Ship bound for Selbina

From HorizonXI Wiki
Description
This ferry is actually a cargo ship that carries adventurers across the Bastore Sea from Selbina (on the continent of Quon) to Mhaura (on the continent of Mindartia). The ferry runs three times a day. Though these ferry ships once relied on the ever changing winds to power their sails, the three-vessel fleet now moves with the speed of internal combustion engines, thanks to the technology of Bastok. The Selbina-Mhaura Ferry's main purpose is to transport goods, so the boats are not exactly equipped for moving passengers. However, the ferry features a small shop to provide the bare bones essentials for those who are making the journey.
Ship Pic.webp
Table of Contents
Connections
Interactive Map

{{{interactive map}}}

Zone Information
Area Name Ship bound for Selbina
Type Outdoor
Maps
Map Acquisition None
Miscellaneous Able to use Tractor
Hobbies None
Weather Thunder Rain
Region Areas
Expansion Final Fantasy XI
Requirements None
Restrictions None
Background music "Voyager" (normal)
"Buccaneers" (pirates)
Notes Occasionally attacked by Pirates.

Involved in Quests/Missions

Quest Type Starter Location
I'll Take the Big Box AF (NIN) Ryoma    Norg H-8
Scooped! General Naiko-Paneiko    Windurst Waters C-11
The Sand Charm Map Blandine    Mhaura I-9

Other Information

Fish Cap Body of Water
Bastore Sardine 9 Normal and Pirate Routes
Quus 19
Nebimonite 27
Gugru Tuna 41
Cone Calamary 48
Bluetail 55
Bhefhel Marlin 61
Noble Lady 66
Silver Shark 76
Titanictus 101
Ryugu Titan 110+
Tiger Shark ?
Rusty Subligar 0
Sea Zombie 101+ Pirate Route Only
Gugrusaurus 110

Fishing Maps
None.

Daily Schedule (Vana'diel Time)

Arrives Selbina
(Boarding for Mhaura)

Departs Selbina

Arrives Mhaura
(Boarding for Selbina)

Departs Mhaura

22:40 0:00 22:40 0:00
6:40 8:00 6:40 8:00
14:40 16:00 14:40 16:00


Possible Weather Weather Reporter
Resistance vs. Lightning Wachiwi - Selbina (H-9)
Pekuku - Mhaura (H-9)
Resistance vs. Water

Elemental Maps
None.

NPCs Found Here

Name Location Type
Chhaya Standard Merchant
Lokhong Guild Merchant
Sahn Ferry Captain

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Sea Horror
Both routes
60-62 Monsoon Kyahan Sea Monks 1

A, H


Blackbeard
Mhaura -> Selbina Route
68-70 Sea Robber Cudgel Skeletons 1

A, H, HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Crossbones
Both routes during Pirate Attack
28-31 Bone Chip
Sand Charm
Skeletons 4 A, H, HP
Ocean Pugil
Fished up
15-19 Pugil Scales
Shall Shell
Pugils 1 A, H
Phantom
During 20:00 to 4:00
22-25 Cotton Cloth
Luminicloth
Revival Tree Root
Scroll of Ice Spikes
Ghosts A, H, HP
Pirate Pugil
Fished up
20-25 Pugil Scales Pugils 1 A, H
Sea Crab
10-20 Rock Salt Crabs 2 H
Sea Monk
21-29 Sea Monks 2 A, H
Sea Pugil
10-20 Pugil Scales
Shall Shell
Pugils 3 H
Ship Wight
Both routes during Pirate Attack
36-39 Skeletons 1 A, H, HP
Thunder Elemental
During lightning weather
27-29 Lightning Cluster Elementals A, M
Water Elemental
During water weather
27-29 Water Cluster Elementals A, M
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Name Family Spawns Notes
Ocean Crab
Fished up
Crabs 1
Enagakure
I'll Take the Big Box
Ghosts 1 Spawns only at Night time
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants