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Template:SpifflyTest: Difference between revisions

From HorizonXI Wiki
(Created page with "<includeonly><onlyinclude>{{Item Statistics/Help|{{{1}}}}}</onlyinclude></includeonly> <includeonly><onlyinclude><!-- --- Start Categorizations --- -->{{Categorize|{{{1|}}}|{{#switch:{{lc:{{{type}}}}}<!-- -->| material = Category:Materials<!-- -->| quest item = Category:Quest Items<!-- -->| armor = Category:Armor<!-- -->{{#if:{{{slot|}}}|[[Category:{{#switch:{{lc:{{{slot}}}}} | ring = Rings | ear = Ears | shield = Shields | #default = {{{slot}}}}}]]}}<!-- --...")
 
(Replaced content with "<onlyinclude><includeonly> {| |- {{#if:{{{mb mob 1 area|}}}|style="display: none;"|}} ! Area | {{{mb mob 1 area}}} |} </includeonly></onlyinclude>")
Tag: Replaced
 
(6 intermediate revisions by the same user not shown)
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<includeonly><onlyinclude>{{Item Statistics/Help|{{{1}}}}}</onlyinclude></includeonly>
<onlyinclude><includeonly>
 
{|
<includeonly><onlyinclude><!--
|- {{#if:{{{mb mob 1 area|}}}|style="display: none;"|}}
--- Start Categorizations ---
! Area
-->{{Categorize|{{{1|}}}|{{#switch:{{lc:{{{type}}}}}<!--
| {{{mb mob 1 area}}}
-->| material = [[Category:Materials]]<!--
|}
-->| quest item = [[Category:Quest Items]]<!--
</includeonly></onlyinclude>
-->| armor = [[Category:Armor]]<!--
-->{{#if:{{{slot|}}}|[[Category:{{#switch:{{lc:{{{slot}}}}}
| ring = Rings
| ear = Ears
| shield = Shields
| #default = {{{slot}}}}}]]}}<!--
-->| weapon = [[Category:Weapons]]<!--
-->{{#if:{{{weapon type|}}}|[[Category:{{#switch:{{lc:{{{weapon type}}}}}
| axe = Axes
| club = Clubs
| dagger = Daggers
| great axe = Great Axes
| great sword = Great Swords
| polearm = Polearms
| scythe = Scythes
| staff = Staves
| sword = Swords
| string instrument = String Instruments
| wind instrument = Wind Instruments
| grip = Grips
| fishing tackle = Fishing Tackle
| ammo = Ammunition
| pet item = Pet Items
| handbell = Handbells
| #default = {{{weapon type}}}}}]]}}<!--
-->| accessory = {{#if:{{{accessory type|}}}|[[Category:{{#switch:{{lc:{{{accessory type}}}}}
| string instrument = String Instruments
| wind instrument = Wind Instruments
| grip = Grips
| fishing tackle = Fishing Tackle
| charged ammunition = Charged Ammunition
| trinket = Trinkets
| pet item = Pet Items
| animator = Animators
| soultrapper = Soultrappers
| #default = {{{accessory type}}}}}]]}}<!--
-->| food = [[Category:Food]]{{#switch:{{lc:{{{food type|}}}}}
| ingredient = [[Category:Ingredients]]
| raw meat = [[Category:Raw Meat]]
| raw fish = [[Category:Raw Fish]]
}}<!--
-->| fish = [[Category:Fish]]{{#switch:{{lc:{{{habitat|}}}}}
| freshwater = [[Category:Freshwater Fish]]
| saltwater = [[Category:Saltwater Fish]]}}{{#if:{{{effects|}}}|[[Category:Food]]}}<!--
-->| medicine = [[Category:Medicines]]<!--
-->| furnishing = [[Category:Furnishings]]{{#if:{{{aura element|}}}|[[Category:{{{aura element}}} Aura Furnishings]]}}<!--
-->| key = [[Category:Keys]]<!--
-->| dial key = [[Category:Dial Keys]]<!--
-->| door key = [[Category:Door Keys]]<!--
-->| coffer key = [[Category:Coffer Keys]]<!--
-->| chest key = [[Category:Chest Keys]]<!--
-->| tenshodo key = [[Category:Tenshodo Keys]]<!--
-->| scroll = [[Category:Scrolls]]<!--
-->| die = [[Category:Dice]]<!--<!--
-->| job testimony = [[Category:Job Testimonies]]<!--
-->| #default = }}<!--
 
