Soulsoother Head: Difference between revisions

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Started work on Automaton Head pages with Soulsoother. Removed the Soulsoother quest info and instead linked to the Upgrading page, which will link to the new quest page for the turban! Some info may be incorrect, going based on findings, and retail assumptions!
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== '''STEP ONE - GETTING THE WHITE PUPPET TURBAN''' ==
{{Item Sections}}<section begin="Item Image" />{{Item Image|SoulsootherHead.png|Soulsoother Head}}<section end="Item Image" />
{{Item Statistics
| type = Automaton
| icon id = 856
| name = Soulsoother Head
| description = A head attachment for an Automaton. <br>Determines the AI of the Automaton. <br>Influences the Automaton's capacity, Skill levels, and spells.
}}
== Acquisition ==
*[[White Puppet Turban]] Quest:  [[A Heart Remembered]]
*[[Puppetmaster: Upgrading Your Automaton]] for the upgrade process.


After reaching level 40 on Puppetmaster, speak to Raimbert in Stoneserpent Square of Aht Urhgan Whitegate (G-11).
== Casting Behaviour ==
The Soulsoother AI has a global casting cooldown of around 4 seconds, but each individual magic skill has it's own cooldown.
* Global Cooldown 4s~
* Enfeebling Cooldown 4s~
* Healing Cooldown 15s~
* Enhancing Cooldown 15s~
* Status Removal 15s~ {{Verification}}
The pet's casting logic runs on a priority system based on it's target, party members, equipped attachments and the master's active maneuvers.
{| class="wikitable" style="background:#f2e5fd; text-align: center;"
|+ Default Casting Behaviour
|-
! style="background:#daaffe; border-color: #bd72fd;" | Magic Skill
! style="background:#daaffe; border-color: #bd72fd;" | Spell Prio
! style="background:#daaffe; border-color: #bd72fd;" | Target Prio
|-
|style="border-color: #bd72fd;"| Enfeebling || Slow > Poison > Blind > Bio/Dia > Silence > Paralyze || N/A
|-
|style="border-color: #bd72fd;"| Healing || N/A || Puppetmaster > Target's Target{{Verification}} > Self{{Verification}} > Party{{Verification}}
|-
|style="border-color: #bd72fd;"| Enhancing || Regen > Protect > Shell > Haste || Puppetmaster > Target's Target{{Verification}} > Self{{Verification}} > Party{{Verification}}
|-
|style="border-color: #bd72fd;"| Removal || {{Verification}} || Puppetmaster > Target's Target{{Verification}} > Self{{Verification}} > Party{{Verification}}
|-
|}
*The Automaton will only cast Regen on the target's current target, before cycling Protect and Shell throughout the party.
*It will prioritize the Puppetmaster, followed by it's target's target for Protect and Shell, itself, and finally it's party members.
*The Automaton's Spell Priority can be forced through Maneuvers, with each Element pushing it's appropriate spell to the front of it's priority.
** An active Wind Maneuver will place Silence above the rest of it's Enfeebles.
*** An active Light and Wind Maneuver will in turn make it's priority Dia > Silence > and then default from Poison.
*For Bio/Dia, without Maneuver influence the Automaton will cast it's latest learned spell, essentially a priority list of Bio II > Dia II > Bio > Dia.


He starts a quest called "A Heart Remembered", a Horizon specific quest to obtain the White Puppet Turban.
== Deploy Behaviour ==
*Provides a bonus to the Automaton's Magic Skill when equipped, even if the Frame doesn't naturally have MP to cast.
*When equipped to [[Harlequin Frame]] or [[Stormwaker Frame]], it gains the ability to cast healing magic on the [[Puppetmaster]]'s party members.
*When equipped to [[Valoredge Frame]] or [[Sharpshot Frame]], it acts identical to each frame's respective Head, albeit with a weaker skill and different Elemental Capacity.
** Valoredge Frame will close into melee, whilst Sharpshot Frame will remain within 15' of it's target.


