User contributions for Teloc1 (Fandom)

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30 December 2022

  • 12:2712:27, 30 December 2022 diff hist +646 N SentinelCreated page with "Reduces physical damage taken and increases enmity. If no change from retail: * Sentinel grants a -% Physical Damage Taken for the duration of the ability, starting at -90% and decreasing by -8% every tick, ending at -50%, where it will remain until the effect wears off. ** The effect is applied after regular damage taken, and unlike that it's applied by exact percentages, not as fractions of 256. * This ability gives +100 equipment enmity for its duration, and then..." Tag: visualeditor
  • 12:0412:04, 30 December 2022 diff hist +1 m PaladinNo edit summary Tag: visualeditor
  • 05:2805:28, 30 December 2022 diff hist +3 m PaladinAdded levels to spell table Tag: visualeditor
  • 04:2504:25, 30 December 2022 diff hist +166 N Shield MasteryCreated page with "Learned by PLD: 25 Grants bonus TP when blocking an attack with a shield. Also Prevents spell interruption. Rank 1: +10 TP if not changed from retail." Tag: visualeditor
  • 04:2204:22, 30 December 2022 diff hist +4 m Weapon SkillsNo edit summary Tag: visualeditor
  • 01:0701:07, 30 December 2022 diff hist +62 N StarlightCreated page with "Restores 20~ MP per 1K TP. Scales up as Club skill increases." Tag: visualeditor-wikitext
  • 00:2500:25, 30 December 2022 diff hist +750 N Cure IIICreated page with "Restores target's HP Learnable by WHM 21, RDM 26, PLD 30 On HorizonXI, healing spells reach certain potency caps (such as 75 HP restored for Cure II) and will only surpass those caps once a player's combined MND, VIT, and Healing Magic Skill reach a pre-determined "power". Viewing the below script, you can see what "power" requirements healing spells need to improve potency. <nowiki>https://github.com/AirSkyBoat/AirSkyBoat/blob/..." Tag: visualeditor

29 December 2022

28 December 2022

27 December 2022

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