Template:Infobox Weapon Skill: Difference between revisions

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m (bolded part of does '''not''' stack with sneak attack to make it stand out, no confusion)
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<includeonly><onlyinclude>{{Preview Only Infobox|disable={{{1|}}}|
<includeonly>{{Preview Only Infobox|disable={{{1|}}}|
<pre>{{Infobox Weapon Skill
<pre>{{Infobox Weapon Skill
| name = {name of the weapon skill, e.g.: Mistral Axe}
| name = {name of the weapon skill, e.g.: Mistral Axe}
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|}
|}
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|}
</div></div></onlyinclude></includeonly>__NOTOC__
</div></div></includeonly><noinclude>{{Documentation}}</noinclude>
[[Category:Templates|{{PAGENAME}}]]
==Usage==
<pre>
{{Infobox Weapon Skill
| name =
| type =
| skill level =
| jobs =
| quest =
| description =
| sneak attack =
| equipment alignment =
| equipment alignment 2 =
| equipment alignment 3 =
| element =
| skillchain property =
| skillchain property 2 =
| skillchain property 3 =
| modifier 1 =
| modifier 1 perc =
| modifier 2 =
| modifier 2 perc =
| modifier 3 =
| modifier 3 perc =
| modifiers =
| damage multiplier 1 =
| damage multiplier 2 =
| damage multiplier 3 =
| critical hit rate 1 =
| critical hit rate 2 =
| critical hit rate 3 =
| effect by tp =
| effect by tp 1 =
| effect by tp 2 =
| effect by tp 3 =
| notes =
}}
</pre>
*'''name:''' The name of the weapon skill, e.g. ''Smash Axe'' (plain text, not a link!).
*'''type:''' The type of weapon skill, such as ''Sword'' (plain text, not a link!).
*'''skill level:''' The skill level required to use this weapon skill.
*'''jobs:''' The jobs that can natively use this weapon skill.
*'''quest:''' The quest that must be completed to use this weapon skill.
*'''description:''' The in-game description of the weapon skill.
*'''weapon skill type:''' The type of the weapon skill: physical, magical, hybrid, true. If set, this will determine the sneak attack value and sneak attack doesn't need to be put in.
*'''sneak attack:''' Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false".
*<s>'''equipment alignment:''' The elemental equipment this weapon skill is aligned with (i.e. "shadow" for [[Shadow Gorget]]).</s> not necessary any more, automatically figured out from the skillchain properties.
*'''element:''' The type of elemental damage this weapon deals (or None).
*'''skillchain property:''' The skillchain property this weapon skill is aligned with (i.e. ''scission'').
*'''modifier 1''', '''modifier 1 perc''', '''modifier 2''', '''modifier 2 perc''', '''modifier 3''', '''modifier 3 perc:''' The stats that modify this weapon skill and the percentage they modify it by.
*('''modifiers:''' This is the fallback option for the individual modifiers that serves for backwards compatibility with old variants of the template. Use the individual modifier parameters if possible.)
*'''damage multiplier 1''', '''damage multiplier 2''', '''damage multiplier 3:''' The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
*'''critical hit rate 1''', '''critical hit rate 2''', '''critical hit rate 3:''' The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
*'''effect by tp''', '''effect by tp 1''', '''effect by tp 2''', '''effect by tp 3:''' The name of an effect that this weapon skill has and its potency when TP is at 1000, 2000, and 3000 TP respectively.
*'''notes:''' Any additional notes about this weapon skill.
 
<hr>
==Examples==
<div style="border: 2px double black">
{{Infobox Weapon Skill|nc
| name = Mock Weapon Skill
| type = Great Axe
| skill level = 1000
| jobs = [[WAR]] / [[BST]]
| quest = Aquiring the unaquirable
| description = The Weapon Skill to end all Weapon Skills
| sneak attack = no
| equipment alignment = Fire
| equipment alignment 2 = Water
| equipment alignment 3 = Wind
| element = Light
| skillchain property = Liquefaction
| skillchain property 2 = Light
| skillchain property 3 = Fragmentation
| modifiers = [[STR]]: 100%<br>[[INT]]: 50%
| modifier 1 = STR
| modifier 1 perc = 100%
| modifier 2 = INT
| modifier 2 perc = 50%
| damage multiplier 1 = 2.00
| damage multiplier 2 = 2.50
| damage multiplier 3 = 3.25
| critical hit rate 1 = 10%
| critical hit rate 2 = 20%
| critical hit rate 3 = 50%
| effect by tp = Chance to [[Stun (Status Effect)|stun]] target
| effect by tp 1 = 30%
| effect by tp 2 = 60%
| effect by tp 3 = 90%
| notes =
* This Weapon Skill is too powerful to be in game. Therefore it isn't.
}}
</div>
 
 
<div style="border: 2px double black">
{{Infobox Weapon Skill|nc
| name = Smash Axe
| type = Axe
| skill level = 40
| description =  [[Stun]]s enemy. Duration of [[stun]] varies with [[TP]].
| equipment alignment = Snow
| equipment alignment 2 = Aqua
| sneak attack = true
| element = None
| skillchain property = Induration
| skillchain property 2 = Reverberation
| skillchain property 3 =
| modifiers = [[STR]]:30%
| damage multiplier 1 = 1.00
| damage multiplier 2 = 1.00
| damage multiplier 3 = 1.00
| notes =
}}
</div>

Revision as of 06:47, 1 September 2025

Template documentation
Note: portions of the template sample may not be visible without values provided.
View or edit this documentation. (About template documentation)
Editors can experiment in this template's sandbox and test case pages.

