EXP Camps

From HorizonXI Wiki

New Horizon specific camps are marked with HorizonXI specific changes.

Notes: Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level. Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.

These camps are all aimed at 6 member parties.

  • Update 4/26: 10-20, 20-30, Merit, Cure Burn, Completed*. Mobile Friendly.
  • Update 4/28: 40-50
  • Update 5/4: All level ranges revamp, Adjusting table from Fandom to Wiki style. Integrating CoP & FFXI Wiki Retail exp locations (Placing a verification tag on it if the camp works)

-Rayseffect

Have a suggested camp that you want to add/update?

Post it on the Horizon Exp Camp thread https://discord.com/channels/933423693848260678/1060647179120824400

Level 10-20

Level Zone Camp/Mob(s) Notes
10-15 La Theine Plateau (H-12), Valkurm Dunes Zone
  • Mineral Eater (15-18)HorizonXI specific changes
  • Plateau Hare (19-20)HorizonXI specific changes
Worms do not aggro, unknown if Hares link, 1 orc spawn can also be used to fill chains. Hares should not be fought until at least level 13.
10-15 Konschtat Highlands (F-3),(I-5),(L-6)
  • Mineral Eater (15-18)HorizonXI specific changes
  • Yellow Jackets (19-20)HorizonXI specific changes
F-3 Camp has a Goblin Digger that can extend chains. L-6 Camp has Poltergeists (18-20) that can extend chains.
10-14 Valkurm Dunes (L-10), (K-9) Tunnel, (D-7), (E-7)
  • Hill Lizard (15-19)
Baleful Gaze petrifies the target if facing. If you are tanking make sure to fight unlocked so you can quickly turn.
10-14 Buburimu Peninsula (E-7) Outpost, (E-9)
  • Sylvestres (15-19),
  • Mighty Rarab (15-20)
If starting at 10, take care of the level of mob you pull. Try to avoid pulling 7 or more levels above your parties level.
11-13 Maze of Shakhrami Western Side
  • Maze Maker
  • Bats
11-13 Gusgen Mines Konschtat Zone
  • Skeleton Warrior
Monk or manaburn party recommended.
11-13 Meriphataud Mountains Tahrongi Zone
  • Hill Lizard
  • Wandering Sapling
11-14 Tahrongi Canyon (F-6)
  • Killer Bees (15-20) HorizonXI specific changes
Bees seem to use Pollen more often than others. Goblins in area.
12-15 Tahrongi Canyon (I-8)
  • Cactus Grub (19-20) HorizonXI specific changes
  • Canyon Wasp (15-19) HorizonXI specific changes
12-14 Ordelle's Caves (F-3)
  • Blood Bunnies (17-19)
La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel
12-15 Carpenter's Landing Docks
  • Tier 2 Orc
  • Land Pugil
  • Flytrap
Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d'Oria
12-15 Jugner Forest Batallia Zone, Outpost
  • Stag Beetle
  • Screamer
  • Tier 2 Goblin
  • Tier 2 Orc
Black mage strongly recommended.
13-17 Meriphataud Mountains (E-6) Outpost
  • Crane Fly (18-21),
  • Hill Lizard (19-22)
2 goblins around, can be fought depending on party
13-18 Valkurm Dunes (H-9), (E-9), (I-9), (I-7) Signpost
  • Snipper (18-22)
  • Damselfly (20-23)
  • Brutal Sheep (20-23)
Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it.
13-18 Pashow Marshlands (G-9)
  • Gadfly (18-21),
  • Marsh Funguar (21-25)
Be wary of Funguars linking by sound
15-18 Valkurm Dunes Outpost, Oasis, Gustav Zone, (D-6)
  • Damselfly
  • Tier 3 Goblin
Oils and powders required to reach Gustav zone.
15-18 Buburimu Peninsula (J-6), (J-7), (K-9)
  • Tier 3 Goblin (22-25)
  • Bull Dhalmel (20-23)
  • Zu
  • Crawler (20-23)
Notes: Leecher's cast Cure 3, Silence recommended
15-18 Carpenter's Landing Jugner Zone
  • Stag Beetle
  • Marsh Funguar
Antidotes and echo drops strongly recommended. WHM required.

Black Mage recommended. Use NW Jugner Forest zone. Oils required to reach camp.

