Template:FFXIMap Markers: Difference between revisions

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|image=File
|image=File
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==Coordinate Systems==
General rules of thumb:
* You must know if the map you are adding to is using '''IN-GAME or BASIC coordinates'''. This is how you would do that:
<pre><FFXIMap mapID=62 zoom=1 width=800 height=800 showdetails=true/></pre>
* '''IN-GAME''' coordinates are based on the coordinates in-game. Simply target an NPC/entity you wish to create a marker for, and use those X and Y values for the ''mapx'' and ''mapy'' listed below.
* '''BASIC''' coordinates are based on a 0-256 pixel grid, where the bottom left of the map is [0,0] and the top right of the map is [256,256]. In order to get these coordinates you need to add the 'showdetails=true' attribute to your instance of FFXIMap. With this set as true you can see the coordinates as you move your mouse on the map, and clicking the map will post those coordinates below the map for you to copy paste. 
===Background / Context===
Before proceeding you must take a second to understand and appreciate the coordinate systems available. In Vana'diel every zone has its own [X,Y, Z] based coordinate system. At the inception of this interactive maps project we did not anticipate using the actual in-game coordinates for any map, because putting markers on the map was never really part of the plan. So from the beginning each map used the same [X,Y] coordinate system, where the bottom left of the map was [0,0] and the top right of the map was [256,256]. Most maps are still on this coordinate system. We have only recently begun to add the actual in-game coordinates to each map, and this is a lengthy process.
When adding markers to the map you must know exactly which coordinate system the zone map is using. You can determine this by editing the
FFXIMap tag and adding the 'showdetails=true' attribute.
This is an example of what the map will display. In this case, it is Upper Jeuno and this particular map is using the IN-GAME coordinates:<br>
[[File:In-game-coords-example.png]]
IN-GAME coordinates are based on latitude and longitude, so when you see these coordinates in this info box on the bottom left they will be displayed as [LAT,LNG] which is actually [Y,X]. Hovering over any marker with your mouse will display the coordinates properly as [X,Y].


==Usage==
==Usage==
Add this tag to an entity you wish displayed on the FFXIMap.
Add this tag to an entity you wish displayed on the FFXIMap.  
<pre>
<pre>
{{FFXIMap Markers
{{FFXIMap Markers
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|''none''
|''none''
|''float''
|''float''
| ''  ''The in-game X position for the marker. Values for this can be integers or decimals (ie: 17.134). Map positioning for all markers used within the FFXIMap extension have a coordinate system that starts at 0,0 for the bottom left and 256,256 for the top right. A marker position must be within those bounds to be visible on the map. In order to get these numbers you must view an FFXIMap with the added parameter 'showdetails=true' and use the mouse to determine the coordinates of a specific location. See [[Template:FFXIMap]] for more details.  
| The X position for the marker. Please read [[#Coordinate Systems|Coordinate Systems]] below for details if you are unfamiliar with this. A marker position must be within those bounds to be visible on the map. In order to get these numbers you must view an FFXIMap with the added parameter 'showdetails=true' and use the mouse to determine the coordinates of a specific location. See [[Template:FFXIMap]] for more details.  
|-
|-
|'''mapy''' ''[required]''
|'''mapy''' ''[required]''
|''none''
|''none''
|''float''
|''float''
|''[value must be between 0-256]'' The Y position on the FFXIMap. Values for this should be decimals (ie: 17.134). Description is the same as the mapx position above.  
| The Y position for the marker. Please read [[#Coordinate Systems|Coordinate Systems]] below for details if you are unfamiliar with this. A marker position must be within those bounds to be visible on the map. In order to get these numbers you must view an FFXIMap with the added parameter 'showdetails=true' and use the mouse to determine the coordinates of a specific location. See [[Template:FFXIMap]] for more details.  
|-
|-
|'''entitytype''' ''[required]''
|'''entitytype''' ''[required]''
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|''text''
|''text''
|This is the filename of the image. Do not use wikitext in this field.   
|This is the filename of the image. Do not use wikitext in this field.   
|-
|'''displayposition''' ''[optional]''
|''none''
|''text''
|This is a simple line of text. This is the in-game x,y coordinates tor this marker. There are many HorizonXI approved addons/plugins that provide this information. Format should include the parenthesis, ie: (x,y)
|}
|}


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|image=Guslam.png
|image=Guslam.png
}}
}}
</pre></noinclude><!--
</pre>
 
==Coordinate Systems==
General rules of thumb:
* You must know if the map you are adding to is using '''IN-GAME or BASIC coordinates'''. This is how you would do that:
<pre><FFXIMap mapID=62 zoom=1 width=800 height=800 showdetails=true/></pre>
* '''IN-GAME''' coordinates are based on the coordinates in-game. Simply target an NPC/entity you wish to create a marker for, and use those X and Y values for the ''mapx'' and ''mapy'' listed below.
* '''BASIC''' coordinates are based on a 0-256 pixel grid, where the bottom left of the map is [0,0] and the top right of the map is [256,256]. In order to get these coordinates you need to add the 'showdetails=true' attribute to your instance of FFXIMap. With this set as true you can see the coordinates as you move your mouse on the map, and clicking the map will post those coordinates below the map for you to copy paste. 
 
===Background / Context===
Before proceeding you must take a second to understand and appreciate the coordinate systems available. In Vana'diel every zone has its own [X,Y, Z] based coordinate system. At the inception of this interactive maps project we did not anticipate using the actual in-game coordinates for any map, because putting markers on the map was never really part of the plan. So from the beginning each map used the same [X,Y] coordinate system, where the bottom left of the map was [0,0] and the top right of the map was [256,256]. Most maps are still on this coordinate system. We have only recently begun to add the actual in-game coordinates to each map, and this is a lengthy process.
 
When adding markers to the map you must know exactly which coordinate system the zone map is using. You can determine this by editing the
FFXIMap tag and adding the 'showdetails=true' attribute.
This is an example of what the map will display. In this case, it is Upper Jeuno and this particular map is using the IN-GAME coordinates:<br>
[[File:In-game-coords-example.png]]
<br>IN-GAME coordinates are based on latitude and longitude, so when you see these coordinates in this info box on the bottom left they will be displayed as [LAT,LNG] which is actually [Y,X]. Hovering over any marker with your mouse will display the coordinates properly as [X,Y].
 
 
</noinclude><!--
--><includeonly>{{#cargo_store:_table=ffximapmarkers
--><includeonly>{{#cargo_store:_table=ffximapmarkers
|mapid={{{mapid|}}}
|mapid={{{mapid|}}}

Revision as of 05:58, 27 December 2023

This template defines the table "ffximapmarkers". View table.

Usage

Add this tag to an entity you wish displayed on the FFXIMap.

{{FFXIMap Markers
|mapid=
|mapx=
|mapy=
|entitytype=
|image=
}}
parameter default type description
mapid [required] none integer Each zone map has a corresponding id# to help associate markers to map. See table "Map ID Data" at Template:FFXIMap for details on these values.
mapx [required] none float The X position for the marker. Please read Coordinate Systems below for details if you are unfamiliar with this. A marker position must be within those bounds to be visible on the map. In order to get these numbers you must view an FFXIMap with the added parameter 'showdetails=true' and use the mouse to determine the coordinates of a specific location. See Template:FFXIMap for more details.
mapy [required] none float The Y position for the marker. Please read Coordinate Systems below for details if you are unfamiliar with this. A marker position must be within those bounds to be visible on the map. In order to get these numbers you must view an FFXIMap with the added parameter 'showdetails=true' and use the mouse to determine the coordinates of a specific location. See Template:FFXIMap for more details.
entitytype [required] none number There are "types" of markers (ie: NPC, Seasonal NPC, ???, Standard Merchant, etc...). These types are bundled in layers on the FFXIMap where the user is able to turn on/off a particular layer they want to see.
image [optional] none text This is the filename of the image. Do not use wikitext in this field.

Example Usage

This tag is added to the bottom of a page which you want added as a marker to a map.

{{FFXIMap Markers
|mapid=141
|mapx=-4.23
|mapy=49.75
|entitytype=NPC
|image=Guslam.png
}}

Coordinate Systems

General rules of thumb:

  • You must know if the map you are adding to is using IN-GAME or BASIC coordinates. This is how you would do that:
<FFXIMap mapID=62 zoom=1 width=800 height=800 showdetails=true/>
  • IN-GAME coordinates are based on the coordinates in-game. Simply target an NPC/entity you wish to create a marker for, and use those X and Y values for the mapx and mapy listed below.
  • BASIC coordinates are based on a 0-256 pixel grid, where the bottom left of the map is [0,0] and the top right of the map is [256,256]. In order to get these coordinates you need to add the 'showdetails=true' attribute to your instance of FFXIMap. With this set as true you can see the coordinates as you move your mouse on the map, and clicking the map will post those coordinates below the map for you to copy paste.

Background / Context

Before proceeding you must take a second to understand and appreciate the coordinate systems available. In Vana'diel every zone has its own [X,Y, Z] based coordinate system. At the inception of this interactive maps project we did not anticipate using the actual in-game coordinates for any map, because putting markers on the map was never really part of the plan. So from the beginning each map used the same [X,Y] coordinate system, where the bottom left of the map was [0,0] and the top right of the map was [256,256]. Most maps are still on this coordinate system. We have only recently begun to add the actual in-game coordinates to each map, and this is a lengthy process.

When adding markers to the map you must know exactly which coordinate system the zone map is using. You can determine this by editing the FFXIMap tag and adding the 'showdetails=true' attribute. This is an example of what the map will display. In this case, it is Upper Jeuno and this particular map is using the IN-GAME coordinates:
In-game-coords-example.png
IN-GAME coordinates are based on latitude and longitude, so when you see these coordinates in this info box on the bottom left they will be displayed as [LAT,LNG] which is actually [Y,X]. Hovering over any marker with your mouse will display the coordinates properly as [X,Y].