[[File:A Heart Remembered.jpg|frameless]]
== Available Spells ==
See also: [[Automaton Magic Skill]]<br>Some spells below need verification. {{Verification}}
{| class="" border="0" width="100%" cellpadding="0" cellspacing="0" valign="top"
|-
! style="background:#daaffe; border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #bd72fd;" colspan="3" height="25"|[[Magic]]
|-
| style="background:#f2e5fd; text-align: center; border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #bd72fd;" colspan="3" height="25"|Unlike other magic wielders, Automatons learn their magic at skill levels and not with the use of scrolls.
|-


Here's the steps required to complete the quest:


1 - Talk to Raimbert G-11 in Aht Urhgan Whitegate while Puppetmaster is your main job
|valign="top" width="50%" |
 
{| style="background:#f2e5fd; text-align: center;" class="wikitable" width="100%"
''Note: All remaining steps can be completed on any job''
! style="background:#daaffe; border-color: #bd72fd;" width="30%"|Magic Skill
 
! style="background:#daaffe; border-color: #bd72fd;" width="50%"|Spell
2 - Click the ??? F-13 in Wajoam Woodlands for a cutscene, under the brick archway
! style="background:#daaffe; border-color: #bd72fd;" width="20%"|Element
 
|-
''Note: To get here you need to zone from Mamook Map 1 L-10, grab the Mamool Ja Training Grounds Stagging Point while in the area to make the steps 10 and 12 below easier''
|style="border-color: #bd72fd;"| '''1'''
 
|style="border-color: #bd72fd;"| [[Dia]]
3 - Talk to Raimbert G-11 in Aht Urhgan Whitegate again for more dialogue
|style="border-color: #bd72fd;"| [[Image:LightIcon.png]]
 
|-
4 - Wait for the next Vana'diel Day
|style="background:#ecd7fe; border-color: #bd72fd;"| '''12'''
 
|style="background:#ecd7fe; border-color: #bd72fd;"| [[Cure]]
5 - Talk to Raimbert G-11 in Aht Urhgan Whitegate again for more dialogue
|style="background:#ecd7fe; border-color: #bd72fd;"| [[Image:LightIcon.png]]
 
|-
6 - Click the ??? I-6 in Al Zhabi for a cutscene, west part of lower floor area in Flameserpent Square
|style="border-color: #bd72fd;"| '''18'''
 
|style="border-color: #bd72fd;"| [[Poison]]
7 - Talk to Raimbert G-11 in Aht Urhgan Whitegate again for more dialogue
|style="border-color: #bd72fd;"| [[Image:WaterIcon.png]]
 
|-
8 - Wait for the next Vana'diel Day
|style="background:#ecd7fe; border-color: #bd72fd;"| '''21'''
 
|style="background:#ecd7fe; border-color: #bd72fd;"| [[Paralyze]]
9 - Talk to Raimbert G-11 in Aht Urhgan Whitegate again for more dialogue
|style="background:#ecd7fe; border-color: #bd72fd;"| [[Image:IceIcon.png]]
 
|-
10 - Click the ??? H-11 in Mamool Ja Training Grounds Staging Point for a cutscene, next to the runic portal
|style="border-color: #bd72fd;"| '''24'''
 
|style="border-color: #bd72fd;"| [[Protect]]
11 - Talk to Raimbert G-11 in Aht Urhgan Whitegate again for more dialogue
|style="border-color: #bd72fd;"| [[Image:LightIcon.png]]
 
|-
12 - Click the ??? F-13 in Wajoam Woodlands for a cutscene, under the brick archway
|style="background:#ecd7fe; border-color: #bd72fd;"| '''27'''
 
|style="background:#ecd7fe; border-color: #bd72fd;"| [[Blind]]
13 - Talk to Raimbert G-11 in Aht Urhgan Whitegate again for more dialogue
|style="background:#ecd7fe; border-color: #bd72fd;"| [[Image:DarkIcon.png]]
 
|-
14 - Click the Weathered Grave K-9 in Wajaom Woodlands for a cutscene
|style="border-color: #bd72fd;"| '''27'''
 
|style="border-color: #bd72fd;"| [[Poisona]]
Congratulations on getting your White Puppet Turban!
|style="border-color: #bd72fd;"| [[Image:LightIcon.png]]
 
