]s. [[Ancient Warrior]]s will also spawn in the hallway and run to help of the Archlich during the fight.
**The Archlich is a [[BLM]], and will cast spells like [[Sleepga II]] and [[Freeze]], he may also use [[Manafont]].
**The Archlich is a [[BLM]], and will cast spells like [[Sleepga II]] and [[Freeze]], he may also use [[Manafont]].
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**Focus attacks on the Archlich, a [[Paladin]] with [[Invincible]] is useful for managing the many extra mobs. A [[Monk]] using [[Hundred Fists]] also shines in this fight, due to the skeleton blunt penalty.
**Focus attacks on the Archlich, a [[Paladin]] with [[Invincible]] is useful for managing the many extra mobs. A [[Monk]] using [[Hundred Fists]] also shines in this fight, due to the skeleton blunt penalty.
**You only need to kill the Archlich to win. Any other mobs still alive will de-pop.  
**You only need to kill the Archlich to win. Any other mobs still alive will de-pop.  
*When you win, you'll be given another cut-scene. You will then receive the [[Burnt seal]].  
*When you win, you'll be given another cut-scene. You will then receive the [[Burnt seal]].  
*Head back to [[Halver]] to complete the mission.  
*Head back to [[Halver]] to complete the mission.  


[[Category:Missions]]
[[Category:Missions]]
[[Category:San d'Oria Missions]]
[[Category:San d'Oria Missions]]

Latest revision as of 09:42, 23 June 2024

The Ruins of Fei'Yin
Series San d'Oria Missions
Starting NPC Any San d'Oria Gate Guard 
Level Restriction: Level 50
Title Archlich Assassin
Repeatable No 
HAAP 2 points 
Description This mission involves traveling to Fei'Yin, located on the Beaucedine Glacier. Visit Chateau d'Oraguille to learn more.
Rewards
Rank Points
← Previous Mission Next Mission →
Magicite The Shadow Lord


Walkthrough

  • After the cut-scene, you must speak with Halver before you can continue.
  • Return to Halver, and he will give you the New Fei'Yin Seal.
    • Note: DO NOT PROCEED WITH THIS MISSION WITHOUT GETTING THIS KEY ITEM, otherwise you will be unable to participate in the BCNM fight later on.
  • Form a party of players who are at least level 50. The party may consist of members from other nations, so long as they are all on at least mission 5-1, as it is the same for each nation. Anyone who has completed the mission for their current nation may also participate.
  • Upon entering Fei'Yin, you will get another cut-scene with Zeid (if you do not get this cut-scene, you have done something wrong, check back in San d'Oria). The majority of enemies in Fei'Yin detect by sound, however there are several that detect spellcasting as well.
  • Go east to (K-8). There are 2 dolls here. There is a cermet gate on the east wall. Check the Cermet Gate nearby, this will open and let you enter Qu'Bia Arena. You will be able to prepare outside of the BC, however all buffs will wear upon entering. Plan accordingly and check the BC when ready.
  • You will be facing Archlich Taber'quoan. The Archlich will spawn with 2 Ancient Sorcerers. Ancient Warriors will also spawn in the hallway and run to help of the Archlich during the fight.
    • The Archlich is a BLM, and will cast spells like Sleepga II and Freeze, he may also use Manafont.
    • The lesser skeletons have very little HP and can be easily taken out by an AoE spell.
    • Focus attacks on the Archlich, a Paladin with Invincible is useful for managing the many extra mobs. A Monk using Hundred Fists also shines in this fight, due to the skeleton blunt penalty.
    • You only need to kill the Archlich to win. Any other mobs still alive will de-pop.
  • When you win, you'll be given another cut-scene. You will then receive the Burnt seal.
  • Head back to Halver to complete the mission.