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<h2>Good-Faith Farming</h2>
This page contains a series of table stylings used across the wiki. The idea is to make it as simple as possible for editors to grab some table code, for different types of tables.
  This article will introduce you to a concept called "good-fath-farming". I may have stolen it from Ctownwoody(oh well). Grab a ginger cookie, a cup of san d'orian tea and pack some apple mint because here we go:<br><br>
  I once thought about a position which doesn't exist in the standard private server structure. My position would be to promote a healthy, productive, or at least a worthwhile player run auction house(why not?). I love to watch the auction prices from synthesis material to end-products. To be brief, ever since I started playing I enjoyed the auction houses not being connected and concepts like bazaaring, crafting alts, or arbitration among the different auction houses in vana'diel.<br><br>
  What is gil(and who are you people in my house)? According to websters dictionary(not really), "Gil is the currency of Vana'diel, originally the currency of Jeuno, in 868 Crystal Era Gil was adopted as the official currency of Bastok, San d'Oria, and Windurst. Also known as the cause of and solution to all of Vana'diel's problems." Gil is generated by defeating monsters, finishing quests, doing mission ranks, as well as through selling goods or being paid directly for services like tele-taxis. Welp that changed a lot to now when square enix connected all of the auction houses together and here we are today. The lessons of maxing profits has lead many of us to reconsider our purchases and economic enterprises to even the most extreme of circumstances put simply as 'npcing items'. This cuts out the middle-man straight to delicious gil profits at the cost of time(of course); the unrealized cost though is A) more gil being added to the total number of gil and B) those items now being consumed by the inescapable void of the npc shop. But who cares about the total number of gil really because that number changes constantly with chocobo rental fees, synthesis material breaks and many other ways to go from 'three commas' to 'two commas' in your gil bank.<br><br>
Fear not weary travelers, for I have come with a solution or really a philosophy acquired through reading many crafting guides. A philosophy called "Good-faith farming". It is very simple really: "Only farm items which will be used by yourself or other crafters". Wait, so I forced you to read this entire article for one sentence? Yes. It is that simple. Without mentioning ways to generate gil or specifics, I've granted to you the reader my philosophy acquired through the many years I've spent playing. <br><br>
So why male models? Just playing! So where's the 'heavy carbs' or core claim supporting this philosophy? By following the good-faith-farming philosophy, you will find why item prices change day-over-day. The available items on the auction house reflect the buying pressure of others and in theory bazaars. Before you go to bed at night, flip through the auction catalogue. If an item is over-farmed, it drops in price but don't worry(don't panic taru-tarus). Price discovery will occur naturally against the supply on the auction house. If ample supply of an item occurs, price go down. Price discovery happens on a daily, weekly, monthly, seasonal, and update basis. Notice an item supply flies quickly? Go farm and price up singles. Often enough, the single value price is more than the stack value price! If there is one take-away from this article, besides the philosophy, it would be asking "why" something is prices at 1k single or 10k stacks. Good faith farming is not for everyone but perhaps it may help you succeed or level up a craft cheaply. Happy hunting and be awesome to one another!<br><br><br>
If you enjoyed this article and would like to see more, simply subscribe to the horizon herald to read more by yours truly!


=NPC's=
==Merchant Page - No Conquest==


<pre>{| class="npc-table horizon-table table-sm sortable"
! width="70%" | Items
! width="30%" | Price
|-
|
|
|-
|}</pre>
{| class="npc-table horizon-table table-sm sortable"
! width="70%" | Items
! width="30%" | Price
|-
| Example
| Example
|-
|}


