Clear Mind: Difference between revisions
From HorizonXI Wiki
(Added correct values for Clear Mind I, III, and V. Could not verify Clear Mind II and IV values at this time.) Tag: visualeditor |
(Tested out Clear Mind II in Promyvion-Holla for the level 30 restriction. Added Clear Mind II values based on that data.) Tag: visualeditor |
||
Line 8: | Line 8: | ||
''MP Per Tick: +15, +19, +23...'' | ''MP Per Tick: +15, +19, +23...'' | ||
'''Clear Mind II''' | |||
* +6 hMP | |||
''MP Per Tick: +18, +22, +26...'' | |||
'''Clear Mind III''' | '''Clear Mind III''' |
Revision as of 17:47, 21 February 2023
Raises amount of Magic Points recovered while healing.
Does not stack with other Clear Mind job traits. The highest level of Clear Mind takes precedence.
Clear Mind I
- +3 hMP
MP Per Tick: +15, +19, +23...
Clear Mind II
- +6 hMP
MP Per Tick: +18, +22, +26...
Clear Mind III
- +15 hMP
MP Per Tick: +27, +31, +35...
Clear Mind V
- +17 hMP
- +2 to base rate of MP Recovered While Healing
MP Per Tick: +29, +35, +41...