Ro'Maeve

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Revision as of 10:02, 27 February 2023 by Teloc1 (Fandom) (talk | contribs)
Description
This amphitheater-like area is comprised of a series of levels leading up to the top, where one can enter the Hall of the Gods. The high walls, made of cermet, make for a labyrinthine atmosphere, where dangerous beasts can lurk behind the next turn. When the full moon is unclouded, certain architecture in this area seems to activate, giving the place some sort of ambient life. Caution is suggested when traversing this dangerous area.
Interactive Map
Zone Information
Area Name Ro'Maeve
Type Outdoor
Maps

Romaeve.webp

Map Acquisition Purchase
Miscellaneous Able to use Tractor
Hobbies

Ffxi gld 01.png

Weather

Double Lightning.png

Trans Water.png

Region Li'Telor
Expansion Rise of the Zilart
Requirements None
Restrictions None
Background music
Notes The full moon at night (0:00-3:00) activates the bridge, fountain, and moon gates.

The Moongate Pass is obtainable during this time.

Weather Forecast
VanaDays from Today Normal (50%) Common (35%) Rare (15%)
Today
Clouds.png Clouds
Sunshine
Sunshine
Tomorrow
Clouds.png Clouds
Sunshine
ThunderstormsThunderstorms Thunderstorms
2
Clouds.png Clouds
Sunshine
Sunshine
3
Sunshine
Sunshine
Sunshine
4
Sunshine
Clouds.png Clouds
Clouds.png Clouds
5
Clouds.png Clouds
Sunshine
Sunshine
6
Sunshine
Thunder Thunder
ThunderstormsThunderstorms Thunderstorms
7
Clouds.png Clouds
Thunder Thunder
ThunderstormsThunderstorms Thunderstorms
8
Clouds.png Clouds
Rain Rain
Rain Rain
9
Clouds.png Clouds
Thunder Thunder
ThunderstormsThunderstorms Thunderstorms
10
Clouds.png Clouds
Sunshine
Sunshine
11
Sunshine
Clouds.png Clouds
Clouds.png Clouds
12
No Change
13
No Change
14
Sunshine
Sunshine
Sunshine
15
Sunshine
Clouds.png Clouds
Clouds.png Clouds


Involved in Quests/Missions

Quest Type Starter Location
  Divine Might General Yve'noile   Shrine of Ru'Avitau (-)
  Orastery Woes Weapon Skill (Club) Kuroido-Moido   Port Windurst (E-7)
Mission Country Starter Location
  Bastok Mission 7-1:The Final Image Bastok Bastok Gate Guard   Bastok
  Windurst Mission 8-1:Vain Windurst Windurst Gate Guard   Windurst
  Windurst Mission 9-2:Moon Reading Windurst Windurst Gate Guard   Windurst
==Fishing==
Fish Cap Body of Water
Crayfish 7 All
Silver Ring 0
Copper Ring 0

Weather

Thunder Water
Elemental Maps

Elementals

Notorious Monsters Found Here

{| cellspacing="2" cellpadding="4" width="100%" border="0" | bgcolor="#ffdead" align="center" | Name | bgcolor="#ffdead" align="center" | Level | bgcolor="#ffdead" align="center" | Drops | bgcolor="#ffdead" align="center" | Steal | bgcolor="#ffdead" align="center" | Family | bgcolor="#ffdead" align="center" | Spawns | bgcolor="#ffdead" align="center" | Notes |- | bgcolor="#ffd9d9" |  | bgcolor="#ffd9d9" align="center" |  | bgcolor="#ffd9d9" align="left" |  | bgcolor="#ffd9d9" align="left" |  | bgcolor="#ffd9d9" align="center" |  | bgcolor="#ffd9d9" align="center" |   | bgcolor="#ffd9d9" align="center" |  |- | bgcolor="#ffdead" align="center" colspan="14" | A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; R = Detects Resting; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-sound |}

Mobs Found Here

{| cellspacing="2" cellpadding="4" width="100%" border="0" | bgcolor="#ffdead" align="center" | Name | bgcolor="#ffdead" align="center" | Level | bgcolor="#ffdead" align="center" | Drops | bgcolor="#ffdead" align="center" | Steal | bgcolor="#ffdead" align="center" | Family | bgcolor="#ffdead" align="center" | Spawns | bgcolor="#ffdead" align="center" | Notes |- | bgcolor="#D5D9FF" |  | bgcolor="#D5D9FF" align="center" |  | bgcolor="#D5D9FF" align="left" |  | bgcolor="#D5D9FF" align="left" |  | bgcolor="#D5D9FF" align="center" |  | bgcolor="#D5D9FF" align="center" |  | bgcolor="#D5D9FF" align="center" |  |- | bgcolor="#ffdead" align="center" colspan="14" | A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; R = Detects Resting; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-sound |}