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Template:Blue Magic Spell: Difference between revisions

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Dejey (talk | contribs)
updated lots of sections, moving more items such as recast into the template
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| element = {{{element|}}}
| element = {{{element|}}}
| blu level = {{{level|}}}
| blu level = {{{level|}}}
| casting time = {{{casting time|}}}
| casting time = {{{casting time|{{{cast|}}}}}}
| recast time = {{{recast time|}}}
| recast time = {{{recast time|{{{recast|}}}}}}
| affected targets = {{{targets|}}}
| affected targets = {{{targets|}}}
| range = {{{range|}}}
| range = {{{range|}}}
Line 23: Line 23:
| blue trait = {{{trait|None}}}
| blue trait = {{{trait|None}}}
| blue points = {{{points|}}}
| blue points = {{{points|}}}
| ninjutsu tool =
| base duration = {{{base duration|}}}
| base duration = {{{base duration|}}}
| horizon changes = {{{horizon changes|}}}
}}
}}


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! Property
! Property
! Value
! Value
{{{spell mechanics|}}}
{{#if:{{{spell type|}}}|
{{!}}-
{{!}} Spell Type
{{!}} {{{spell type}}}
}}
{{#if:{{{damage type|}}}|
{{!}}-
{{!}} Damage Type
{{!}} {{{damage type}}}
}}
{{#if:{{{targets|}}}|
{{!}}-
{{!}} Target
{{!}} {{{targets}}}
}}
{{#if:{{{mp|}}}|
{{!}}-
{{!}} MP Cost
{{!}} {{{mp}}}
}}
{{#if:{{{casting time|{{{cast|}}}}}}|
{{!}}-
{{!}} Casting Time
{{!}} {{{casting time|{{{cast}}}}}} seconds
}}
{{#if:{{{recast time|{{{recast|}}}}}}|
{{!}}-
{{!}} Recast Time
{{!}} {{{recast time|{{{recast}}}}}} seconds
}}
{{#if:{{{base duration|}}}|
{{!}}-
{{!}} Base Duration
{{!}} {{{base duration}}}
}}
{{#if:{{{hits|}}}|
{{!}}-
{{!}} Number of Hits
{{!}} {{{hits}}}
}}
{{#if:{{{fTP|{{{ftp|}}}}}}|
{{!}}-
{{!}} fTP
{{!}} {{{fTP|{{{ftp}}}}}}
}}
{{#if:{{{wsc|}}}|
{{!}}-
{{!}} WSC
{{!}} {{{wsc}}}
}}
{{#if:{{{tp modifier|}}}|
{{!}}-
{{!}} TP Modifier
{{!}} {{{tp modifier}}}
}}
{{#if:{{{additional effect|}}}|
{{!}}-
{{!}} Additional Effect
{{!}} {{{additional effect}}}
}}
{{#if:{{{additional effect potency|}}}|
{{!}}-
{{!}} Additional Effect Potency
{{!}} {{{additional effect potency}}}
}}
{{#if:{{{additional effect duration|}}}|
{{!}}-
{{!}} Additional Effect Duration
{{!}} {{{additional effect duration}}}
}}
{{#if:{{{effect|}}}|
{{!}}-
{{!}} Effect
{{!}} {{{effect}}}
}}
{{#if:{{{potency|}}}|
{{!}}-
{{!}} Potency
{{!}} {{{potency}}}
}}
{{#if:{{{blue magic points|{{{points|}}}}}}|
{{!}}-
{{!}} Blue Magic Points
{{!}} {{{blue magic points|{{{points}}}}}}
}}
{{#if:{{{stats|}}}|
{{!}}-
{{!}} Stat Bonus
{{!}} {{{stats}}}
}}
{{#if:{{{trait|}}}|
{{!}}-
{{!}} Job Trait
{{!}} {{{trait}}}
}}
{{#if:{{{diffusion|}}}|
{{!}}-
{{!}} Diffusion
{{!}} {{{diffusion}}}
}}
{{#if:{{{mechanics notes|}}}|
{{!}}-
{{!}} Notes
{{!}} {{{mechanics notes}}}
}}
|}
|}


Line 94: Line 198:
| element = None
| element = None
| level = 4
| level = 4
| casting time = 0.5
| cast = 0.5
| recast time = 7.25
| recast = 7.25
| targets = single
| targets = single
| range = 4.5
| range = 4.5
Line 105: Line 209:
| trait = [[Beast Killer]]
| trait = [[Beast Killer]]
| points = 3
| points = 3
| spell type = Physical
| hits = 1
| fTP = 1.84
| wsc = [[AGI]] 30%
| tp modifier = Additional effect duration
| additional effect = [[Vitality Down]]
| additional effect potency = VIT -9
| additional effect duration = 60 seconds


| learned from =
| learned from =
Line 112: Line 225:
| zone = West Sarutabaruta
| zone = West Sarutabaruta
| id = wild-oats-map-west-sarutabaruta-tiny-mandragora
| id = wild-oats-map-west-sarutabaruta-tiny-mandragora
}}
{{Blue Magic Learned Row
| monster = Tiny Mandragora
| level = 1
| zone = East Sarutabaruta
| id = wild-oats-map-east-sarutabaruta-tiny-mandragora
}}
}}
| spell mechanics =
{{!}}-
{{!}} Spell Type
{{!}} Physical
{{!}}-
{{!}} Damage Type
{{!}} Piercing
{{!}}-
{{!}} Target
{{!}} Single
{{!}}-
{{!}} MP Cost
{{!}} 9
{{!}}-
{{!}} Casting Time
{{!}} 0.5 seconds
{{!}}-
{{!}} Recast Time
{{!}} 7.25 seconds
{{!}}-
{{!}} Number of Hits
{{!}} 1
{{!}}-
{{!}} fTP
{{!}} 1.84
{{!}}-
{{!}} WSC
{{!}} [[AGI]] 30%
{{!}}-
{{!}} TP Modifier
{{!}} Additional effect duration
{{!}}-
{{!}} Additional Effect
{{!}} [[Vitality Down]]
{{!}}-
{{!}} Additional Effect Potency
{{!}} VIT -9
{{!}}-
{{!}} Base Additional Effect Duration
{{!}} 60 seconds


| combines with =
| combines with =
Line 177: Line 243:
* <code>element</code>
* <code>element</code>
* <code>level</code>
* <code>level</code>
* <code>casting time</code>
* <code>casting time</code> or <code>cast</code>
* <code>recast time</code>
* <code>recast time</code> or <code>recast</code>
* <code>targets</code>
* <code>targets</code>
* <code>range</code>
* <code>range</code>
* <code>family</code>
* <code>family</code>
* <code>damage type</code>
* <code>damage type</code>
* <code>skillchain</code> — Display value for the infobox, usually linked.
* <code>skillchain</code>
* <code>skillchain display</code> — Optional fallback display value.
* <code>skillchain display</code>
* <code>stats</code>
* <code>stats</code>
* <code>trait</code>
* <code>trait</code>
* <code>points</code>
* <code>points</code>
* <code>base duration</code>
* <code>base duration</code>
* <code>horizon changes</code>
=== Spell Mechanics ===
* <code>spell type</code>
* <code>hits</code>
* <code>fTP</code> or <code>ftp</code>
* <code>wsc</code>
* <code>tp modifier</code>
* <code>additional effect</code>
* <code>additional effect potency</code>
* <code>additional effect duration</code>
* <code>effect</code>
* <code>potency</code>
* <code>diffusion</code>
* <code>mechanics notes</code>


=== Properties ===
=== Properties ===
* <code>skillchain property</code> — Raw skillchain property name for <code>{{Skillchain}}</code>, such as <code>Transfixion</code>.
* <code>skillchain property</code> — Raw property name for <code>{{Skillchain}}</code>, such as <code>Transfixion</code>.
* <code>skillchain property 2</code> — Optional second property.
* <code>skillchain property 2</code>
* <code>skillchain property 3</code> — Optional third property.
* <code>skillchain property 3</code>
* <code>skillchain priority</code> — Optional priority, such as <code>A</code>, <code>B</code>, or <code>C</code>.
* <code>skillchain priority</code>
* <code>skillchain priority 2</code> — Optional priority for second property.
* <code>skillchain priority 2</code>
* <code>skillchain priority 3</code> — Optional priority for third property.
* <code>skillchain priority 3</code>
* <code>magic burst</code> — Magic Burst properties for magical Blue Magic.
* <code>magic burst</code>


=== Sections ===
=== Sections ===
* <code>learned from</code> — Use repeated <code>{{Blue Magic Learned Row}}</code> entries.
* <code>learned from</code> — Use repeated <code>{{Blue Magic Learned Row}}</code> entries.
* <code>spell mechanics</code> — Wikitext table rows using <code>{{!}}</code>.
* <code>combines with</code> — Optional trait-combo text.
* <code>combines with</code> — Optional trait-combo text.
* <code>notes</code> — Optional notes. Leave blank unless needed.
* <code>notes</code> — Optional notes. Leave blank unless needed.

Revision as of 14:01, 8 July 2026

Usage

{{Blue Magic Spell
| name = Wild Oats
| description = Deals piercing damage. Additional effect: Vitality Down. Duration of effect varies with TP.
| mp = 9
| element = None
| level = 4
| cast = 0.5
| recast = 7.25
| targets = single
| range = 4.5
| family = [[Plantoid]]
| damage type = piercing
| skillchain = [[Transfixion]]
| skillchain property = Transfixion
| stats = [[CHR]] +1, [[HP]] +10
| trait = [[Beast Killer]]
| points = 3

| spell type = Physical
| hits = 1
| fTP = 1.84
| wsc = [[AGI]] 30%
| tp modifier = Additional effect duration
| additional effect = [[Vitality Down]]
| additional effect potency = VIT -9
| additional effect duration = 60 seconds

| learned from =
{{Blue Magic Learned Row
| monster = Tiny Mandragora
| level = 1
| zone = West Sarutabaruta
| id = wild-oats-map-west-sarutabaruta-tiny-mandragora
}}

| combines with =
Wild Oats can be used as part of the [[Beast Killer]] trait setup.