Usage

{{Infobox Weapon Skill
| name =
| type = 
| skill level = 
| main jobs = 
| main or sub jobs = 
| quest = 
| equipment = 
| description = 
| weapon skill type = 
| equipment alignment = 
| equipment alignment 2 = 
| equipment alignment 3 = 
| element = 
| element 2 = 
| skillchain property = 
| skillchain property 2 = 
| skillchain property 3 = 
| str modifier = 
| dex modifier = 
| vit modifier = 
| agi modifier = 
| int modifier = 
| mnd modifier = 
| chr modifier = 
| other modifier = 
| damage multiplier 1 = 
| damage multiplier 2 = 
| damage multiplier 3 = 
| critical hit rate 1 = 
| critical hit rate 2 = 
| critical hit rate 3 = 
| effect by tp = 
| effect by tp 1 = 
| effect by tp 2 = 
| effect by tp 3 = 
| notes = 
| horizon changes = 
}}
  • name: The name of the weapon skill, e.g. Smash Axe (plain text, not a link!).
  • type: The type of weapon skill, such as Sword (plain text, not a link!).
  • skill level: The skill level required to use this weapon skill.
  • main jobs, main or sub jobs: The main (or sub) jobs required to use this weapon skill, if there's any such requirement. Slash-delimited list.
  • quest: The quest that must be completed to use this weapon skill.
  • equipment: Items that can be equipped to use this weapon skill.
  • description: The in-game description of the weapon skill.
  • weapon skill type: The type of the weapon skill: physical, magical, hybrid, true. If set, this will determine the sneak attack value and sneak attack doesn't need to be put in.
  • sneak attack: Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false". set weapon skill type instead.
  • equipment alignment: The elemental equipment this weapon skill is aligned with (i.e. "shadow" for Shadow Gorget). not necessary any more, automatically figured out from the skillchain properties.
  • element, element 2: The type(s) of elemental damage this weapon deals (or None).
  • skillchain property: The skillchain property this weapon skill is aligned with (i.e. scission).
  • str modifier, dex modifier, vit modifier, agi modifier, int modifier, mnd modifier, chr modifier: The percentages each stat modifies this weapon skill by.
  • other modifier: Any other modifications to this weapon skill.
  • damage multiplier 1, damage multiplier 2, damage multiplier 3: The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
  • critical hit rate 1, critical hit rate 2, critical hit rate 3: The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
  • effect by tp, effect by tp 1, effect by tp 2, effect by tp 3: The name of an effect that this weapon skill has and its potency when TP is at 1000, 2000, and 3000 TP respectively.
  • notes: Any additional notes about this weapon skill.
  • horizon changes: A text description of any Horizon changes to this weapon skill.

Examples

Overview

Name: Mock Weapon Skill
Weapon Type: Great Axe
Weapon Skill Type: Magical (Light)
Skill Level: 1000
Quest: Aquiring the unaquirable
Description: The Weapon Skill to end all Weapon Skills
Sneak Attack: Does not stack with Sneak Attack.
Aligned with:

Notes:

  • This Weapon Skill is too powerful to be in game. Therefore it isn't.

Properties

Skillchains Li­que­fac­tion (A)
Light (B)
Frag­men­ta­tion (C)
Modifiers:
Damage Multipliers by TP:
1000 TP 2000 TP 3000 TP
2.00 2.50 3.25
Critical Hit Rate by TP:
1000 TP 2000 TP 3000 TP
10% 20% 50%
Chance to stun target by TP:
1000 TP 2000 TP 3000 TP
30% 60% 90%


Overview

Name: Smash Axe
Weapon Type: Axe
Weapon Skill Type: Physical
Skill Level: 40
Quest: [[]]
Description: Stuns enemy. Duration of stun varies with TP.
Sneak Attack: Will stack with Sneak Attack.
Aligned with:

Properties

Skillchains In­du­ra­tion (A)
Rever­be­ra­tion (B)
Modifiers:
Damage Multipliers by TP:
1000 TP 2000 TP 3000 TP
1.00 1.00 1.00
Critical Hit Rate by TP:
1000 TP 2000 TP 3000 TP
{{{effect by tp}}} by TP:
1000 TP 2000 TP 3000 TP

External Links