==Merchant Page - Varies With Conquest==
Use "Search and Replace" and replace each "nbsp;" with "& nbsp;" (no space).
<pre>"Citizens: All, Conquest: 1st/2nd and 1st/2nd/3rd have both been verified as being accurate on Horizon.
{| class="npc-table horizon-table table-md sortable"
!valign="top" align="left" style="font-weight: normal"|
nbsp;nbsp;nbsp;'''Citizen:''' Nation Only
nbsp;nbsp;nbsp;'''Conquest:''' Nation, 1st
!valign="top" align="left" style="font-weight: normal"|
nbsp;nbsp;nbsp;'''Citizen:''' All
nbsp;nbsp;nbsp;'''Conquest:''' Nation, 1st, 2nd
!valign="top" align="left" style="font-weight: normal"|
nbsp;nbsp;nbsp;'''Citizen:''' All
nbsp;nbsp;nbsp;'''Conquest:''' Any
|-
|valign="top" align="left" width="33%"|
* Item # - #
|valign="top" align="left" width="34%"|
* Item # - #
|valign="top" align="left" width="33%"|
* Item # - # *
|}</pre>
<pre>:<span>* 40% price reduction compared to era {{changes}}</span></pre>


"Citizens: All, Conquest: 1st/2nd and 1st/2nd/3rd have both been verified as being accurate on Horizon.
{| class="npc-table horizon-table table-md sortable"
!valign="top" align="left" style="font-weight: normal"|
&nbsp;&nbsp;&nbsp;'''Citizen:''' Nation Only
&nbsp;&nbsp;&nbsp;'''Conquest:''' Nation, 1st
!valign="top" align="left" style="font-weight: normal"|
&nbsp;&nbsp;&nbsp;'''Citizen:''' All
&nbsp;&nbsp;&nbsp;'''Conquest:''' Nation, 1st, 2nd
!valign="top" align="left" style="font-weight: normal"|
&nbsp;&nbsp;&nbsp;'''Citizen:''' All
&nbsp;&nbsp;&nbsp;'''Conquest:''' Any
|-
|valign="top" align="left" width="33%"|
* Item # - #
|valign="top" align="left" width="34%"|
* Item # - #
|valign="top" align="left" width="33%"|
* Item # - #
|}
:*<span> 40% price reduction compared to era {{changes}}</span>


==Merchant Page - Regional Vendor==
<pre>{| class="npc-table horizon-table table-sm sortable"
! colspan="2" | Available only when x has control of [[x]]:
|-
! width="70%" | Items
! width="30%" | Price
|-
|
|
|}</pre>
{| class="npc-table horizon-table table-sm sortable"
! colspan="2" | Available only when x has control of [[x]]:
|-
! width="70%" | Items
! width="30%" | Price
|-
|
|
|}


}}
 
=Item Pages=
==Items Sold By NPC, No Conquest Involvement==
<pre>{| class="npc-table horizon-table table-sm"
! colspan="3" style="text-align: left; font-weight: normal"; |'''Price:''' # gil
|-
! width="25%" |Name
! width=g"40%" |Location
! width="35%" |Type
|-
|
|
|
|-
|}</pre>
{| class="npc-table horizon-table table-sm"
! colspan="3" style="text-align: left; font-weight: normal"; |'''Price:''' # gil
|-
! width="25%" |Name
! width="40%" |Location
! width="35%" |Type
|-
|
|
|
|-
|}
 
==Dropped By Regular Mob Style Tables==
<pre>{| class="horizon-table table-sm droppedby sortable"
! width="35%"| Name
! width="15%"| Level
! width="60%"| Zone
|-
|
|
|
|-
|}</pre>
{| class="horizon-table table-sm droppedby sortable"
! width="35%"| Name
! width="15%"| Level
! width="60%"| Zone
|-
|
|
|
|-
|}
 
==Dropped By Style Tables inc. Notorious Monster Line==
<pre>{| class="horizon-table table-sm droppedby sortable"
! width="35%"| Name
! width="15%"| Level
! width="60%"| Zone
|- class="nms"
|
|
|
|- class="nms"
|}</pre>
{| class="horizon-table table-sm droppedby sortable"
! width="35%"| Name
! width="15%"| Level
! width="60%"| Zone
|- class="nms"
|
|
|
|- class="nms"
|}
 
==Stolen From Style Tables==
<pre>{| class="horizon-table table-sm stolenfrom sortable"
! width="35%"| Name
! width="15%"| Level
! width="60%"| Zone
|-
|
|
|
|- class="nms" <!--include this class if mob is a NM. -->
|}</pre>
{| class="horizon-table table-sm stolenfrom sortable"
! width="35%"| Name
! width="15%"| Level
! width="60%"| Zone
|-
|
|
|
|- class="nms" <!--include this class if mob is a NM. -->
|}
 
 
=Weapon/Weapon Skill Pages=
==Category:Weapon Pages: Job Ratings==
<pre>{| class="jobs-table horizon-table table-sm sortable"
! width="28%" | Job
! width="18%" | Skill Ranking
! width="18%" | Cap at Level 1
! width="18%" | Cap at Level 37
! width="18%" | Cap at Level 75
|-
|
| align="center" |
| align="center" |
| align="center" |
| align="center" |
|}</pre>
{| class="jobs-table horizon-table table-sm sortable"
! width="28%" | Job
! width="18%" | Skill Ranking
! width="18%" | Cap at Level 1
! width="18%" | Cap at Level 37
! width="18%" | Cap at Level 75
|-
|
| align="center" |
| align="center" |
| align="center" |
| align="center" |
|}
 
==Weapon Skill Pages Job Ratings==
<pre>==Job Ratings==
*Club skill level 40 is obtainable by the following jobs at these corresponding levels:
{| class="jobs-table horizon-table table-xs sortable"
! width="50%" | Job
! width="25%" | Rating
! width="25%" | Level
|-
|
| align="center" |
| align="center" |
|}</pre>
 
{| class="jobs-table horizon-table table-xs sortable"
! width="50%" | Job
! width="25%" | Rating
! width="25%" | Level
|-
|
| align="center" |
| align="center" |
|}
 
 
=Battlefields=
==Obtained via BCNM==
<pre>===BCNM===
{| class="horizon-table table-sm bcnm-table"
|-
! Name !! Zone !! Level !! Time !! Members
|-
|
|
| align="center" |Level ##
| align="center" |## minutes
| align="center" |# members
|}</pre>
{|class="horizon-table table-sm bcnm-table"
|-
! Name !! Zone !! Level !! Time !! Members
|-
|
|
| align="center" |Level ##
| align="center" |## minutes
| align="center" |# members
|}
 
 
= Monster Pages =
== Regular Monster ==
<pre>{| class="mobs horizon-table table-sm"
! Zone !! Level !! Drops !! Steal !! Spawns !! Notes
|-
|[[]]
| align="center" |
|
*[[]]      {{Hxi Drop Rate|asb=0/0|0|0}}
|
*[[]]
*{{Gil Mugged|#}}
| align="center" |
| align="center" |
|-
! colspan="6" |
{{Monster Notes}}
|}</pre>
{| class="mobs horizon-table table-sm"
! Zone !! Level !! Drops !! Steal !! Spawns || Notes
|-
| [[Example]]
| align="center" |
|
*[[Example]]      {{Hxi Drop Rate|asb=1/1|1|1}}
|
*[[Example]]
*{{Dejeytest|Example}}
| align="center" |
| align="center" |
|-
! colspan="6" |
{{Monster Notes}}
|}

Latest revision as of 12:02, 7 December 2024

This page contains a series of table stylings used across the wiki. The idea is to make it as simple as possible for editors to grab some table code, for different types of tables.

NPC's

Merchant Page - No Conquest

{| class="npc-table horizon-table table-sm sortable"
! width="70%" | Items
! width="30%" | Price
|-
|
|
|-
|}
Items Price
Example Example

Merchant Page - Varies With Conquest

Use "Search and Replace" and replace each "nbsp;" with "& nbsp;" (no space).