wont need superior equipment on horizon anytime soon so commenting it out
--><!--{{#if:{{{superior level|}}}|[[Category:Superior Equipment]]}}-->
{{#if:{{{cosmetic|}}}|{{#switch:{{lc:{{{cosmetic}}}}}<!--
-->| yes | y | true = [[Category:Cosmetic]]}}|}}
<!--
 
 
if custom content is true then categorize as such
-->{{#if:{{{custom content|}}}|{{#switch:{{lc:{{{custom content}}}}}
| y | yes | true = [[Category:HorizonXI Custom Content]]
|#default=
}}|}}<!--
 
if content has Horizon Changes then categorize as such
-->{{#if:{{{horizon changes|}}}|{{#switch:{{lc:{{{horizon changes}}}}}
| y | yes | true = [[Category:Horizon Changes]]
|#default=
}}|}}<!--
 
--- End Categorizations ---
-->}}<!--
 
adding an image based on the image keyword. used to add images of the ingame model of the item from screenshots
-->{{#if:{{{image|}}}|[[File:{{{image}}}|{{{image size|300px}}}|thumb|{{{image caption|}}}]]|}}<!--
 
 
OPTION 1: LIKE IN RETAIL WIKI - ICON AND BORDERS ON CARD
 
add a table div to display the item card statistics. if the icon file exists, style it with a border and padding
--><!--<div style="display:table; {{#ifexist:File:{{5Digit|{{{icon id|}}}}}.png|min-width:359px; border:1px solid #aaa; border-radius:5px; padding-right:5px;}}">--><!--
 
if the icon file exists, add it using the superimpose template which puts it on a standard background
--><!--{{#ifexist:File:{{5Digit|{{{icon id|}}}}}.png|<div style="display:table-cell; width:32px; padding:1ex;">{{Superimpose|base=icon background.png|base_width=32px|float={{5Digit|{{{icon id|}}}}}.png|float_width=32px|x=0|y=0}}</div>}}--><!--
 
OPTION 2: NO ICONS NO BORDERS ON CARD
 
--><div style="display:table;"><!--
 
 
open item card table content div
--><div style="display:table-cell; vertical-align:middle"><!--
 
--><div><b>{{#if:{{{name|}}}|{{{name}}}|{{ucfirst:{{lc:{{PAGENAME}}}}}}}}</b>{{#if:{{{tags|}}}|<span style="float:right; margin-left:1em; width:48px;">{{{tags}}}</span>}}</div><!--
 