15-17 Buburimu Peninsula (G-6)
  • Cape Coney (20-21) HorizonXI specific changes
  • Cactus Bee (20-22) HorizonXI specific changes
Supports up to 2 parties.
15-18 Pashow Marshlands (F-5)
  • Crawlers (20-23)
  • Leeches (20-23)
  • Marsh Funguars(21-25)
Water elemental can sometimes spawn in the back,

Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed

15-19 Korroloka Tunnel Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side
  • Land Worm (20-25)
Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range.
16-19 Inner Horutoto Ruins Magic Gate of Horutoto
  • Tier 3 Goblin
  • Battle Bat
Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive.
17-20 Valkurm Dunes (H-9), (I-9), (E-9) Beaches, Gustav Zone
  • Beach Pugil (23-26)
Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains.
17-20 Maze of Shakrami (H-5) Map 2
  • Carnivorous Crawler (22-25)
8 crawlers, 10 if you roam into the eastern tunnel
17-21 Meriphataud Mountains (D-6) by Spine
  • Boggart (22-25)
  • Couerl (22-26)
  • 3rd tier Goblins (21-25)
  • Crane Fly (18-21)
Crane Flies can help fill a chain if they're high enough level, but there are plenty of boggarts on both sides of the spine
18-21 Castle Oztroja Main Zone/Entry
  • Tier 3 Yagudo
  • Bastion Bats
Layout of the zone heavily favors a moving party. Everything aggros.
18-21 Beadeaux Main Zone/Entry
  • Tier 3 Quadav
  • Land Pugil
All of the mobs aggro.
18-21 Rolanberry Fields Pashow Zone, Shed
  • Moon Bat
  • Berry Grub
Thief or Ranger with Acid Bolts recommended. Silent Oils required to reach Jeuno.
18-23 Buburimu Peninsula (J-7) East Beach, (H-9) South Beach
  • Snippers (24-26)
  • Shoal Pugil (25-28)
Watch for Bogy spawns at night. Both beaches have safe places to camp outside of blood aggro range.
19-21 Qufim Island (H-7)
  • Clipper
  • Land Worm
Circle around lake killing worms and crabs.

At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. Crabs here spawn slightly lower level than others.

19-22 Gusgen Mines Stairs
  • Ghoul
  • Sadfly
Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN.
19-22 Buburimu Peninsula (I-6)
  • Cape Dhalmels (24-26) HorizonXI specific changes
  • 3rd tier Goblins (21-25)
Cape Dhalmels and Bull Dhalmels (20-23) will link, bind or sleep recommended.

Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high.

19-22 Carpenter's Landing Center Landing Docs (NW Jugner Zone)
  • Tier 3 Orc
  • Forest Tiger
  • Pugil
Oils and Powders recommended
19-22 Davoi Jugner Zone
  • Tier 3 Orc
Bats that pop at night aggro.
19-22 Yughott Grotto Upper Grotto
  • Tier 3 Orc
  • Bat
Oils and powders required to reach either Horlais Peak zoneline.
19-23 Meriphataud Mountains (H-5), (E-4), (D-5)
  • Migrant Hawkers (24-27) HorizonXI specific changes
  • Dust Lizards (26-28)HorizonXI specific changes
19-24 Rolanberry Fields (F-7), (F-8), (F-10), (G-10), (H-10), (H-11), (H-12), (J-10)
  • Berry Grub (25-28),
  • Death Wasp (24-26)
  • Poison Leech (25-27)
  • Clipper (24-26)

Level 20-30

Level Zone Mob Notes
20-24 Sanctuary of Zi'tah Zone to Meriphataud
  • Tier 3 Goblin
  • Ancient Bat
Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats.

Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). Beware of Rock Golem (magic sensitive and will destroy your party).

20-24 Lower Delkfutt's Tower Qufim Zone, Stairs Between 1F/2F (North)
  • Gigas
  • Tier 3 Goblin
  • Ancient Bat
Giga Rangers (Lobbers). Hurt. Pull with caution.
20-24 Ranguement Pass H-10. Beyond the door
  • Tier 3 Goblin
  • Seeker Bats
Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops.

Sneak required to reach H-10 camp.

21-24 Carptenter's Landing Camp at either end of the caves
  • Diving Beetle (27-30)
  • Shreiker (28-31)
Use SE Jugner Forest zone. Shriekers (Sneak) aggro/Beetles link by sight.2 parties.
22-24 Qufim Island (I-8)
  • Clipper
  • Greater Pugil
  • Glow Bat
  • Gigas
Potentially supports 2 parties at opposite ends of the cliff.
22-24 Maze of Shakhrami Buburimu Zone
  • Ancient Bat
  • Caterchipillar
Stay in the tunnels. Supports 1 party.
23-26 Ordelle's Caves Waterfall
  • Clipper
  • Shrieker
  • Goliath Beetle
Clipper links. Take care of bomb.Use eastern La Theine zone.

Sneak required to reach camp. Supports 1 party.

24-27 Meriphataud Mountains (D-10)
  • Puma HorizonXI specific changes (30-33)
  • Drooling Hound (32-35)
Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr without rings because kills go quickly. Easy chain 5's with a solid party. Level ranges are close, but need exact updated ranges.
  • Inflicts Paralyze (Blaster) and Silence (Chaotic Eye.) Paralyna/Silena recommended.
  • Supports 1-2 parties, Beware Drooling Hound (31-33) at night, it has AoE Disease
24-27 Sauromugue Champaign (I-7)
  • Sauromugue Skink (28-32)
  • Diving Beetle (30-32)
24-28 Sauromugue Champaign (F-8), (G-8)
  • Diving Beetle (30-32)
  • Tabar Beak (31-33)
29-32 Bibiki Bay (H-6),(H-7),(I-6),(I-7)
  • Eft (33-36),
  • sland Rarab (34-38),
  • Marine Dhalmel (34-37)
  • Raven (36-38)
  • Goblins (33-36)
Dhalmels can silence, the area supports 2-3 parties
29-33 Sauromugue Champaign (G-7)
  • Evil Weapons (34-38)
The weapons on Horizon here spawn as low as 34 (retail was 36).

Elshimo Lowlands/Uplands (24-68) (Kazham Pass Required)

Level Zone Camp/Mob(s) Notes
24-28 Yuhtunga Jungle (G-6),(G-7),(H-6)
  • Yuhtunga Mandragora (30-33)
Patrolling Goblin Smithy
27-30 Yuhtunga Jungle (J-7),(K-7)
  • Ivory Lizard
  • Jungle Coeurl
Need silena and paralyna. Start with lizards at level 27. Mix in coeurls at level 28+.

Take chocobo from Kazham as if you were going to Yhoator Jungle. Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees.

28-32 Yuhtunga Jungle (I-7)
  • Death Jacket (33-37)
29-31 Yuhtunga Jungle (G-11) - Outpost
  • Young Opo-Opo (34-36)
  • Goblins (32-37)
Beware of holes when pulling
29-33 Yuhtunga Jungle (F-11/G-11)
  • Sahagin (34-38),
  • Makara (35-38)
Close to the zone for Sea Serpent Grotto
29-33 Yhoator Jungle (F-7/F-8)
  • Yhoator Mandragora (35-37)
31-34 Yhoator Jungle (G-7)
  • Yhoator Wasp (38-41)
Camp on top of bridge or in tunnel. Watch out for links. Can also kill goblins.
32-35 Yuhtunga Jungle (E-9)
  • Soldier Crawlers (38-40)
32-36 Sea Serpent Grotto Norg, Masan Camp (H-9) Map 1
  • Ghast
  • Iron Shell
  • Undead Bats
  • Sahagin
Monk or manaburn recommended for Ghasts. NM may pop at H-9 camp. 1 party per camp.
35-39 Yuhtunga Jungle E-8, E-10, I-12
  • Tier 5 Goblins
Beware of morbols. 3 parties.
38-42 Sea Serpent Grotto Silver Beastcoin Door (L-12) Map 1
  • Grotto Pugil
  • Big Claw
  • Sahagin
2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.
38-43 Yhoator Jungle (J-7), (F-9), (F-11)
  • Worker Crawler
  • Big Jaw
  • Tier 5 Goblins
  • Master Coeurl
Beware of NM at J-7 camp
41-45 Sea Serpent Grotto Silver Beastcoin Door (L-12) Map 1
  • Grotto Pugil
  • Big Claw
  • Sahagin
2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door.
42-46 Yhoator Jungle Ifrit Cauldron zones (I-7)
  • Tier 6 Goblin
3 parties. RNG and WAR goblins
45-49 Yhoator Jungle (K-10)
  • Opotrap (Flytrap, 47-51)
  • Snap Jaw (Pugil, 48-51) HorizonXI specific changes
Mobs do not raise defense (Confirmed by Charsi)
47-53 Sea Serpent Grotto Behind mythril beastcoin door
  • Rock Crab
  • Sahagin
1 party. With exception of leeches, all the mobs aggro sound. Level difference of mobs behind door, with mobs by pugils stronger.
61-65 Sea Serpent Grotto Behind Gold Beastcoin Door, WSNM spot
  • Great Claw
  • Sahagin
  • Mind Gazer
Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. Roaming party possible. Water Elemental Danger, but only if you go towards WSNM spot.
  • Bulleted list item

WSNM camp will require a Sahagin Key to access.

65-68 Den of Rancor Bloodlet Springs Entrance from Yhoater Jungle
  • Tormentor
  • Puk (Mandragora)
First pull will most likely need to be zoned. Lots of links. Mages stay back from puks for dreamflower.

Level 30-40

Level Zone Camp/Mob(s) Notes
30-33 Batallia Downs (J-10)
  • Evil Weapon (36-38)
Only 5 spawns, so EXP falls off at 33.
30-33 Rolanberry Fields (K-7)
  • Evil Weapon (36-38)
If you sit at the end of the spine, you can pull weapons from both sides
30-34 Sauromugue Champaign (J-10)
  • Evil Weapon (36-38)
Only 5 spawns, so EXP falls off at 33.
30-34 Bibiki Bay: Purgonorgo Isle (Everywhere)
  • Jaggal (35-38)
  • Toucan (38-40)
  • Costal Opo-opo (36-39)
  • Kraken (37-40)
  • Alraune (37-40)
Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don't touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties.
30-34 Attohwa Chasm Edge of Cave
  • Gallinipper
  • Tier 4 Goblin
Sneak required, and cross the first bridge.
31-33 Eastern Altepa Desert (J-7)
  • Sand Beetle (34-40)
31-33 Eastern Altepa Desert (H-6), (I-6)
  • Sand Beetle (34-40)
  • Desert Dhalmel (39-44)
34-37 Garliage Citadel (G-7) Map 1, (I-9) Map 1
  • Siege Bat (40-43)
  • Borer Beetle (41-44)
Beetles aggro, bats link, beetles will be difficult at 34
34-38 Sanctuary of Zi'tah (H-10)
  • Lesser Gaylas (39-42)
  • Ogrefly (41-44)
  • Goblin Trader/Robber (42-46)
Echo Drops or Silena recommended, supports 1-2 parties
35-37 Eldieme Necropolis Enter at (G-8) Batallia Downs
  • Gazer (41-43)
35-38 Sanctuary of Zi'tah (J-9)
  • Ogrefly (41-44)
  • Goobue Gardener (40-43)
35-38 Crawler's Nest (I-9) Map 1
  • Worker Crawler (40-44)
  • Maze Lizard (41-43)
Many total spawns, easily supports 2+ parties.
35-38 Western Altepa Desert (M-8) - Korroloka Zone, (L-6) - near Rabao Zone
  • Desert Spider (40-44)
36-39 Sanctuary of Zi'tah (I-9)
  • Ogrefly (41-44)
  • Myxomycete (41-46)
  • Goblin Trader/Robber (42-46)
38-41 Crawler's Nest (G-9) Map 1
  • Nest Beetle (45-47)
Supports 1 good party, 2 parties is questionable.
38-41 Gustav Tunnel (K-7) Valkurm Side
  • Hawker(45-48)
  • Hell Bat(44-48)
  • Goblins (46-49)
Sufficient mobs for 2 parties.
38-41 Fei'Yin Hallway east of Fountain Room
  • Ore Golem
  • Shadow
2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.
39-42 Western Altepa Desert (I-8)
  • Desert Dhalmel (44-48)
Dhalmels found on both sides of the fork, watch out for Antican aggro

