Store TP: Difference between revisions
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(Created page with "* Increases the rate at which TP is gained. * Job Traits are always active. * '''Further Notes:''' ** Each upgrade of this trait further increases character's rate of TP gain. ** The amount of additional TP gained is based on this trait's Trait Value; Store TP+10 is equal to a 10% increase in TP gain per swing, meaning the actual increase to TP/hit will vary based on the weapon's base TP/hit. ** TP/hit from Store TP is calculated as ''(Base TP/hit) * (1 + (Total Store TP...") Tag: visualeditor-wikitext |
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{{Job Trait| | |||
| description = Increases the rate at which [[TP]] is gained. | |||
| notes = | |||
* The amount of additional TP gained is based on this trait's Trait Value; Store TP+10 is equal to a 10% increase in TP gain per swing, meaning the actual increase to TP/hit will vary based on the weapon's base TP/hit. | |||
* TP/hit from Store TP is calculated as ''(Base TP/hit) * (1 + (Total Store TP / 100))'' | |||
| effect overview = This trait has the following effects: | |||
| tier 1 = +10% TP | |||
| tier 2 = +15% TP | |||
| tier 3 = +20% TP | |||
| tier 4 = +25% TP | |||
}} | |||
== Calculations == | |||
Base TP/hit varies depeding on the amount of delay the weapon you are using has. Refer to this list below: | |||
{| class=" | {| class="ffxi-table horizon-table" style="width: auto;" | ||
|- | |- | ||
! scope="col" | Delay | |||
| | ! scope="col" | Equation | ||
|- | |- | ||
| | | style="text-align: right;" | 0–180 | ||
| | | (Delay - 180) * 1.5 / 180 + 5 | ||
|- | |- | ||
| | | style="text-align: right;" | 180–450 | ||
| | | (Delay - 180) * 6.5 / 270 + 5 | ||
|- | |- | ||
| | | style="text-align: right;" | 450–480 | ||
| | | (Delay - 450) * 1.5 / 30 + 11.5 | ||
|- | |- | ||
| | | style="text-align: right;" | 480–530 | ||
| | | (Delay - 480) * 1.5 / 50 + 13 | ||
|- | |||
| style="text-align: right;" | 530–999 | |||
| (Delay - 530) * 3.5 / 470 + 14.5 | |||
|} | |} | ||
For example, Hagun has a 450 base delay, so its base TP per hit is: | For example, Hagun has a 450 base delay, so its base TP per hit is: (450 - 180) * 6.5 / 270 + 5 = 11.5 TP | ||
When calculating TP after accounting for Store TP, FFXI drops all decimal places after the first. For example, 11.49% adjusted TP per hit will count as exactly 11.4% TP per hit. | |||
* For example, suppose a player without this trait lands an attack and gets back 10%TP. | |||
** If a player with '''Store TP I''' lands the same attack, he/she will get back 11%TP ''(10% more)''. | |||
** If a player with '''Store TP II''' lands the same attack, he/she will get back 11.5%TP ''(15% more)''. | |||
* Another example, suppose a player without this trait lands an attack and gets back 15%TP. | |||
** If a player with '''Store TP I''' lands the same attack, he/she will get back 16.5%TP ''(10% more)''. | |||
** If a player with '''Store TP II''' lands the same attack, he/she will get back 17.2%TP ''(15% more)''. | |||
Additional hits from multi-hit weapon skills or double/triple attacks are also affected by Store TP with the same method. | |||
* For example, any additional hit with '''Store TP II''' will be (1 TP/hit) * (1 + (15 / 100)), or 1.1 TP/hit (when appropriately rounded down). | |||
[[Category:Job Traits]] | |||
Latest revision as of 08:22, 11 October 2025
Job Trait
| Description: Increases the rate at which TP is gained. Job traits are always active |
Notes:
|
Tiers
Store TP: +10% TPStore TP II: +15% TP
Store TP III: +20% TP
Store TP IV: +25% TP
Effect Overview
This trait has the following effects:
Jobs That Learn This Trait
The following jobs obtain this trait at these corresponding levels:
| Tier | SAM |
|---|---|
| Store TP | 10 |
| Store TP II | 30 |
| Store TP III | 50 |
| Store TP IV | 70 |
Calculations
Base TP/hit varies depeding on the amount of delay the weapon you are using has. Refer to this list below:
| Delay | Equation |
|---|---|
| 0–180 | (Delay - 180) * 1.5 / 180 + 5 |
| 180–450 | (Delay - 180) * 6.5 / 270 + 5 |
| 450–480 | (Delay - 450) * 1.5 / 30 + 11.5 |
| 480–530 | (Delay - 480) * 1.5 / 50 + 13 |
| 530–999 | (Delay - 530) * 3.5 / 470 + 14.5 |
For example, Hagun has a 450 base delay, so its base TP per hit is: (450 - 180) * 6.5 / 270 + 5 = 11.5 TP
When calculating TP after accounting for Store TP, FFXI drops all decimal places after the first. For example, 11.49% adjusted TP per hit will count as exactly 11.4% TP per hit.
- For example, suppose a player without this trait lands an attack and gets back 10%TP.
- If a player with Store TP I lands the same attack, he/she will get back 11%TP (10% more).
- If a player with Store TP II lands the same attack, he/she will get back 11.5%TP (15% more).
- Another example, suppose a player without this trait lands an attack and gets back 15%TP.
- If a player with Store TP I lands the same attack, he/she will get back 16.5%TP (10% more).
- If a player with Store TP II lands the same attack, he/she will get back 17.2%TP (15% more).
Additional hits from multi-hit weapon skills or double/triple attacks are also affected by Store TP with the same method.
- For example, any additional hit with Store TP II will be (1 TP/hit) * (1 + (15 / 100)), or 1.1 TP/hit (when appropriately rounded down).