-->{{#ifeq:{{lc:{{{type|}}}}}|scroll| '''[[{{{jobs}}}]] Lv.{{{level}}} {{#if:{{{job2|}}}|/ [[{{{job2}}}]] Lv.{{{level2}}}}} {{#if:{{{job3|}}}|/ [[{{{job3}}}]] Lv.{{{level3}}}}} {{#if:{{{job4|}}}|/ [[{{{job4}}}]] Lv.{{{level4}}}}} {{#if:{{{job5|}}}|/ [[{{{job5}}}]] Lv.{{{level5}}}}}'''|}}<!--
-->{{#ifeq:{{lc:{{{type|}}}}}|die| '''[[COR]] Lv.{{{level}}}<br>Teaches the [[Phantom Roll]] ability<br>"[[{{{roll}}}]]."'''|}}<!--
-->{{#if:{{{slot|}}}{{{weapon type|}}}{{{accessory type|}}}{{{races|}}}{{{superior level|}}}|<div>{{#switch:{{lc:{{{type|}}}}}<!--
-->| armor = {{#switch:{{lc:{{{slot|}}}}}||ring = <b>&#91;[[:Category:Rings|Ring]]&#93;</b>|ear = <b>&#91;[[:Category:Ears|Ear]]&#93;</b>|shield = |#default = <b>&#91;[[:Category:{{{slot}}}|{{{slot}}}]]&#93;</b>}}<!--
-->| weapon = {{#switch:{{lc:{{{weapon type|}}}}}|grip|grips|ammo|ammunition|pet item|pet items|soultrappers| = |#default = <b>({{#switch:{{lc:{{{weapon type}}}}}|string instrument = [[String Instrument|String Instr.]]|wind instrument = [[Wind Instrument|Wind Instr.]]|scythe = [[Scythes|Scythe]]|dagger = [[Daggers|Dagger]]|#default = [[{{{weapon type}}}]]}})</b>}}<!--
-->| accessory = {{#switch:{{lc:{{{accessory type|}}}}}|animator|grip|grips|ammo|ammunition|pet item|pet items|soultrappers|trinket|charged ammunition|pet item = |#default = <b>({{#switch:{{lc:{{{accessory type}}}}}|string instrument = [[String Instrument|String Instr.]]|wind instrument = [[Wind Instrument|Wind Instr.]]|#default = [[{{{accessory type}}}]]}})</b>}}<!--
-->}} {{#if:{{{races|}}}|{{Races|{{{races}}}}}|{{Races}}}}{{#if:{{{superior level|}}}|<b> [[Superior Equipment|Su{{{superior level|}}}]]</b>}}</div>}}<!--
-->{{#if:{{{description|}}}|<div>{{#switch:{{lc:{{{type|}}}}}|furnishing = <b>[[:Category:Furnishings|Furnishing]]: </b><br>}}{{{description}}}</div>}}<!--
-->{{#if:{{{stats|}}}{{{damage|}}}{{{delay|}}}|<div>{{#if:{{{damage|}}}|{{Stat|DMG:}} {{{damage}}} {{Stat|Delay:}} {{{delay}}} <nowiki/>}}{{#if:{{{stats|}}}|{{{stats}}}}}</div>}}<!--
-->{{#switch:{{lc:{{{type|}}}}}|scroll = | die = |<!--
-->{{#if:{{{level|}}}|<div><b>Lv.</b> {{{level}}} <b>{{#if:{{{jobs|}}}|{{{jobs}}}|All Jobs}}</b></div>}}}}<!--
-->{{#if:{{{charges|}}}{{{charge delay|}}}{{{recast|}}}|<div><span style="float: right; margin-left: 1em; clear: both;">{{EnchantmentDetails|{{{charges|}}}|{{{charge delay|}}}|{{{recast|}}}}}</span></div>}}<!--
-->{{#if:{{{item level|}}}|<div><span style="float: right; margin-left: 1em; clear: both;"><b>&lt;[[Item Level]]:</b> {{{item level|}}}<b>&gt;</b></span></div>}}<!--
-->{{#switch:{{lc:{{{type|}}}}}|furnishing = {{#if:{{{aura element|}}}{{{storage|}}}|<div><span style="float: right; margin-left: 1em"><b><{{#ifexist:File:{{{aura element|}}}Icon.png|[[File:{{{aura element|}}}Icon.png|{{{aura element}}} Aura|link=:Category:{{{aura element|}}} Aura Furnishings]] <nowiki/>}}[[Storage|STG]]:</b> {{{storage|}}}></span></div>}}}}<!--
 
close item card table content div
--></div><!--
 
close item card table div
--></div><!--
 
-->{{#switch:{{lc:{{{type|}}}}}<!--
-->| armor = {{#if:{{{shield type|}}}|<div>{{Shield Type|{{{shield type|}}}}}</div>}}<!--
-->| weapon = {{#if:{{{damage|}}}<!--
-->|<div style="margin-top: 1em">'''Damage Per Second:''' {{Weapon Calculation|dps|{{{damage}}}|{{{delay}}}|type={{{weapon type|}}}}}{{#ifeq:{{lc:{{{weapon type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}{{#if:{{{alternate dps|}}}{{{alternate damage|}}}{{{alternate delay|}}}|<nowiki/> / {{#if:{{{alternate dps|}}}|{{{alternate dps}}}|{{Weapon Calculation|dps|{{{alternate damage|{{{damage}}}}}}|{{{alternate delay|{{{delay}}}}}}|type={{{weapon type|}}}}}}}{{#ifeq:{{lc:{{{weapon type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}}}</div><!--
 
--><div>'''TP Per Hit:''' {{Weapon Calculation|tp per hit|{{{delay}}}|type={{{weapon type|}}}}}{{#ifeq:{{lc:{{{weapon type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}{{#if:{{{alternate tp|}}}{{{alternate delay|}}}|<nowiki/> / {{#if:{{{alternate tp|}}}|{{{alternate tp}}}|{{Weapon Calculation|tp per hit|{{{alternate delay|{{{delay}}}}}}|type={{{weapon type|}}}}}}}{{#ifeq:{{lc:{{{weapon type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}}}</div><!--
 
--><div>{{#if:{{{stackable|}}}||default={{#if:{{{weapon type|}}}|'''[[Weapon Rank]]:''' {{#switch: {{lc:{{{weapon type}}}}}<!--
-->|hand-to-hand|hand to hand|h2h = {{#expr: floor(({{{damage}}}+3)/9)}}<!--
-->|axe|axes|club|clubs|dagger|daggers|great axe|great axes|great sword|great swords|polearm|polearms|scythe|scythes|staff|staffs|stave|staves|sword|swords|bow|great bow|archery|crossbow|cross bow|crossbows|marksmanship|gun|guns|katana|katanas|great katana|great katanas|throwing = {{#expr: floor({{{damage}}}/9)}}<!--
-->|default =
}}}}
}}</div><!--
 
-->{{#ifeq:{{lc:{{{weapon type}}}}}|hand-to-hand|<div><small>*Base delay for Hand-to-Hand is assumed to be 480 and<br>it's damage formula works differently than most weapons.<br>See the [[:Category:Hand-to-Hand|Hand-to-Hand]] for further information.</small></div>}}<!--
-->}}<!--
-->| furnishing =
{<!---->{{!}}class="ffxi-table table-xs"
{{!}}- style="background-color:#e0e0e0;" align="center"
!style="width:20ex; padding-left:1ex" align="left"{{!}}[[Moghancements|Moghancement]]:
{{!}} {{#if:{{{moghancement|}}}|{{#if:{{#pos:{{lc:{{{moghancement}}}}}|moglification}}|[[{{{moghancement}}}]]|[[Moghancement: {{{moghancement}}}|{{{moghancement}}}]]}}|{{Information Needed|{{{1|}}}}}}}
{{!}}- style="background-color:#e0e0e0;" align="center"
!style="width:20ex; padding-left:1ex" align="left"{{!}}[[Moghancement#Elemental_Strength|Aura Strength]]:'''
{{!}} {{#if:{{{aura strength|}}}|{{{aura strength}}}|{{Information Needed|{{{1|}}}}}}}
{{!}}- style="background-color:#e0e0e0;" align="center"
!style="width:20ex; padding-left:1ex" align="left"{{!}}[[Layout|Placement]]:'''
{{!}} {{#if:{{{placement|}}}|{{{placement}}}|{{Information Needed|{{{1|}}}}}}}
{{!}}- style="background-color:#e0e0e0;" align="center"
!style="width:20ex; padding-left:1ex" align="left"{{!}}[[Layout|Dimensions]]:'''
{{!}} {{#if:{{{dimensions|}}}|{{{dimensions}}}|{{Information Needed|{{{1|}}}}}}}
{{!}}<!---->}
}}<!--
 
-->{{#switch:{{lc:{{{type|}}}}}|armor|weapon = {{#if:{{{evolith 1|}}}{{{evolith1|}}}|<div style="margin-top: 1em"; class="evolith">{{Evolith Slots|{{{evolith 1|{{{evolith1|}}}}}}|{{{evolith 2|{{{evolith2|}}}}}}|{{{evolith 3|{{{evolith3|}}}}}}}}</div>}}}}<!--
 
-->{{#if:{{{stackable|}}}|<div style="margin-top: 1em">'''Stackable:''' {{#switch:{{lc:{{{stackable|}}}}}|1|not stackable = ''Not Stackable''|#default = {{{stackable}}}}}</div>}}<!--
 
-->{{#switch:{{lc:{{{type|}}}}}|armor|weapon = {{#if:{{{ability activated|}}}|<div style="margin-top: 1em">'''[[{{{ability activated}}}|{{{ability activated}}} Effects]]:'''{{#switch:{{lc:{{{ability activated|}}}}}|reward =<nowiki/> ([[Charm (Status Effect)|Charmed]] or [[Call Beast|Called]] pets only)|repair =<nowiki/> ([[Automaton]] only)}}</div><!--
-->{{#if:{{{ability effects|}}}<!--
-->|<div>
{{{ability effects}}}
</div><!--
-->|<div>
*{{Categorize|{{{1|}}}|{{Information Needed}}|{{Information Needed|nc}}}}
</div>}}}}}}<!--
 
Fish
-->{{#switch:{{lc:{{{type|}}}}}|fish = <!--
-->{{#if:{{{habitat|}}}|<div style="margin-top: 1em">'''Habitat:''' {{{habitat|}}}</div>}}<!--
-->{{#if:{{{size|}}}{{{length|}}}{{{weight|}}}|<div style="margin-top: 1em">'''Size:''' {{#switch:{{#if:{{{size|}}}|{{lc:{{{size|}}}}}|large}}|item = Item ''(You feel something pulling at your line.)''|small = Small ''(Something caught the hook!)''|large = Large ''(Something caught the hook!!!)''}}</div>{{#if:{{{length|}}}{{{weight|}}}|<div style="margin-left: 1em">{{#if:{{{length|}}}|{{{length|}}}|{{Categorize|{{{1|}}}|{{Information Needed}}|{{Information Needed|nc}}}}}} ([[Ilms|Im]]), {{#if:{{{weight|}}}|{{{weight|}}}|{{Categorize|{{{1|}}}|{{Information Needed}}|{{Information Needed|nc}}}}}} ([[Ponzes|Pz]]) ''(See [[Fish Ranking]])''</div>}}<!--
-->}}<!--
-->}}<!--
 
-->{{#if:{{{effects|}}}{{#switch:{{lc:{{{type|}}}}}|food|medicine = 1}}|<!--
-->{{#switch:{{lc:{{{type|}}}}}<!--
-->| medicine = <div style="margin-top: 1em">'''Medicine Effects:''' ({{#switch:{{{use delay|0}}}|0|instant = {{ht|This item takes only an instant to use.|Instant}}|#default = {{ht|This item takes {{{use delay}}} to use.|{{{use delay}}}}}}}, {{#switch:{{lc:{{{duration|0}}}}}|0|instant = {{ht|This item's effects resolve in an instant.|Instant}}|#default = {{ht|This item's effects last for {{{duration}}}.|{{{duration}}}}}}})</div><!--
-->| food | fish = <div style="margin-top: 1em">'''Food Effects:''' ({{#switch:{{lc:{{#if:{{{food type|}}}|{{{food type|}}}|{{#switch:{{lc:{{{type|}}}}}|fish = raw fish}}}}}}<!--
-->| ingredient = {{ht|This item's effects last for {{#if:{{{duration|}}}|{{{duration}}}|5 minutes}}.|{{#if:{{{duration|}}}|{{{duration}}}|5 minutes}}}}, {{#if:{{{races|}}}|{{ht|This food can only be eaten by the following races: {{{races}}}.|{{{races}}}}}|{{ht|This food can be eaten by characters of any race.|All Races}}}}<!--
-->| raw fish = {{ht|This item's effects last for {{#if:{{{duration|}}}|{{{duration}}}|5 minutes}}.|{{#if:{{{duration|}}}|{{{duration}}}|5 minutes}}}}, {{ht|This food can only be eaten by Mithra characters and by characters with special equipment.|Mithra}}[[Latent and Hidden Effects#Food-related Effects|*]]<!--
-->| raw meat = {{ht|This item's effects last for {{#if:{{{duration|}}}|{{{duration}}}|5 minutes}}.|{{#if:{{{duration|}}}|{{{duration}}}|5 minutes}}}}, {{ht|This food can only be eaten by Galka characters and by characters with special equipment.|Galka}}[[Latent and Hidden Effects#Food-related Effects|*]]<!--
-->| #default = {{ht|This item's effects last for {{#if:{{{duration|}}}|{{{duration}}}|{{#switch:{{lc:{{{stackable}}}}}|1|not stackable = 3 hours|12 = 30 minutes|99 = 3 minutes|#default = an unknown amount of time}}}}.|{{#if:{{{duration|}}}|{{{duration}}}|{{#switch:{{lc:{{{stackable}}}}}|1|not stackable = 3 hours|12 = 30 minutes|99 = 3 minutes|#default = {{Categorize|{{{1|}}}|{{Information Needed}}|{{Information Needed|nc}}}}}}}}}}, {{#if:{{{races|}}}|{{ht|This food can only be eaten by the following races: {{{races}}}.|{{{races}}}}}|{{ht|This food can be eaten by all races.|All Races}}}}<!--
-->}})</div><!--
-->}}<!--
-->{{#if:{{{effects|}}}|<div>
{{{effects}}}
</div><!--
-->{{#if:{{{alternate effects|}}}|{{#switch:{{lc:{{{type|}}}}}|food|fish = <div style="margin-top: 1em">'''Alternate Food Effects:''' ({{#if:{{{duration|}}}{{{alternate duration|}}}|{{ht|This food's alternate effects last for {{{alternate duration|{{{duration}}}}}}.|{{{alternate duration|{{{duration}}}}}}}}|{{ht|This food's alternate effects last for {{#switch:{{lc:{{{stackable}}}}}|1|not stackable = 3 hours|12 = 30 minutes|99 = 3 minutes|#default = an unknown amount of time}}.|{{#switch:{{lc:{{{stackable}}}}}|1|not stackable = 3 hours|12 = 30 minutes|99 = 3 minutes|#default = {{Categorize|{{{1|}}}|{{Information Needed}}|{{Information Needed|nc}}}}}}}}}}}}, {{ht|This food has the following effects only when this condition is met.|{{{alternate condition}}}}})</div><div>
{{{alternate effects}}}
</div>}}<!--
-->|{{#switch:{{lc:{{{type|}}}}}|food|medicine = <div>{{Categorize|{{{1|}}}|{{Information Needed}}|{{Information Needed|nc}}}}</div>}}<!--
-->}}<!--
-->{{#switch:{{lc:{{{type|}}}}}|medicine=|#default={{#if:{{{use delay|}}}|<div>''Requires {{{use delay}}} to use.''</div>}}}}<!--
-->{{#if:{{{after use delay|}}}|<div>''Prevents the use of items, spells, and abilities for {{{after use delay}}} after use.''</div>}}<!--
-->}}<!--
 
-->{{#if:{{{use|}}}{{{type|}}}|{{#if:{{{use|}}}<!--
-->|<div style="margin-top: 1em">{{#switch:{{lc:{{{use|}}}}}|none = ''No known use.''|#default = {{#switch:{{lc:{{{type|}}}}}<!--
-->| key = {{#switch:{{lc:{{{use|}}}}}<!--
-->| chest key = '''[[:Category:Keys|Key]]:''' [[:Category:Chest Keys|Chest Key]]<!--
-->| coffer key = '''[[:Category:Keys|Key]]:''' [[:Category:Coffer Keys|Coffer Key]]<!--
-->| door key = '''[[:Category:Keys|Key]]:''' [[:Category:Door Keys|Door Key]]<!--
-->| tenshodo key = '''[[:Category:Keys|Key]]:''' [[:Category:Tenshodo Keys|Tenshodo Key]]<!--
-->| #default = {{{use}}}<!--
-->}}<!--
-->| #default = {{{use}}}<!--
-->}}}}</div><!--
-->|{{#switch:{{lc:{{{type|}}}}}<!--
-->| material = <div style="margin-top: 1em">'''[[:Category:Materials|Crafting Material]]:''' ''[[{{FULLPAGENAME}}#Used in Recipes|See list]]''</div><!--
-->| quest item = <div style="margin-top: 1em">'''[[:Category:Quest Items|Quest Item]]:''' ''[[{{FULLPAGENAME}}#Other Uses|See list]]''</div><!--
-->| container = <div style="margin-top: 1em">{{#if:{{{contents|}}}|'''Container:''' {{#switch:{{lc:{{{contents|}}}}}|random = ''[[{{FULLPAGENAME}}#Item Contents|Random contents]]''|#default = [[{{{contents}}}]]{{#if:{{{contents amount|}}}|<nowiki/> x {{formatnum:{{{contents amount}}}}}}}{{#switch:{{lc:{{{infinite use|}}}}}|yes|true = <nowiki/> ''(infinite)''}}}}}}</div><!--
-->}}<!--
-->}}}}<!--
 
-->{{#if:{{{notes|}}}|<div style="margin-top: 1em">{{{notes}}}</div>}}<!--
 
-->{{#if:{{{storable|}}}|<div style="margin-top: 1em">{{{storable}}}</div>}}<!--
 
-->{{#ifeq:{{lc:{{{augmentable}}}}}|y|<div style="margin-top: 1em">''This item can be '''augmented'''. See below for details.''</div>|}}<!--
 
-->{{#switch:{{lc:{{{type|}}}}}<!--
-->| armor | weapon = {{#if:{{{set|}}}|<div style="margin-top: 1em">{{Equipment Set|{{{set|}}}}}</div>}}<!--
-->| fish = {{#if:{{{eastern analog|}}}{{{western analog|}}}|<div style="margin-top: 1em">''See [[{{#if:{{{eastern analog|}}}|{{{eastern analog|}}}|{{{western analog|}}}}}]] for the {{#if:{{{eastern analog|}}}|eastern|western}} analog of this fish.''</div>}}<!--
-->}}<!--
-->{{#if:{{{see also|}}}|<div style="margin-top: 1em">''See also: {{{see also|}}}''</div>}}<!--
-->{{#if:{{{returning|}}}|''This is a Returning Weapon. When used, it performs a ranged attack and<br>returns to your hand. As such, it requires no ammunition.''}}<!--
 
--></onlyinclude></includeonly>

Latest revision as of 21:25, 10 November 2024