Ru'Aun Gardens

From HorizonXI Wiki
Description
Part of the floating island of Tu'Lia, constructed ten thousand years ago by the Zilart as the "Gate of the Gods" this is said to be the very entrance to paradise itself. The Ru'Aun Gardens make up the exterior of Tu'Lia, an array of floating islands worn by time and overgrown with moss. Referred to as "sky" by many adventurers, the gardens are home to the Shijin, divine guardians of the cardinal directions, and a number of other monsters.
Ruaun-gardens-pic.jpg

Ru'Aun Gardens.png
Table of Contents
Connections

Ve'Lugannon Palace at (E-8, F-6, F-9, G-5, G-10, I-5, I-10, J-6, J-9, K-8)
The Shrine of Ru'Avitau at (F-8, G-6, G-9, H-8, I-6, I-9, J-8)
Hall of the Gods at (H-13)
La'Loff Amphitheater at (F-11, E-7, H-4, K-7, J-11)


Interactive Map

{{{interactive map}}}

Zone Information
Area Name Ru'Aun Gardens
Type Outdoor
Maps
RuAunGardensMain.png
Map Acquisition Coffer
Miscellaneous Able to use Tractor
Hobbies

Ffxi hby 09.PNG

Weather Auroras Winds
Region Tu'Lia
Expansion Rise of the Zilart
Requirements The Gate of the Gods
Restrictions None
Background music "Tu'Lia"
Notes The main island is surrounded by four midsized "elemental" islands, which are in turn surrounded by a nine alternating smaller "Guardian" islands and "Ark Angel" islands. Blue portals are activated by Pincerstones and provide access to and between the "elemental" islands. Yellow portals provide access to "Guardian" islands and cannot be used while the respective god is being fought. Red portals provide access to the "Ark Angel" islands. Green portals are used as points of arrival from the Crag Halls of Transference.


Involved in Quests/Missions

Quest Type Starter Location
Mission Nation Starter Location
Ark Angels Zilart --- ---
The Sealed Shrine Zilart --- ---

Other Information

Fish Cap Body of Water
Moat Carp 11 Information Needed
Crayfish 7
Silver Ring 0
Copper Ring 0

Fishing Maps
Information Needed

Item Abundance
Gil: 9,576 - 39,900 (??? Gil)More data needed
82.1%More data needed.(82.1%)
Map of the Ru'Aun Gardens 101%Received if not previously obtained
Aquamarine 3.6%More data needed.(3.6%)
Chrysoberyl 0%More data needed.(0%)
Fluorite 7.1%More data needed.(7.1%)
Jadeite 0%More data needed.(0%)
Moonstone 0%More data needed.(0%)
Painite 0%More data needed.(0%)
Zircon 3.6%More data needed.(3.6%)
Sunstone 3.6%More data needed.(3.6%)

Ru'Aun Coffer Key

Treasure Maps
RuAunGardensCoffers.png



Possible Weather Weather Reporter
Resistance vs. Light It is possible for Light and Wind Weather to occur in this zone. - Note: This zone is unique in that all elementals are always present regardless of the overall zone weather condition
Resistance vs. Wind

Elemental Map
RuAunGardensElementals.png


Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Byakko
88-90 Byakko's Axe
Byakko's Haidate
Aquarian Abjuration: Head
Dryadic Abjuration: Legs
Earthen Abjuration: Feet
Neptunal Abjuration: Hands
Beetle Blood
Oxblood
Behemoth Hide
Damascus Ingot
Divine Log
Malboro Fiber
Seal of Byakko
Zephyr
Tigers Byakko Spawn Location

A, T


Despot
Respawnable: 2-3 hoursHorizonXI specific changes
80-82 Oblation Abjuration
Scarecrow Scythe
Gem of the West
Dolls Despot Spawn Location

A, M


Genbu
88-90 Genbu's Kabuto
Genbu's Shield
Aquarian Abjuration: Hands
Aquarian Abjuration: Head
Martial Abjuration: Hands
Wyrmal Abjuration: Feet
Beetle Blood
Oxblood
Adaman Ingot
Adamantoise Shell
Divine Log
Venomous Claw
Seal of Genbu
Arctic Wind
Adamantoises Genbu Spawn Location

A, T


Seiryu
88-90 Seiryu's Kote
Seiryu's Sword
Aquarian Abjuration: Legs
Dryadic Abjuration: Head
Martial Abjuration: Head
Wyrmal Abjuration: Hands
Beetle Blood
Oxblood
Divine Log
Dragon Blood
Dragon Heart
Dragon Meat
Dragon Talon
East Wind
Seal of Seiryu
Wyverns Seiryu Spawn Location

A, T


Suzaku
88-90 Suzaku's Scythe
Suzaku's Sune-Ate
Aquarian Abjuration: Legs
Dryadic Abjuration: Hands
Earthen Abjuration: Head
Neptunal Abjuration: Feet
Beetle Blood
Damascene Cloth
Orichalcum Ingot
Shining Cloth
Siren's Hair
Venomous Claw
Antarctic Wind
Seal of Suzaku
Rocs Suzaku Spawn Location

A, T


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Air Elemental
78-79 Wind Cluster
Wind Crystal
Elementals 4 (Genbu Island) A, M
Dark Elemental
78-79 Dark Cluster
Dark Crystal
Elementals 4 (Byakko Island) A, M
Earth Elemental
78-79 Earth Cluster
Earth Crystal
Elementals 4 (Suzaku Island) A, M
Fire Elemental
78-79 Fire Cluster
Fire Crystal
Elementals 4 (Seiryu Island) A, M
Flamingo
72-74 Bird Egg
Bird Feather
Ru'Aun Coffer Key
Birds 64 H
Groundskeeper
75-78 Doll Shard
Mercury
Ru'Aun Coffer Key
Dolls 101 A, S, M
Ice Elemental
78-79 Ice Cluster
Ice Crystal
Elementals 4 (Suzaku Island) A, M
Light Elemental
78-79 Light Cluster
Light Crystal
Elementals 4 (Byakko Island) A, M
Sprinkler
73-76 Magic Pot Shard
Mercury
Red Mage's Testimony
Ru'Aun Coffer Key
Scroll of Burst
Scroll of Shell IV
Scroll of Thundaga III
Scroll of Thunder III
Scroll of Thunder IV
Magic Pots 84 A, M
Thunder Elemental
78-79 Lightning Cluster
Lightning Crystal
Elementals 4 (Genbu Island) A, M
Water Elemental
78-79 Water Cluster
Water Crystal
Elementals 4 (Seiryu Island) A, M
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Name Family Spawns Notes


Mimic
Failed coffer pick
Mimics 1 A
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants