Familiar: Difference between revisions

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(Created page with "Enhances your pet's powers and increases the duration of Charm. * '''Obtained:''' Beastmaster Level 1 * '''Recast Time:''' 1:00:00 * '''Duration:''' 0:30:00 == Notes/Description == Beastmasters can use this secret technique to impose their will onto a charmed monster, intensifying their strength and increasing the duration of their service. * '''Familiar''' is a Beastmaster's Two Hour Ability. * In order to use this ability, the Beastmaster must ha...")
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Enhances your pet's powers and increases the duration of Charm.
Enhances your pet's powers and increases the duration of [[Charm]].


* '''Obtained:''' Beastmaster Level 1
* '''Obtained:''' [[Beastmaster]] Level 1
* '''Recast Time:''' 1:00:00
* '''Recast Time:''' 1:00:00
* '''Duration:''' 0:30:00
* '''Duration:''' 0:30:00
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* '''Familiar''' is a Beastmaster's Two Hour Ability.
* '''Familiar''' is a Beastmaster's Two Hour Ability.
* In order to use this ability, the [[Beastmaster]] must have a pet active, obtained either via Charm or Call Beast.
* In order to use this ability, the [[Beastmaster]] must have a pet active, obtained either via Charm or Call Beast.
* While active, Charm status cannot wear off naturally.  Since Familiar lasts for up to 30 minutes, a charmed pet will stay with the user for up to 30 minutes from the start of the charm, regardless of level difference. Pay close attention to the 'up to 30 minutes' part. It won't always last 30 minutes. Be careful.
* While active, [[Charm]] status cannot wear off naturally.  Since Familiar lasts for up to 30 minutes, a charmed pet will stay with the user for up to 30 minutes from the start of the charm, regardless of level difference. Pay close attention to the 'up to 30 minutes' part. It won't always last 30 minutes. Be careful.
* Familiar only lasts for one pet.  If the pet is defeated or lost in some other way (moving to another area, using Leave, etc.), Familiar is cancelled.
* Familiar only lasts for one pet.  If the pet is defeated or lost in some other way (moving to another area, using Leave, etc.), Familiar is cancelled.
* Familiar will not allow a pet summoned with Call Beast to stay summoned past its maximum time.  (Example: DipperYuly will only stay summoned a maximum of 120 minutes.  If '''Familiar''' is used 110 minutes after it was summoned, it will disappear 10 minutes later.)
* Familiar will not allow a pet summoned with [[Call Beast]] to stay summoned past its maximum time.  (Example: DipperYuly will only stay summoned a maximum of 120 minutes.  If '''Familiar''' is used 110 minutes after it was summoned, it will disappear 10 minutes later.)


* This ability will boost a pet's HP by 10%. This applies to both charmed and called pets.
* This ability will boost a pet's HP by 10%. This applies to both charmed and called pets.

Revision as of 22:29, 22 December 2022

Enhances your pet's powers and increases the duration of Charm.

  • Obtained: Beastmaster Level 1
  • Recast Time: 1:00:00
  • Duration: 0:30:00

Notes/Description

Beastmasters can use this secret technique to impose their will onto a charmed monster, intensifying their strength and increasing the duration of their service.

  • Familiar is a Beastmaster's Two Hour Ability.
  • In order to use this ability, the Beastmaster must have a pet active, obtained either via Charm or Call Beast.
  • While active, Charm status cannot wear off naturally. Since Familiar lasts for up to 30 minutes, a charmed pet will stay with the user for up to 30 minutes from the start of the charm, regardless of level difference. Pay close attention to the 'up to 30 minutes' part. It won't always last 30 minutes. Be careful.
  • Familiar only lasts for one pet. If the pet is defeated or lost in some other way (moving to another area, using Leave, etc.), Familiar is cancelled.
  • Familiar will not allow a pet summoned with Call Beast to stay summoned past its maximum time. (Example: DipperYuly will only stay summoned a maximum of 120 minutes. If Familiar is used 110 minutes after it was summoned, it will disappear 10 minutes later.)
  • This ability will boost a pet's HP by 10%. This applies to both charmed and called pets.