Category:Norg/Places of Interest: Difference between revisions

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(Created page with "<noinclude>Category:Town Architecture{{Town Architecture/menu}}__NOEDITSECTION__ <p align="justify">The very epitomy of "a den of thieves", Norg is a place of castaways and strange secrets. Much of the goods provided through the Tenshodo comes through Norg, as does much of the Eastern Martial Arts training and equipment.</p> <p align="justify">Despite being in a cave, this is in fact one of the busiest ports in Vana'diel, with new shipl...")
 
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<noinclude>[[Category:Town Architecture]]{{Town Architecture/menu}}__NOEDITSECTION__
[[Category:Places of Interest]]__NOEDITSECTION__
<p align="justify">The very epitomy of "a den of thieves", [[Norg/Architecture|Norg]] is a place of castaways and strange secrets. Much of the goods provided through the [[Tenshodo]] comes through Norg, as does much of the Eastern Martial Arts training and equipment.</p>
<p align="justify">The very epitomy of "a den of thieves", [[Norg]] is a place of castaways and strange secrets. Much of the goods provided through the [[Tenshodo]] comes through Norg, as does much of the Eastern Martial Arts training and equipment.</p>


<p align="justify">Despite being in a cave, this is in fact one of the busiest ports in [[Vana'diel]], with new shiploads of merchandise arriving every few minutes!  The preponderance of goods in this remote location indicates the wealth centered here. Many purveyors choose to sell from their freshly opened chests of goods rather than setting up a fixed "shop". This haphazard system makes classification rather difficult!</p>
<p align="justify">Despite being in a cave, this is in fact one of the busiest ports in [[Vana'diel]], with new shiploads of merchandise arriving every few minutes!  The preponderance of goods in this remote location indicates the wealth centered here. Many purveyors choose to sell from their freshly opened chests of goods rather than setting up a fixed "shop". This haphazard system makes classification rather difficult!</p>
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As the name would indicate, this area is the Pirate's relaxation area. It also includes the Captain's quarters. Adventurers should tread lightly here, at the risk of finding out where the term "cut-throat" came from!
As the name would indicate, this area is the Pirate's relaxation area. It also includes the Captain's quarters. Adventurers should tread lightly here, at the risk of finding out where the term "cut-throat" came from!
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|valign="top"|'''[[Norg/Architecture|Quay]]'''
|valign="top"|'''Quay'''
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This heavily guarded area leads to the shipping docks. Given the tight security, this reporter was unable to glean more information, but conjecture would lead us to believe that at least some of the ships coming in are involved in the raids on the Selbina-Mhaura ferries, while others undoubtedly come from the far eastern and southern lands!
This heavily guarded area leads to the shipping docks. Given the tight security, this reporter was unable to glean more information, but conjecture would lead us to believe that at least some of the ships coming in are involved in the raids on the Selbina-Mhaura ferries, while others undoubtedly come from the far eastern and southern lands!
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===[[Norg/Architecture|Norg]]===
===[[:Category:Norg/Places of Interest|Norg's Places of Interest]]===


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poly 251 242 259 225 283 227 296 244 298 277 290 286 269 287 257 306 250 306 247 285 254 279 254 266 248 261 258 255 [[Waterfront (Norg)|Waterfront]]
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Revision as of 11:09, 16 August 2024

The very epitomy of "a den of thieves", Norg is a place of castaways and strange secrets. Much of the goods provided through the Tenshodo comes through Norg, as does much of the Eastern Martial Arts training and equipment.

Despite being in a cave, this is in fact one of the busiest ports in Vana'diel, with new shiploads of merchandise arriving every few minutes! The preponderance of goods in this remote location indicates the wealth centered here. Many purveyors choose to sell from their freshly opened chests of goods rather than setting up a fixed "shop". This haphazard system makes classification rather difficult!

The area is divided in 4 groups, so this is the manner in which they are presented here:

Vault

This is the North Western area of the town, which includes the Auction House, Item Deliverers, Nomad Moogles and other related NPCs.

Waterfront

The 'main' area of town, this area includes many of the shops in town, as well as representatives of the Tenshodo, Chocobo Renters, as well as many of the Quest NPCs.

Quarters

As the name would indicate, this area is the Pirate's relaxation area. It also includes the Captain's quarters. Adventurers should tread lightly here, at the risk of finding out where the term "cut-throat" came from!

Quay

This heavily guarded area leads to the shipping docks. Given the tight security, this reporter was unable to glean more information, but conjecture would lead us to believe that at least some of the ships coming in are involved in the raids on the Selbina-Mhaura ferries, while others undoubtedly come from the far eastern and southern lands!

Conjecture aside, this port offers goods that are available nowhere else in Vana'diel, which makes it all the more attractive for a visit, despite the unfriendly welcome!


Norg's Places of Interest

Norg.pngSea Serpent GrottoVaultWaterfrontQuartersQuay
About this image

Areas

Click the location on the map or select the link above for more information

Pages in category "Norg/Places of Interest"

The following 2 pages are in this category, out of 2 total.