Ro'Maeve

From HorizonXI Wiki
Description
This amphitheater-like area is comprised of a series of levels leading up to the top, where one can enter the Hall of the Gods. The high walls, made of cermet, make for a labyrinthine atmosphere, where dangerous beasts can lurk behind the next turn. When the full moon is unclouded, certain architecture in this area seems to activate, giving the place some sort of ambient life. Caution is suggested when traversing this dangerous area.
Romaeve-pic.jpg
Interactive Map
Zone Information
Area Name Ro'Maeve
Type Outdoor
Maps
Romaeve.webp
Map Acquisition Purchase
Miscellaneous Able to use Tractor
Hobbies

Ffxi gld 01.png

Weather ThunderstormsThunderstorms Rain
Region Li'Telor
Expansion Rise of the Zilart
Requirements None
Restrictions None
Background music "Ro'Maeve"
Notes The full moon at night (0:00-3:00) activates the bridge, fountain, and moon gates.

The Moongate Pass is obtainable during this time.

Involved in Quests/Missions

Quest Type Starter Location
Divine Might General Yve'noile    Shrine of Ru'Avitau
Orastery Woes Weapon Skill (Club) Kuroido-Moido    Port Windurst E-7


Mission Nation Starter Location
The Final Image Bastok 7-1 Bastok Gate Guard Bastok
Vain Windurst 8-1 Windurst Gate Guard Windurst
Moon Reading Windurst 9-2 Windurst Gate Guard Windurst
The Temple of Desolation Zilart Gilgamesh Norg


Other Information

Fish Cap Body of Water
Crayfish
7 All
Silver Ring
0
Copper Ring
0

Fishing Maps
Information Needed

Possible Weather Weather Reporter
Resistance vs. LightningResistance vs. Lightning Information Needed
Resistance vs. Water

Elemental Map
RoMaeveElementals.webp

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Nightmare Vase
76-78 Magic Pot Shard
Shinogi
Mercury
Philosopher's Stone
Magic Pots Nightmare Vase Spawn Location

A, M


Shikigami Weapon
77-80 Yinyang Robe Evil Weapons Shikigami Weapon Spawn Location

A, M


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Killing Weapon
60-64 Evil Weapons 37 A, L, H, M
Ominous Weapon
61-65 Evil Weapons 29 A, L, H, M
Magic Flagon
64-69 Illuminink
Magic Pot Shard
Mercury
Red Mage's Testimony
Scroll of Burst
Scroll of Shell IV
Scroll of Enstone II
Scroll of Thundaga III
Scroll of Thunder III
Scroll of Thunder IV
Magic Pots 40 A, M
Cursed Puppet
65-69 Illuminink
Doll Shard
Mercury
Dolls 29 A, M
Cannonball
Spawns During: Fog
67-68 Bomb Arm
Bomb Ash
Bombs 4 A, S, M
Mythril Golem
69-72 Golem Shard
Mythril Ore
Golems 3 A, S, M
Thunder Elemental
During lightning weather
78-79 Lightning Cluster Elementals 3 A, M
Water Elemental
During water weather
78-79 Water Cluster Elementals 3 A, M
Apocalyptic Weapon
78-81 Evil Weapons 21 A, L, H, M
Darksteel Golem
80-82 Golem Shard
Mythril Ore
Despoil: Mythril Ore Golems 8 A, S, M
Infernal Weapon
80-83 Evil Weapons 21 A, L, H, M
Lunar Guardian
81-82HorizonXI specific changes Illuminink
Doll Shard
Mercury
Dolls Information Needed A, M
Luminous Cluste
81-82HorizonXI specific changes Cluster Core Cluster Information Needed A, M, S Verification Needed
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Name Family Spawns Notes


Eldhrimnir
Spawned for quest:Orastery Woes
Magic Pots 1 A, M


Mokkurkalfi
Spawned for mission: The Final Image
Golems 2 A, M


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants