Ocean Pugil: Difference between revisions

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(Created page with "{| border="0" width="100%" |width="50%" align="left" valign="center"| '''Job:''' Warrior<br> '''Family:''' Pugil<br> '''Crystal:''' {{Water|Water}}<br> '''Weak to:''' {{Lightning|Lightning}}, {{Ice|Ice}}<br> '''Strong to:''' {{Water}} |width="50%" align="center"| thumb|Ocean Pugil |} {| border="0" width="100%" cellpadding="4" cellspacing="2" |- BGCOLOR="#ffdead" ! Zone || Level || Drops || Steal || Spawns || Notes |- BGC...")
 
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[[File:Ocean Pugil.webp|thumb|Ocean Pugil]]
[[File:Ocean Pugil.webp|thumb|Ocean Pugil]]
|}
|}
{| border="0" width="100%" cellpadding="4" cellspacing="2"
 
{| class="horizon-table table-xl mobs"
|- BGCOLOR="#ffdead"
|- BGCOLOR="#ffdead"
! Zone || Level || Drops || Steal || Spawns || Notes
! Zone || Level || Drops || Steal || Spawns || Notes
|- BGCOLOR="#e3e6ff"
|-
|style="padding-left:1ex"|[[Ship bound for Mhaura]]
|style="padding-left:1ex"|[[Ship bound for Mhaura]]
|align="center"|15 - 19
|align="center"|15 - 19
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|align="center"|A, H<br>{{HPMP|low hp=|high hp=|low mp=none}}
|align="center"|A, H<br>{{HPMP|low hp=|high hp=|low mp=none}}


|- BGCOLOR="#e3e6ff"
|-
|style="padding-left:1ex"|[[Ship bound for Selbina]]
|style="padding-left:1ex"|[[Ship bound for Selbina]]
|align="center"|15 - 19
|align="center"|15 - 19
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|align="center"|A, H<br>{{HPMP|low hp=|high hp=|low mp=none}}
|align="center"|A, H<br>{{HPMP|low hp=|high hp=|low mp=none}}
|-
|-
|align="center" colspan="6" BGCOLOR="#ffdead"|
!colspan="6"|
{{Monster Notes}}
{{Monster Notes}}
|}
|}

Latest revision as of 00:48, 20 April 2024

Job: Warrior
Family: Pugil
Crystal: Water
Weak to: Lightning, Ice
Strong to: Water

Ocean Pugil
Zone Level Drops Steal Spawns Notes
Ship bound for Mhaura 15 - 19 1
Fished up
A, H
??? HP
Ship bound for Selbina 15 - 19 1
Fished up
A, H
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants