Soulsoother Head
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Soulsoother Head
A head attachment for an Automaton.
Determines the AI of the Automaton.
Influences the Automaton's capacity, Skill levels, and spells.
Determines the AI of the Automaton.
Influences the Automaton's capacity, Skill levels, and spells.
Acquisition
- White Puppet Turban Quest: A Heart Remembered
- Puppetmaster: Upgrading Your Automaton for the upgrade process.
Casting Behaviour
Casting AI behaviour is still being tested. Any information provided can help flesh out this section!![]()
The Soulsoother AI has a global casting cooldown of around 6~ seconds, there seems to be some amount of cooldown for individual skill-lines, however.
- Default casting priority seems to be Healing > Enhancing > Enfeebling
- It will only cast Regen on it's current target's target, after which it will cycle through Protect, Shell, Haste
- The Automaton's Spell Priority can be forced through Maneuvers, with each Element pushing it's appropriate spell to the front of it's priority.
- An active Wind Maneuver will place Silence above the rest of it's Enfeebles.
- An active Light and Wind Maneuver will in turn make it's priority Dia > Silence > and then default from Poison.
- An active Wind Maneuver will place Silence above the rest of it's Enfeebles.
- For Bio/Dia, without Maneuver influence the Automaton will cast it's latest learned spell, essentially a priority list of Bio II > Dia II > Bio > Dia.
Deploy Behaviour
- Provides a bonus to the Automaton's Magic Skill when equipped, even if the Frame doesn't naturally have MP to cast.
- This does not allow non-magic frames to cast spells, as they still have 0 MP.
- When deployed, most frames will be stationary within 15' of it's target, and only move to stay within 15'.
- When using the Valoredge Body, the Automaton will ignore this and stick to melee range.
Available Spells
See also: Automaton Magic Skill
Some spells below need verification.
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