|-
== '''STEP TWO - GETTING THE SOULSOOTHER HEAD''' ==
|style="background:#ecd7fe; border-color: #bd72fd;"| '''33'''
 
|style="background:#ecd7fe; border-color: #bd72fd;"| [[Bio]]
Now you need talk to Ghatsad in the puppet shop and complete a trade of his requested payment of imperial coins and the White Puppet Turban! This will require the three frame/head combinations available to pick up at Puppetmaster levels 10/20/30 are completed to move through this step.
|style="background:#ecd7fe; border-color: #bd72fd;"| [[Image:DarkIcon.png]]
 
|-
Current theory is that you need to give Ghatsad 200 points worth of white magic scrolls if you want to speed up the time it takes to get the Soulsoother Head from him.
|style="border-color: #bd72fd;"| '''36'''
 
|style="border-color: #bd72fd;"| [[Paralyna]]
Consensus is that Banish is worth 1 point, purchasable from spell vendors in any region not in last place for the current conquest tally. Barstonra is also likely worth 1 point, conveniently purchasable in Lower Jeuno at a slightly higher cost than Banish. More testing and data gathering likely required to figure out what all the spell's point values are to cap out Ghatsad's needs.
|style="border-color: #bd72fd;"| [[Image:LightIcon.png]]
 
|-
Tested 08/18/26: Ghatsad took 192 Barstonra before stating he has all the spell data he needs.
|style="background:#ecd7fe; border-color: #bd72fd;"| '''42'''
 
|style="background:#ecd7fe; border-color: #bd72fd;"| [[Slow]]
Make use of the following macro to make your life easier if you are trading in multiple low-level spells to cap out Ghatsad's trade ins while standing facing him:
|style="background:#ecd7fe; border-color: #bd72fd;"| [[Image:EarthIcon.png]]
 
|-
/targetnpc
|style="border-color: #bd72fd;"| '''45'''
 
|style="border-color: #bd72fd;"| [[Blindna]]
/item "(spell scroll name here)" <t>
|style="border-color: #bd72fd;"| [[Image:LightIcon.png]]
 