"Citizens: All, Conquest: 1st/2nd and 1st/2nd/3rd have both been verified as being accurate on Horizon.
{| class="npc-table horizon-table table-md sortable"
!valign="top" align="left" style="font-weight: normal"|
nbsp;nbsp;nbsp;'''Citizen:''' Nation Only
nbsp;nbsp;nbsp;'''Conquest:''' Nation, 1st
!valign="top" align="left" style="font-weight: normal"|
nbsp;nbsp;nbsp;'''Citizen:''' All
nbsp;nbsp;nbsp;'''Conquest:''' Nation, 1st, 2nd
!valign="top" align="left" style="font-weight: normal"|
nbsp;nbsp;nbsp;'''Citizen:''' All
nbsp;nbsp;nbsp;'''Conquest:''' Any
|-
|valign="top" align="left" width="33%"|
* Item # - #
|valign="top" align="left" width="34%"|
* Item # - #
|valign="top" align="left" width="33%"|
* Item # - # *
|}
:<span>* 40% price reduction compared to era {{changes}}</span>

"Citizens: All, Conquest: 1st/2nd and 1st/2nd/3rd have both been verified as being accurate on Horizon.

   Citizen: Nation Only    Conquest: Nation, 1st

   Citizen: All    Conquest: Nation, 1st, 2nd

   Citizen: All    Conquest: Any

  • Item # - #
  • Item # - #
  • Item # - #
  • 40% price reduction compared to era HorizonXI specific changes

Merchant Page - Regional Vendor

{| class="npc-table horizon-table table-sm sortable"
! colspan="2" | Available only when x has control of [[x]]:
|-
! width="70%" | Items
! width="30%" | Price
|-
|
|
|}
Available only when x has control of x:
Items Price


Item Pages

Items Sold By NPC, No Conquest Involvement

{| class="npc-table horizon-table table-sm"
! colspan="3" style="text-align: left; font-weight: normal"; |'''Price:''' # gil 
|- 
! width="25%" |Name
! width=g"40%" |Location
! width="35%" |Type
|- 
|
|
|
|-
|}
Price: # gil
Name Location Type

Dropped By Regular Mob Style Tables

{| class="horizon-table table-sm droppedby sortable"
! width="35%"| Name
! width="15%"| Level
! width="60%"| Zone
|-
|
|
|
|-
|}
Name Level Zone

Dropped By Style Tables inc. Notorious Monster Line

{| class="horizon-table table-sm droppedby sortable"
! width="35%"| Name
! width="15%"| Level
! width="60%"| Zone
|- class="nms"
|
|
|
|- class="nms"
|}
Name Level Zone

Stolen From Style Tables

{| class="horizon-table table-sm stolenfrom sortable"
! width="35%"| Name
! width="15%"| Level
! width="60%"| Zone
|- 
|
|
|
|- class="nms" <!--include this class if mob is a NM. -->
|}
Name Level Zone


Weapon/Weapon Skill Pages

Category:Weapon Pages: Job Ratings

{| class="jobs-table horizon-table table-sm sortable"
! width="28%" | Job
! width="18%" | Skill Ranking
! width="18%" | Cap at Level 1
! width="18%" | Cap at Level 37
! width="18%" | Cap at Level 75
|-
|
| align="center" |
| align="center" |
| align="center" |
| align="center" |
|}
Job Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75

Weapon Skill Pages Job Ratings

==Job Ratings==
*Club skill level 40 is obtainable by the following jobs at these corresponding levels:
{| class="jobs-table horizon-table table-xs sortable"
! width="50%" | Job
! width="25%" | Rating
! width="25%" | Level
|- 
|
| align="center" |
| align="center" |
|}
Job Rating Level


Battlefields

Obtained via BCNM

===BCNM===
{| class="horizon-table table-sm bcnm-table"
|-
! Name !! Zone !! Level !! Time !! Members
|-
| 
| 
| align="center" |Level ##
| align="center" |## minutes
| align="center" |# members
|}
Name Zone Level Time Members
Level ## ## minutes # members


Monster Pages

Regular Monster

{| class="mobs horizon-table table-sm"
! Zone !! Level !! Drops !! Steal !! Spawns !! Notes
|- 
|[[]]
| align="center" | 
|
*[[]]       {{Hxi Drop Rate|asb=0/0|0|0}}
|
*[[]]
*{{Gil Mugged|#}}
| align="center" | 
| align="center" | 
|-
! colspan="6" |
{{Monster Notes}}
|}
Zone Level Drops Steal Spawns Notes
Example
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants