Ve'Lugannon Palace

From HorizonXI Wiki
Description
Part of the floating island of Tu'lia, constructed ten thousand years ago by the Zilart as the "Gate of the Gods" this is said to be the very entrance to paradise itself. While the Shrine of Ru'Avitau makes up the centre of the island, Ve'Lugannon Palace comprises the interior of the areas that that make up the outer reaches of Tu'lia.
Ve'LugannonPalace-pic.jpg
Table of Contents
Connections

Ru'Aun Gardens at (D-3, D-8, D-12, F-4, G-13, I-13, J-4, L-3, L-8, L-12)

Escape to H-11 Ru'Aun Gardens
Interactive Map
Zone Information
Area Name Ve'Lugannon Palace
Type Dungeon
Maps
Map Acquisition Coffer
Miscellaneous Able to use Escape Able to use Tractor
Hobbies

Ffxi hby 09.PNG

Weather None
Region Tu'Lia
Expansion Rise of the Zilart
Requirements The Gate of the Gods
Restrictions None
Background music "Ve'Lugannon Palace"
Notes None
Weather Forecast
VanaDays from Today Normal (50%) Common (35%) Rare (15%)
Today
Winds Wind
Sunshine
Sunshine
Tomorrow
No Change
2
Sunshine
Winds Wind
Winds Wind
3
No Change
4
No Change
5
Sunshine
Sunshine
Sunshine
6
No Change
7
Sunshine
Winds Wind
Winds Wind
8
Winds Wind
Sunshine
Sunshine
9
No Change
10
Sunshine
Winds Wind
Winds Wind
11
Sunshine
Sunshine
Sunshine
12
No Change
13
No Change
14
No Change
15
Sunshine
Winds Wind
Winds Wind

Other Information

Item Abundance
Gil: 9,940 - 30,660 (??? Gil)More data needed
50%More data needed.(50%)
Map of the Ve'Lugannon Palace 101%Received if not previously obtained
Aquamarine 25%More data needed.(25%)
Zircon 12.5%More data needed.(12.5%)
Levitation device 101%Received with quest active

Ve'Lugannon Coffer Key

Treasure Maps
VeLugannonPalaceCoffers1.png VeLugannonPalaceCoffers2.png VeLugannonPalaceCoffers3.png VeLugannonPalaceCoffers4.png VeLugannonPalaceCoffers5.png VeLugannonPalaceCoffers6.png VeLugannonPalaceCoffers7.png VeLugannonPalaceCoffers8.png

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Brigandish Blade
Gem of the South
Libation Abjuration
Buccaneer's Knife Evil Weapons Faust Spawn Location

A, H, M


Steam Cleaner
Spawned by Detector
82 Freya's Tear
Indra Katars
Libation Abjuration
Gem of the East
Magic Pots Steam Cleaner Spawn Location

A, M


Zipacna
83-85 Ushikirimaru
Oblation Abjuration
Gem of the North
Golems Zipacna Spawn Location

A, S, M


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Air Elemental
(Map 1) J-13, L-13, (Map 8) G-7, G-9, I-7, I-9
73-74 Wind Cluster Elementals 12 A, M
Detector
Assisted by: Caretaker (78-79)
Ve'Lugannon Coffer Key Spheroids 68 A, H, M
Dustbuster
76-77 Magic Pot Shard
Mercury
Red Mage's Testimony
Ve'Lugannon Coffer Key
Magic Pots 76 A, M
Earth Elemental
(Map 1) D-13, F-13, (Map 7) G-7, G-9, I-7, I-9
73-74 Earth Cluster Elementals 12 A, M
Enkidu
77-80 Golem Shard
Mythril Ore
Raxa
Golems 42 A, S, M
Fire Elemental
(Map 1) I-3, (Map 4) I-8
73-74 Fire Cluster Elementals 4 A, M
Ice Elemental
(Map 1) G-3, (Map 3) G-7, G-9
73-74 Ice Cluster Elementals 6 A, M
Mystic Weapon
74-76 Ve'Lugannon Coffer Key Evil Weapons 29 A, H, M
Ornamental Weapon
74-76 Ve'Lugannon Coffer Key Evil Weapons 31 A, H, M
Thunder Elemental
(Map 1) M-6, M-7
73-74 Lightning Cluster Elementals 4 A, M
Water Elemental
(Map 1) C-6, C-7, (Map 2) H-7
73-74 Water Cluster Elementals 6 A, M
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Name Family Spawns Notes


Mimic
Failed coffer pick
Mimics 1 A


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

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