Part of the floating island of Tu'Lia, constructed ten thousand years ago by the Zilart as the "Gate of the Gods" this is said to be the very entrance to paradise itself. The Ru'Aun Gardens make up the exterior of Tu'Lia, an array of floating islands worn by time and overgrown with moss. Referred to as "sky" by many adventurers, the gardens are home to the Shijin, divine guardians of the cardinal directions, and a number of other monsters.
The main island is surrounded by four midsized "elemental" islands, which are in turn surrounded by a nine alternating smaller "Guardian" islands and "Ark Angel" islands. Blue portals are activated by Pincerstones and provide access to and between the "elemental" islands. Yellow portals provide access to "Guardian" islands and cannot be used while the respective god is being fought. Red portals provide access to the "Ark Angel" islands. Green portals are used as points of arrival from the Crag Halls of Transference.
It is possible for Light and Wind Weather to occur in this zone. - Note: This zone is unique in that all elementals are always present regardless of the overall zone weather condition
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants