Template:Area Page: Difference between revisions

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==Involved in Quests/Missions==
==Involved in Quests/Missions==
{| border="0" width="100%" cellpadding="0" cellspacing="2"
{| border="0" width="100%" cellpadding="0" cellspacing="2" bgcolor="#F5F5F5"
| align="center" |'''Quest'''
| align="center" |'''Quest'''
| align="center" |'''Type'''
| align="center" |'''Type'''
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| align="center" |'''Location'''
| align="center" |'''Location'''
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| align="center" width="40%" bgcolor="#F5F5F5" |'''Mission'''
| align="center" width="40%" |'''Mission'''
| align="center" width="15%" bgcolor="#FDFDFD" |'''Country'''
| align="center" width="15%" |'''Country'''
| align="center" width="20%" bgcolor="#F7F7F7" |'''Starter'''
| align="center" width="20%" |'''Starter'''
| align="center" width="25%" bgcolor="#F9F9F9" |'''Location'''
| align="center" width="25%" |'''Location'''
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Revision as of 02:08, 2 March 2023

Table of Contents:
Connecting Areas | Quests/Missions | NPCs

Weather | Chocobo Digging | Fishing | NMs | Mobs

-Summary of *AREA* here-

Obtaining the *AREA* map

Connecting Areas

*AREA* map

Involved in Quests/Missions

Quest Type Starter Location
Mission Country Starter Location

Weather

Weather Checkers Possible Weather Conditions

Chocobo Digging

Item Abundance
= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night

NPCs Found Here

Name Location Type

Fishing

Fish Cap Body of Water

Notorious Monsters Found Here

Name

Level

Drops

Steal

Family

Spawns

Notes

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Mobs Found Here

Name

Level

Drops

Steal

Family

Spawns

Notes

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants