*[[Misareaux Coast]] at ({{Location Tooltip|area=Riverne - Site A01|pos=M-9}}) (via Spatial Displacement).
[[Misareaux Coast]] at ({{Location Tooltip|area=Riverne - Site A01|pos=M-9}}) (via Spatial Displacement).
*[[Monarch Linn]] at ({{Location Tooltip|area=Riverne - Site A01|pos=E-8}}) (via Spatial Displacement).
<br>[[Monarch Linn]] at ({{Location Tooltip|area=Riverne - Site A01|pos=E-8}}) (via Spatial Displacement).
*[[escape|Escapes]] to: [[Misareaux Coast]] ({{Location Tooltip|area=Misareaux Coast|pos=D-6}})
[[escape|Escapes]] to: [[Misareaux Coast]] ({{Location Tooltip|area=Misareaux Coast|pos=D-6}})
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*[[Home Point]] #1: ({{Location Tooltip|area=Riverne - Site A01|pos=I-9}})
*[[Home Point]] #1: ({{Location Tooltip|area=Riverne - Site A01|pos=I-9}})
Revision as of 15:42, 15 August 2023
Description
Situated on the far western tip of the main island of Tavnazia, Cape Riverne was once a peaceful meadow where one could gaze out into the Nosteau Ocean while resting in the soft breeze. However, during a recent earthquake, large chunks of the area were ripped from the ground and now float alongside the clouds above the churning sea. A Tavnazian expedition is currently investigating the area, working from only a few notes taken by Goblin explorers. This area makes up the southern half of Cape Riverne.
Note: originally a level 40 capped area, now uncapped.
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants