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Template:Blue Magic Spell: Difference between revisions

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updated lots of sections, moving more items such as recast into the template
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{{Infobox Magic
{{Infobox Magic
| spell name = {{{name}}}
| nd
| spell name = {{{name|{{{spell name|{{PAGENAME}}}}}}}}
| type = Blue Magic
| type = Blue Magic
| skill = blue
| skill = blue
| description = {{{description|}}}
| description = {{{description|}}}
| mp = {{{mp|}}}
| mp = {{{mp|}}}
| element = {{{element|}}}
| element = {{{element|None}}}
| blu level = {{{level|}}}
| blu level = {{{level|}}}
| casting time = {{{casting time|{{{cast|}}}}}}
| casting time = {{{casting time|{{{cast|}}}}}}
| recast time = {{{recast time|{{{recast|}}}}}}
| recast time = {{{recast time|{{{recast|}}}}}}
| affected targets = {{{targets|}}}
| affected targets = {{{targets|{{{target|}}}}}}
| range = {{{range|}}}
| range = {{{range|}}}
| blue family = {{{family|}}}
| blue family = {{{family|{{{monster family|{{{monster type|}}}}}}}}}
| blue physical damage type = {{{damage type|}}}
| blue physical damage type = {{{damage type|}}}
| blue skillchain properties = {{{skillchain|{{{skillchain display|None}}}}}}
| blue skillchain properties = {{{skillchain|{{{skillchain display|None}}}}}}
| blue stats = {{{stats|}}}
| blue stats = {{{stats|{{{stat bonus|}}}}}}
| blue trait = {{{trait|None}}}
| blue trait = {{{trait|{{{job trait|None}}}}}}
| blue points = {{{points|}}}
| blue points = {{{points|{{{blue points|}}}}}}
| base duration = {{{base duration|}}}
| base duration = {{{base duration|{{{duration|}}}}}}
| horizon changes = {{{horizon changes|}}}
| horizon changes = {{{horizon changes|}}}
}}
}}


== Learned From ==
== Learned From ==
{| class="horizon-table table-md general-table sortable center-col-2 center-col-4"
{| class="horizon-table table-md general-table sortable center-col-2 center-col-4 mw-collapsible{{#if:{{{learned from expanded|}}}|| mw-collapsed}}"
! colspan="4" | Learned From Sources
|-
! Monster
! Monster
! Level
! Level
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{{!}} {{{damage type}}}
{{!}} {{{damage type}}}
}}
}}
{{#if:{{{targets|}}}|
{{#if:{{{targets|{{{target|}}}}}}|
{{!}}-
{{!}}-
{{!}} Target
{{!}} Target
{{!}} {{{targets}}}
{{!}} {{{targets|{{{target}}}}}}
}}
}}
{{#if:{{{mp|}}}|
{{#if:{{{mp|}}}|
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{{!}} {{{recast time|{{{recast}}}}}} seconds
{{!}} {{{recast time|{{{recast}}}}}} seconds
}}
}}
{{#if:{{{base duration|}}}|
{{#if:{{{base duration|{{{duration|}}}}}}|
{{!}}-
{{!}}-
{{!}} Base Duration
{{!}} Duration
{{!}} {{{base duration}}}
{{!}} {{{base duration|{{{duration}}}}}}
}}
}}
{{#if:{{{hits|}}}|
{{#if:{{{hits|}}}|
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{{!}} {{{potency}}}
{{!}} {{{potency}}}
}}
}}
{{#if:{{{blue magic points|{{{points|}}}}}}|
{{#if:{{{blue magic points|{{{points|{{{blue points|}}}}}}}}}|
{{!}}-
{{!}}-
{{!}} Blue Magic Points
{{!}} Blue Magic Points
{{!}} {{{blue magic points|{{{points}}}}}}
{{!}} {{{blue magic points|{{{points|{{{blue points}}}}}}}}}
}}
}}
{{#if:{{{stats|}}}|
{{#if:{{{stats|{{{stat bonus|}}}}}}|
{{!}}-
{{!}}-
{{!}} Stat Bonus
{{!}} Stat Bonus
{{!}} {{{stats}}}
{{!}} {{{stats|{{{stat bonus}}}}}}
}}
}}
{{#if:{{{trait|}}}|
{{#if:{{{trait|{{{job trait|}}}}}}|
{{!}}-
{{!}}-
{{!}} Job Trait
{{!}} Job Trait
{{!}} {{{trait}}}
{{!}} {{{trait|{{{job trait}}}}}}
}}
}}
{{#if:{{{diffusion|}}}|
{{#if:{{{diffusion|}}}|
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{{!}} Diffusion
{{!}} Diffusion
{{!}} {{{diffusion}}}
{{!}} {{{diffusion}}}
}}
{{#if:{{{convergence|}}}|
{{!}}-
{{!}} Convergence
{{!}} {{{convergence}}}
}}
}}
{{#if:{{{mechanics notes|}}}|
{{#if:{{{mechanics notes|}}}|
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| zone = West Sarutabaruta
| zone = West Sarutabaruta
| id = wild-oats-map-west-sarutabaruta-tiny-mandragora
| id = wild-oats-map-west-sarutabaruta-tiny-mandragora
}}
{{Blue Magic Learned Row
| monster = Tiny Mandragora
| level = 1
| zone = East Sarutabaruta
| id = wild-oats-map-east-sarutabaruta-tiny-mandragora
}}
}}


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== Parameters ==
== Parameters ==
=== Infobox ===
=== Infobox ===
* <code>name</code>
* <code>name</code> or <code>spell name</code>
* <code>description</code>
* <code>description</code>
* <code>mp</code>
* <code>mp</code>
Line 245: Line 259:
* <code>casting time</code> or <code>cast</code>
* <code>casting time</code> or <code>cast</code>
* <code>recast time</code> or <code>recast</code>
* <code>recast time</code> or <code>recast</code>
* <code>targets</code>
* <code>targets</code> or <code>target</code>
* <code>range</code>
* <code>range</code>
* <code>family</code>
* <code>family</code>, <code>monster family</code>, or <code>monster type</code>
* <code>damage type</code>
* <code>damage type</code>
* <code>skillchain</code>
* <code>skillchain</code>
* <code>skillchain display</code>
* <code>skillchain display</code>
* <code>stats</code>
* <code>stats</code> or <code>stat bonus</code>
* <code>trait</code>
* <code>trait</code> or <code>job trait</code>
* <code>points</code>
* <code>points</code> or <code>blue points</code>
* <code>base duration</code>
* <code>base duration</code> or <code>duration</code>
* <code>horizon changes</code>
* <code>horizon changes</code>
=== Learned From ===
* <code>learned from</code> — Use repeated <code>{{Blue Magic Learned Row}}</code> entries.
* <code>learned from expanded</code> — Optional. Set to any value to make the Learned From table expanded by default. If blank, the table is collapsed by default.
Example:
<pre><nowiki>
| learned from expanded = yes
</nowiki></pre>


=== Spell Mechanics ===
=== Spell Mechanics ===
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* <code>potency</code>
* <code>potency</code>
* <code>diffusion</code>
* <code>diffusion</code>
* <code>convergence</code>
* <code>mechanics notes</code>
* <code>mechanics notes</code>


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* <code>magic burst</code>
* <code>magic burst</code>


=== Sections ===
=== Other Sections ===
* <code>learned from</code> — Use repeated <code>{{Blue Magic Learned Row}}</code> entries.
* <code>combines with</code> — Optional trait-combo text.
* <code>combines with</code> — Optional trait-combo text.
* <code>notes</code> — Optional notes. Leave blank unless needed.
* <code>notes</code> — Optional notes. Leave blank unless useful.


[[Category:Templates]]
[[Category:Templates]]
</noinclude>
</noinclude>

Revision as of 15:38, 8 July 2026

Usage

{{Blue Magic Spell
| name = Wild Oats
| description = Deals piercing damage. Additional effect: Vitality Down. Duration of effect varies with TP.
| mp = 9
| element = None
| level = 4
| cast = 0.5
| recast = 7.25
| targets = single
| range = 4.5
| family = [[Plantoid]]
| damage type = piercing
| skillchain = [[Transfixion]]
| skillchain property = Transfixion
| stats = [[CHR]] +1, [[HP]] +10
| trait = [[Beast Killer]]
| points = 3

| spell type = Physical
| hits = 1
| fTP = 1.84
| wsc = [[AGI]] 30%
| tp modifier = Additional effect duration
| additional effect = [[Vitality Down]]
| additional effect potency = VIT -9
| additional effect duration = 60 seconds

| learned from =
{{Blue Magic Learned Row
| monster = Tiny Mandragora
| level = 1
| zone = West Sarutabaruta
| id = wild-oats-map-west-sarutabaruta-tiny-mandragora
}}
{{Blue Magic Learned Row
| monster = Tiny Mandragora
| level = 1
| zone = East Sarutabaruta
| id = wild-oats-map-east-sarutabaruta-tiny-mandragora
}}

| combines with =
Wild Oats can be used as part of the [[Beast Killer]] trait setup.

* [[Sprout Smack]] — Lv.4
* [[Seedspray]] — Lv.61
* [[1000 Needles]] — Lv.62
}}

Parameters

Infobox

  • name or spell name
  • description
  • mp
  • element
  • level
  • casting time or cast
  • recast time or recast
  • targets or target
  • range
  • family, monster family, or monster type
  • damage type
  • skillchain
  • skillchain display
  • stats or stat bonus
  • trait or job trait
  • points or blue points
  • base duration or duration
  • horizon changes

Learned From

  • learned from — Use repeated

|- | [[{{{monster}}}]] | ? | [[{{{zone}}}]] | [[{{{zone}}}/Maps]] entries.

  • learned from expanded — Optional. Set to any value to make the Learned From table expanded by default. If blank, the table is collapsed by default.

Example:

| learned from expanded = yes

Spell Mechanics

  • spell type
  • hits
  • fTP or ftp
  • wsc
  • tp modifier
  • additional effect
  • additional effect potency
  • additional effect duration
  • effect
  • potency
  • diffusion
  • convergence
  • mechanics notes

Properties

  • skillchain property — Raw property name for
Level 3 Skillchains
Light ElementFire ElementLightning ElementWind Element Light Light ElementFire ElementLightning ElementWind Element Light = Light ElementFire ElementLightning ElementWind Element Light
Light ElementFire Element Fu­sion Lightning ElementWind Element Frag­men­ta­tion = Light ElementFire ElementLightning ElementWind Element Light
Lightning ElementWind Element Frag­men­ta­tion Light ElementFire Element Fu­sion = Light ElementFire ElementLightning ElementWind Element Light
Dark ElementEarth ElementWater ElementIce Element Dark­ness Dark ElementEarth ElementWater ElementIce Element Dark­ness = Dark ElementEarth ElementWater ElementIce Element Dark­ness
Dark ElementEarth Element Gra­vi­ta­tion Water ElementIce Element Dis­tor­tion = Dark ElementEarth ElementWater ElementIce Element Dark­ness
Water ElementIce Element Dis­tor­tion Dark ElementEarth Element Gra­vi­ta­tion = Dark ElementEarth ElementWater ElementIce Element Dark­ness
Level 2 Skillchains
Fire Element Li­que­fac­tion Lightning Element Im­pac­tion = Light ElementFire Element Fu­sion
Water ElementIce Element Dis­tor­tion Light ElementFire Element Fu­sion = Light ElementFire Element Fu­sion
Ice Element In­du­ra­tion Water Element Rever­be­ra­tion = Lightning ElementWind Element Frag­men­ta­tion
Dark ElementEarth Element Gra­vi­ta­tion Lightning ElementWind Element Frag­men­ta­tion = Lightning ElementWind Element Frag­men­ta­tion
Wind Element De­to­na­tion Dark Element Com­pres­sion = Dark ElementEarth Element Gra­vi­ta­tion
Light ElementFire Element Fu­sion Dark ElementEarth Element Gra­vi­ta­tion = Dark ElementEarth Element Gra­vi­ta­tion
Light Element Trans­fixion Earth Element Scis­sion = Water ElementIce Element Dis­tor­tion
Lightning ElementWind Element Frag­men­ta­tion Water ElementIce Element Dis­tor­tion = Water ElementIce Element Dis­tor­tion
Level 1 Skillchains
Lightning Element Im­pac­tion Fire Element Li­que­fac­tion = Fire Element Li­que­fac­tion
Earth Element Scis­sion Fire Element Li­que­fac­tion = Fire Element Li­que­fac­tion
Water Element Rever­be­ra­tion Lightning Element Im­pac­tion = Lightning Element Im­pac­tion
Ice Element In­du­ra­tion Lightning Element Im­pac­tion = Lightning Element Im­pac­tion
Lightning Element Im­pac­tion Wind Element De­to­na­tion = Wind Element De­to­na­tion
Dark Element Com­pres­sion Wind Element De­to­na­tion = Wind Element De­to­na­tion
Earth Element Scis­sion Wind Element De­to­na­tion = Wind Element De­to­na­tion
Fire Element Li­que­fac­tion Earth Element Scis­sion = Earth Element Scis­sion
Wind Element De­to­na­tion Earth Element Scis­sion = Earth Element Scis­sion
Light Element Trans­fixion Water Element Rever­be­ra­tion = Water Element Rever­be­ra­tion
Earth Element Scis­sion Water Element Rever­be­ra­tion = Water Element Rever­be­ra­tion
Water Element Rever­be­ra­tion Ice Element In­du­ra­tion = Ice Element In­du­ra­tion
Ice Element In­du­ra­tion Dark Element Com­pres­sion = Dark Element Com­pres­sion
Light Element Trans­fixion Dark Element Com­pres­sion = Dark Element Com­pres­sion
Dark Element Com­pres­sion Light Element Trans­fixion = Light Element Trans­fixion

, such as Transfixion.

  • skillchain property 2
  • skillchain property 3
  • skillchain priority
  • skillchain priority 2
  • skillchain priority 3
  • magic burst

Other Sections

  • combines with — Optional trait-combo text.
  • notes — Optional notes. Leave blank unless useful.