Soulsoother Head: Difference between revisions

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*Provides a bonus to the Automaton's Magic Skill when equipped, even if the Frame doesn't naturally have MP to cast.  
*Provides a bonus to the Automaton's Magic Skill when equipped, even if the Frame doesn't naturally have MP to cast.  
**This does not allow non-magic frames to cast spells, as they still have 0 MP.
**This does not allow non-magic frames to cast spells, as they still have 0 MP.
*When equipped to [[Harlequin Frame]] or [[Stormwaker Frame]], it gains the ability to cast healing magic on the [[Puppetmaster]]'s party members.
*When deployed, most frames will be stationary within 15' of it's target, and only move to stay within 15'.
*When equipped to [[Valoredge Frame]] or [[Sharpshot Frame]], it acts identical to each frame's respective Head, albeit with a weaker skill and different Elemental Capacity.
** When using the [[Valoredge Body]], the Automaton will ignore this and stick to melee range.
** Valoredge Frame will close into melee, whilst Sharpshot Frame will remain within 15' of it's target.


== Available Spells ==
== Available Spells ==

Latest revision as of 00:43, 25 August 2026

Soulsoother Head
Soulsoother Head
A head attachment for an Automaton.
Determines the AI of the Automaton.
Influences the Automaton's capacity, Skill levels, and spells.

Acquisition

Casting Behaviour

Verification NeededCasting AI behaviour is still being tested. Any information provided can help flesh out this section!Verification Needed
The Soulsoother AI has a global casting cooldown of around 6~ seconds, there seems to be some amount of cooldown for individual skill-lines, however.

Default Casting Behaviour
Magic Skill Spell Prio Target Prio
Enfeebling Slow > Poison > Blind > Bio/Dia > Silence > Paralyze N/A
Healing N/A Puppetmaster > Target's TargetVerification Needed > SelfVerification Needed > PartyVerification Needed
Enhancing Regen > Protect > Shell > Haste Puppetmaster > Target's TargetVerification Needed > SelfVerification Needed > PartyVerification Needed
Removal Verification Needed Puppetmaster > Target's TargetVerification Needed > SelfVerification Needed > PartyVerification Needed
  • Default casting priority seems to be Healing > Enhancing > Enfeebling
    • It will only cast Regen on it's current target's target, after which it will cycle through Protect, Shell, Haste
  • The Automaton's Spell Priority can be forced through Maneuvers, with each Element pushing it's appropriate spell to the front of it's priority.
    • An active Wind Maneuver will place Silence above the rest of it's Enfeebles.
      • An active Light and Wind Maneuver will in turn make it's priority Dia > Silence > and then default from Poison.
  • For Bio/Dia, without Maneuver influence the Automaton will cast it's latest learned spell, essentially a priority list of Bio II > Dia II > Bio > Dia.

Deploy Behaviour

  • Provides a bonus to the Automaton's Magic Skill when equipped, even if the Frame doesn't naturally have MP to cast.
    • This does not allow non-magic frames to cast spells, as they still have 0 MP.
  • When deployed, most frames will be stationary within 15' of it's target, and only move to stay within 15'.
    • When using the Valoredge Body, the Automaton will ignore this and stick to melee range.

Available Spells

See also: Automaton Magic Skill
Some spells below need verification. Verification Needed

Magic
Unlike other magic wielders, Automatons learn their magic at skill levels and not with the use of scrolls.
Magic Skill Spell Element
1 Dia
12 Cure
18 Poison
21 Paralyze
24 Protect
27 Blind
27 Poisona
33 Bio
36 Paralyna
42 Slow
45 Blindna
45 Cure II
54 Shell
57 Silence
60 Silena
66 Regen
81 Cure III
84 Protect II
Magic Skill Spell Element
90 Cursna
96 Dia II
99 Erase
105 Viruna
107 Bio II
114 Shell II
120 Stona
135 Regen II
141 Poison II
144 Protect III
147 Cure IV
147 Haste
188 Shell III
207 Cure V
217 Protect IV
232 Regen III
241 Shell IV
281 Protect V Verification Needed