|-
Hope this helps despite not being properly formated!  Gathered from the Puppetmaster Job Discussion channel of the Horizon Discord server - credit to all the folks who PAFOd their way through this one for everyone else! :D
|style="background:#ecd7fe; border-color: #bd72fd;"| '''45'''
|style="background:#ecd7fe; border-color: #bd72fd;"| [[Cure II]]
|style="background:#ecd7fe; border-color: #bd72fd;"| [[Image:LightIcon.png]]
|-
|style="border-color: #bd72fd;"| '''54'''
|style="border-color: #bd72fd;"| [[Shell]]
|style="border-color: #bd72fd;"| [[Image:LightIcon.png]]
|-
|style="background:#ecd7fe; border-color: #bd72fd;"| '''57'''
|style="background:#ecd7fe; border-color: #bd72fd;"| [[Silence]]
|style="background:#ecd7fe; border-color: #bd72fd;"| [[Image:WindIcon.png]]
|-
|style="border-color: #bd72fd;"| '''60'''
|style="border-color: #bd72fd;"| [[Silena]]
|style="border-color: #bd72fd;"| [[Image:LightIcon.png]]
|-
|style="background:#ecd7fe; border-color: #bd72fd;"| '''66'''
|style="background:#ecd7fe; border-color: #bd72fd;"| [[Regen]]
|style="background:#ecd7fe; border-color: #bd72fd;"| [[Image:LightIcon.png]]
|-
|style="border-color: #bd72fd;"| '''81'''
|style="border-color: #bd72fd;"| [[Cure III]]
|style="border-color: #bd72fd;"| [[Image:LightIcon.png]]
|-
|style="background:#ecd7fe; border-color: #bd72fd;"| '''84'''
|style="background:#ecd7fe; border-color: #bd72fd;"| [[Protect II]]
|style="background:#ecd7fe; border-color: #bd72fd;"| [[Image:LightIcon.png]]
|-
|}
|width="5px"|
|valign="top" width="50%" |
{| style="background:#f2e5fd; text-align: center;" class="wikitable" width="100%"
! style="background:#daaffe; border-color: #bd72fd;" width="30%"|Magic Skill
! style="background:#daaffe; border-color: #bd72fd;" width="50%"|Spell
! style="background:#daaffe; border-color: #bd72fd;" width="20%"|Element
|-
|style="background:#ecd7fe; border-color: #bd72fd;"| '''90'''
|style="background:#ecd7fe; border-color: #bd72fd;"| [[Cursna]]
|style="background:#ecd7fe; border-color: #bd72fd;"| [[Image:LightIcon.png]]
|-
|style="border-color: #bd72fd;"| '''96'''
|style="border-color: #bd72fd;"| [[Dia II]]
|style="border-color: #bd72fd;"| [[Image:LightIcon.png]]
|-
|style="background:#ecd7fe; border-color: #bd72fd;"| '''99'''
|style="background:#ecd7fe; border-color: #bd72fd;"| [[Erase]]
|style="background:#ecd7fe; border-color: #bd72fd;"| [[Image:LightIcon.png]]
|-
|-
|style="border-color: #bd72fd;"| '''105'''
|style="border-color: #bd72fd;"| [[Viruna]]
|style="border-color: #bd72fd;"| [[Image:LightIcon.png]]
|-
|style="background:#ecd7fe; border-color: #bd72fd;"| '''107'''
|style="background:#ecd7fe; border-color: #bd72fd;"| [[Bio II]]
|style="background:#ecd7fe; border-color: #bd72fd;"| [[Image:DarkIcon.png]]
|-
|style="border-color: #bd72fd;"| '''114'''
|style="border-color: #bd72fd;"| [[Shell II]]
|style="border-color: #bd72fd;"| [[Image:LightIcon.png]]
|-
|style="background:#ecd7fe; border-color: #bd72fd;"| '''120'''
|style="background:#ecd7fe; border-color: #bd72fd;"| [[Stona]]
|style="background:#ecd7fe; border-color: #bd72fd;"| [[Image:LightIcon.png]]
|-
|style="border-color: #bd72fd;"| '''135'''
|style="border-color: #bd72fd;"| [[Regen II]]
|style="border-color: #bd72fd;"| [[Image:LightIcon.png]]
|-
|style="background:#ecd7fe; border-color: #bd72fd;"| '''141'''
|style="background:#ecd7fe; border-color: #bd72fd;"| [[Poison II]]
|style="background:#ecd7fe; border-color: #bd72fd;"| [[Image:WaterIcon.png]]
|-
|style="border-color: #bd72fd;"| '''144'''
|style="border-color: #bd72fd;"| [[Protect III]]
|style="border-color: #bd72fd;"| [[Image:LightIcon.png]]
|-
|style="background:#ecd7fe; border-color: #bd72fd;"| '''147'''
|style="background:#ecd7fe; border-color: #bd72fd;"| [[Cure IV]]
|style="background:#ecd7fe; border-color: #bd72fd;"| [[Image:LightIcon.png]]
|-
|style="border-color: #bd72fd;"| '''147'''
|style="border-color: #bd72fd;"| [[Haste]]
|style="border-color: #bd72fd;"| [[Image:WindIcon.png]]
|-
|style="background:#ecd7fe; border-color: #bd72fd;"| '''188'''
|style="background:#ecd7fe; border-color: #bd72fd;"| [[Shell III]]
|style="background:#ecd7fe; border-color: #bd72fd;"| [[Image:LightIcon.png]]
|-
|style="border-color: #bd72fd;"| '''207'''
|style="border-color: #bd72fd;"| [[Cure V]]
|style="border-color: #bd72fd;"| [[Image:LightIcon.png]]
|-
|style="background:#ecd7fe; border-color: #bd72fd;"| '''217'''
|style="background:#ecd7fe; border-color: #bd72fd;"| [[Protect IV]]
|style="background:#ecd7fe; border-color: #bd72fd;"| [[Image:LightIcon.png]]
|-
|style="border-color: #bd72fd;"| '''232'''
|style="border-color: #bd72fd;"| [[Regen III]]
|style="border-color: #bd72fd;"| [[Image:LightIcon.png]]
|-
|style="background:#ecd7fe; border-color: #bd72fd;"| '''241'''
|style="background:#ecd7fe; border-color: #bd72fd;"| [[Shell IV]]
|style="background:#ecd7fe; border-color: #bd72fd;"| [[Image:LightIcon.png]]
|-
|style="border-color: #bd72fd;"| '''281'''
|style="border-color: #bd72fd;"| [[Protect V]] {{Verification}}
|style="border-color: #bd72fd;"| [[Image:LightIcon.png]]
|-
|}
|-
|}

