Bastok Mission 8-1: Difference between revisions

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{{Mission Header
{{Mission Header
|Mission Name=The Chains That Bind Us
|Mission Name=The Chains That Bind Us
|Expansion=Rise of the Zilart
|Expansion=bastok
|Start=Any Bastok Gate Guard
|Start=Any Bastok Gate Guard
|Description=The president has ordered a full-scale investigation of Zepwell Island. You are to travel to the [[Quicksand Caves]] located in the central Altepa Desert. Report to [[Iron Eater]] for a briefing.
|Description=The president has ordered a full-scale investigation of Zepwell Island. You are to travel to the [[Quicksand Caves]] located in the central Altepa Desert. Report to [[Iron Eater]] for a briefing.
Line 9: Line 9:
|Next=Bastok Mission 8-2{{!}}Enter the Talekeeper
|Next=Bastok Mission 8-2{{!}}Enter the Talekeeper
|Title=
|Title=
|Reward=Rank Points
|Rewards=Rank Points
|Image=
|Image=
}}
}}


=Walkthrough=  
==Walkthrough==
*Speak with a Gate Guard to accept the mission.
*Speak with a Gate Guard to accept the mission.
:* Trade 6 Crystals to get the mission.
**Trade 20~30 crystals.
 
*Visit [[Iron Eater]] at the President's Office in Metalworks.  
*Visit [[Iron Eater]] at the President's Office in Metalworks.  
*Head for (G-5) in [[Western Altepa Desert]] (take the tunnel), and enter [[Quicksand Caves]] Map 7.  
 
*Make your way to (H-8) and open the weighted door.
===Quicksand Caves, Part 1 (Fight)===
** Alternatively, the door will open by applying enough weight on the nearby sensor. One of the following is needed:  
*Head for ({{Location Tooltip|area=Western Altepa Desert|pos=G-5}}) in [[Western Altepa Desert]] (take the tunnel), and enter [[Quicksand Caves]].
*** a single [[Galka]]  
 
*** any combination of 2 [[Hume]]s, [[Mithra]]s, or [[Elvaan]]s
*Make your way to ({{Location Tooltip|area=Quicksand Caves|map=Map 5|pos=H-8}}) and open the weighted door.
*** 3 [[Tarutaru]]s
**The door will open by applying enough weight on the nearby sensor. It needs a total of 3 "points":  
*At (G-11), you'll find yourself in a small room. Clear it out, and then check the Galka Statue to spawn 3 Antica NMs. They can be slept.  
***[[Galka]] are worth a full 3 points
*'''Note:''' This fight is trivial at 99 with trusts.
***[[Hume]]s, [[Mithra]], and [[Elvaan]] are worth 2 points
:*[[Triarius IV-XIV]] ([[Black Mage]])
***[[Tarutaru]] are worth 1 point
:*[[Princeps IV-XLV]] ([[Paladin]])
 
:*[[Centurio IV-VII]] ([[Warrior]])
*At ({{Location Tooltip|area=Quicksand_Caves|map=Map 5|pos=G-11}}), you'll find yourself in a small room. Clear it out, and then check the Galka Statue to spawn 3 Antica NMs. They can be slept.  
**[[Triarius IV-XIV]] ([[Black Mage]])  
**[[Princeps IV-XLV]] ([[Paladin]])  
**[[Centurio IV-VII]] ([[Warrior]])  
 
*It is recommended you defeat them in that order, however a well-balanced party should have little difficulty with them.
*It is recommended you defeat them in that order, however a well-balanced party should have little difficulty with them.
*Check the Galka Statue again for a cutscene.
*Check the Galka Statue again for a cutscene.
*Make your way to (D-12) of [[Western Altepa Desert]] and enter [[Quicksand Caves]] Map 5.
 
** This entrance is accessed at (C-11)→(D-11) in the far Southwest corner.
===Quicksand Caves, Part 2===
** You can also quickly access the next ??? via the Geomagnetic Fount [[Waypoint]] for [[Quicksand Caves]]. If you don't have this Fount yet, it is highly recommended you pick it up while in the vicinity.
*Don't run to the chocobo rental npc just run. Tested it is only 60 seconds faster vs simply running.
*Inside, head through the eastern weighted door at (K-8) this will take you to Map 6.
*Make your way to ({{Location Tooltip|area=Western Altepa Desert|pos=D-12}}) of [[Western Altepa Desert]] and enter [[Quicksand Caves]] Map 5.
*Go east to another weight device at (G-8) and proceed east again.
** This entrance is accessed at (C-11)→(D-11) in the far southwest corner.
**The ??? you need is on the floor infront of the mural in the room at (H-8).
 
*Inside, head through the eastern weighted door at ({{Location Tooltip|area=Quicksand_Caves|map=Map 4|pos=K-8}}) this will take you to Map 6.
 
*Go east to another weight device at ({{Location Tooltip|area=Quicksand_Caves|map=Map 7|pos=G-8}}) and proceed east again.
**The ??? you need is on the floor infront of the mural in the room at ({{Location Tooltip|area=Quicksand_Caves|map=Map 7|pos=H-8}}).


*Check the ??? for a cutscene with [[Zeid]].
*Check the ??? for a cutscene with [[Zeid]].
*Return to [[Iron Eater]] for a final cutscene.  
*Return to [[Iron Eater]] for a final cutscene.  


[[Category:Missions]]
[[Category:Missions]]
[[Category:Bastok Missions]]
[[Category:Bastok Missions]]

Latest revision as of 00:23, 29 June 2024

The Chains That Bind Us
Series Bastok Missions
Starting NPC Any Bastok Gate Guard
Title None
Repeatable No 
Description The president has ordered a full-scale investigation of Zepwell Island. You are to travel to the Quicksand Caves located in the central Altepa Desert. Report to Iron Eater for a briefing.
Rewards
Rank Points
← Previous Mission Next Mission →
On My Way Enter the Talekeeper


Walkthrough

  • Speak with a Gate Guard to accept the mission.
    • Trade 20~30 crystals.
  • Visit Iron Eater at the President's Office in Metalworks.

Quicksand Caves, Part 1 (Fight)

  • Make your way to (H-8) and open the weighted door.
    • The door will open by applying enough weight on the nearby sensor. It needs a total of 3 "points":
  • It is recommended you defeat them in that order, however a well-balanced party should have little difficulty with them.
  • Check the Galka Statue again for a cutscene.

Quicksand Caves, Part 2

  • Don't run to the chocobo rental npc just run. Tested it is only 60 seconds faster vs simply running.
  • Make your way to (D-12) of Western Altepa Desert and enter Quicksand Caves Map 5.
    • This entrance is accessed at (C-11)→(D-11) in the far southwest corner.
  • Inside, head through the eastern weighted door at (K-8) this will take you to Map 6.
  • Go east to another weight device at (G-8) and proceed east again.
    • The ??? you need is on the floor infront of the mural in the room at (H-8).
  • Check the ??? for a cutscene with Zeid.