* [[Sprout Smack]] — Lv.4
* [[Seedspray]] — Lv.61
* [[1000 Needles]] — Lv.62
}}

Parameters

Infobox

  • name
  • description
  • mp
  • element
  • level
  • casting time or cast
  • recast time or recast
  • targets
  • range
  • family
  • damage type
  • skillchain
  • skillchain display
  • stats
  • trait
  • points
  • base duration
  • horizon changes

Spell Mechanics

  • spell type
  • hits
  • fTP or ftp
  • wsc
  • tp modifier
  • additional effect
  • additional effect potency
  • additional effect duration
  • effect
  • potency
  • diffusion
  • mechanics notes

Properties

  • skillchain property — Raw property name for
Level 3 Skillchains
Light ElementFire ElementLightning ElementWind Element Light Light ElementFire ElementLightning ElementWind Element Light = Light ElementFire ElementLightning ElementWind Element Light
Light ElementFire Element Fu­sion Lightning ElementWind Element Frag­men­ta­tion = Light ElementFire ElementLightning ElementWind Element Light
Lightning ElementWind Element Frag­men­ta­tion Light ElementFire Element Fu­sion = Light ElementFire ElementLightning ElementWind Element Light
Dark ElementEarth ElementWater ElementIce Element Dark­ness Dark ElementEarth ElementWater ElementIce Element Dark­ness = Dark ElementEarth ElementWater ElementIce Element Dark­ness
Dark ElementEarth Element Gra­vi­ta­tion Water ElementIce Element Dis­tor­tion = Dark ElementEarth ElementWater ElementIce Element Dark­ness
Water ElementIce Element Dis­tor­tion Dark ElementEarth Element Gra­vi­ta­tion = Dark ElementEarth ElementWater ElementIce Element Dark­ness
Level 2 Skillchains
Fire Element Li­que­fac­tion Lightning Element Im­pac­tion = Light ElementFire Element Fu­sion
Water ElementIce Element Dis­tor­tion Light ElementFire Element Fu­sion = Light ElementFire Element Fu­sion
Ice Element In­du­ra­tion Water Element Rever­be­ra­tion = Lightning ElementWind Element Frag­men­ta­tion
Dark ElementEarth Element Gra­vi­ta­tion Lightning ElementWind Element Frag­men­ta­tion = Lightning ElementWind Element Frag­men­ta­tion
Wind Element De­to­na­tion Dark Element Com­pres­sion = Dark ElementEarth Element Gra­vi­ta­tion
Light ElementFire Element Fu­sion Dark ElementEarth Element Gra­vi­ta­tion = Dark ElementEarth Element Gra­vi­ta­tion
Light Element Trans­fixion Earth Element Scis­sion = Water ElementIce Element Dis­tor­tion
Lightning ElementWind Element Frag­men­ta­tion Water ElementIce Element Dis­tor­tion = Water ElementIce Element Dis­tor­tion
Level 1 Skillchains
Lightning Element Im­pac­tion Fire Element Li­que­fac­tion = Fire Element Li­que­fac­tion
Earth Element Scis­sion Fire Element Li­que­fac­tion = Fire Element Li­que­fac­tion
Water Element Rever­be­ra­tion Lightning Element Im­pac­tion = Lightning Element Im­pac­tion
Ice Element In­du­ra­tion Lightning Element Im­pac­tion = Lightning Element Im­pac­tion
Lightning Element Im­pac­tion Wind Element De­to­na­tion = Wind Element De­to­na­tion
Dark Element Com­pres­sion Wind Element De­to­na­tion = Wind Element De­to­na­tion
Earth Element Scis­sion Wind Element De­to­na­tion = Wind Element De­to­na­tion
Fire Element Li­que­fac­tion Earth Element Scis­sion = Earth Element Scis­sion
Wind Element De­to­na­tion Earth Element Scis­sion = Earth Element Scis­sion
Light Element Trans­fixion Water Element Rever­be­ra­tion = Water Element Rever­be­ra­tion
Earth Element Scis­sion Water Element Rever­be­ra­tion = Water Element Rever­be­ra­tion
Water Element Rever­be­ra­tion Ice Element In­du­ra­tion = Ice Element In­du­ra­tion
Ice Element In­du­ra­tion Dark Element Com­pres­sion = Dark Element Com­pres­sion
Light Element Trans­fixion Dark Element Com­pres­sion = Dark Element Com­pres­sion
Dark Element Com­pres­sion Light Element Trans­fixion = Light Element Trans­fixion

, such as Transfixion.

  • skillchain property 2
  • skillchain property 3
  • skillchain priority
  • skillchain priority 2
  • skillchain priority 3
  • magic burst

Sections

  • learned from — Use repeated

|- | [[{{{monster}}}]] | ? | [[{{{zone}}}]] | [[{{{zone}}}/Maps]] entries.

  • combines with — Optional trait-combo text.
  • notes — Optional notes. Leave blank unless needed.