Revision as of 14:31, 24 August 2026

Soulsoother Head
Soulsoother Head
A head attachment for an Automaton.
Determines the AI of the Automaton.
Influences the Automaton's capacity, Skill levels, and spells.

Acquisition

Casting Behaviour

The Soulsoother AI has a global casting cooldown of around 4 seconds, but each individual magic skill has it's own cooldown.

  • Global Cooldown 4s~
  • Enfeebling Cooldown 4s~
  • Healing Cooldown 15s~
  • Enhancing Cooldown 15s~
  • Status Removal 15s~ Verification Needed

The pet's casting logic runs on a priority system based on it's target, party members, equipped attachments and the master's active maneuvers.

Default Casting Behaviour
Magic Skill Spell Prio Target Prio
Enfeebling Slow > Poison > Blind > Bio/Dia > Silence > Paralyze N/A
Healing N/A Puppetmaster > Target's TargetVerification Needed > SelfVerification Needed > PartyVerification Needed
Enhancing Regen > Protect > Shell > Haste Puppetmaster > Target's TargetVerification Needed > SelfVerification Needed > PartyVerification Needed
Removal Verification Needed Puppetmaster > Target's TargetVerification Needed > SelfVerification Needed > PartyVerification Needed
  • The Automaton will only cast Regen on the target's current target, before cycling Protect and Shell throughout the party.
  • It will prioritize the Puppetmaster, followed by it's target's target for Protect and Shell, itself, and finally it's party members.
  • The Automaton's Spell Priority can be forced through Maneuvers, with each Element pushing it's appropriate spell to the front of it's priority.
    • An active Wind Maneuver will place Silence above the rest of it's Enfeebles.
      • An active Light and Wind Maneuver will in turn make it's priority Dia > Silence > and then default from Poison.
  • For Bio/Dia, without Maneuver influence the Automaton will cast it's latest learned spell, essentially a priority list of Bio II > Dia II > Bio > Dia.

Deploy Behaviour

  • Provides a bonus to the Automaton's Magic Skill when equipped, even if the Frame doesn't naturally have MP to cast.
  • When equipped to Harlequin Frame or Stormwaker Frame, it gains the ability to cast healing magic on the Puppetmaster's party members.
  • When equipped to Valoredge Frame or Sharpshot Frame, it acts identical to each frame's respective Head, albeit with a weaker skill and different Elemental Capacity.
    • Valoredge Frame will close into melee, whilst Sharpshot Frame will remain within 15' of it's target.

Available Spells

See also: Automaton Magic Skill
Some spells below need verification. Verification Needed

Magic
Unlike other magic wielders, Automatons learn their magic at skill levels and not with the use of scrolls.
Magic Skill Spell Element
1 Dia
12 Cure
18 Poison
21 Paralyze
24 Protect
27 Blind
27 Poisona
33 Bio
36 Paralyna
42 Slow
45 Blindna
45 Cure II
54 Shell
57 Silence
60 Silena
66 Regen
81 Cure III
84 Protect II
Magic Skill Spell Element
90 Cursna
96 Dia II
99 Erase
105 Viruna
107 Bio II
114 Shell II
120 Stona
135 Regen II
141 Poison II
144 Protect III
147 Cure IV
147 Haste
188 Shell III
207 Cure V
217 Protect IV
232 Regen III
241 Shell IV
281 Protect V Verification Needed