Level 40-50

Level Zone Camp/Mob(s) Notes
40-43 Eastern Altepa Desert (F-10)
  • Goblins (45-49)
Goblin Bomb Toss can be an issue, stuns recommended
41-45 Western Altepa Desert (G-6), (H-6), (G-7), (H-7)
  • Desert Beetle (47-51)
Beetles all around Revelation Rock, supports many parties, Beetles link
41-43 Crawler's Nest (H-9) Map 2
  • Soldier Crawler (47-49)
Supports 1 party. Dispel recommended for cocoon.
44-47 Crawler's Nest (J-8) Map 3
  • Hornfly (50-53)
Can also mix in Exorays(51-54) or other mobs in the area. Typically enough spawns for 2 parties, can camp at other entrances to room as well.
45-?? HorizonXI specific changes Beaucedine Glacier (J-5) By Fei Yin
  • Rime Lynx (53) HorizonXI specific changes
45-51 Garliage Citadel (G-6) or (J-8) Basement Map
  • Funnel Bats(53-55)
  • Chamber Beetles(56-58)
Funnel Bats initially, moving up to Chamber Beetles around level ~48. Supports 2 parties.
46-48 Crawler's Nest (G-9) Map 3
  • Rumble Crawler (53-55)
Dispel/Finale recommended.
47-54 Quicksand Caves (J-9) or (E-10), Map 3
  • Helm Beetle(~51-55)
  • Antica(~56-59)
Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi.
47-50 Western Altepa Desert (D-11, E-11)
  • Bloody Beetle (53-56)
Defense up probably/untested.
48-51 Misareaux Coast (G-7), (G-5)
  • Migrant Dobsonfly (55-57)
1 camp by the Qufim warp. Other camp is by waterfall near Sacrarium. Need to be at least on CoP Chapter 2 to access.

Level 50-60

Level Zone Camp/Mob Notes
49-52 Crawler's Nest (G-6, F-6) 2nd map
  • Dragonfly (55-58)
  • Den Beetle (57)
Take the NW tunnel at the sack room (H-8) to the 2nd map. Supports 1 party. Flies link.
52-55 Crawler's Nest (E-7) 2nd map
  • Knight Crawler (60-63)
  • Crawler Hunter (61)
Take the NW tunnel at the sack room (H-8) to the 2nd map. Dispel needed for coccoon. Drops coffer keys. Supports 1 party
53-57 Kuftal Tunnel Cape Terrigan Exit, Western Altepa Entrance, Amemet Camp
  • Robber Crab (60-63)
Plenty of crabs to go around, just be cautious for Guivre when getting to your camp, Sneak will be required to travel through this area.
53-57 King Ranperre's Tomb (G-8) Map 2
  • Dire Bat (62-64)
  • Thousand Eyes (Hecteyes, 60-62)
Good alternative when bats or worms are full. One Dire Bat sits on camp, but theres a small room full of Thousand Eyes that do not link next to it.

Warning: Thousand Eyes are farmed for Eyes for high level item. You might find max levels farming these enemies.

54-57 The Boyahda Tree Map 1 (G-8), (J-9), (E-6), (D-4)
  • Robber Crab(62-65)
  • Knight Crawler(62-65)
Many camps/mobs, supports at least two parties. Drops coffer keys. Bring dispeler.
54-56 Cape Terrigan Outpost, (H-7)
  • Sand Lizard(62-65)
  • Beach Bunny (62-65)
Have Stona for Lizards.
55-58 Ro'Maeve (H-11), (H-9)
  • Killing Weapon (61-63)
  • Ominous Weapon (62-64)
Can camp right at zone entrance. But beware of pop at zone. Can also camp in hallway at (H-9). Supports maybe 2 parties.
56-59 Western Altepa DesertHorizonXI specific changes (D-11, E-11)
  • Scorch Dhalmel (63-65) HorizonXI specific changes
Supports 1 party. No defense up.
56-60 Verification Needed Cape Terrigan (I-9)
  • Robber Crab (66-67)
  • Velociraptor (66-68)
  • Terror Pugil(67-69)
Supports two parties. Viruna suggested if you plan on fighting many raptors.
57-60 Attohwa Chasm (F-6)
  • Monarch Ogrefly (65-67)
58-61 Valley of Sorrows Verification Needed (F-8), (J-9) (Either zone line)
  • Velociraptor (66-69)
  • Peryton (69-72)
  • Valley Manticore (72-74)
Supports 1 party at twilight beach entrance. Supports 2 parties at J-8 Cape Terrigan entrance. Viruna required.
58-61 Cape Terrigan (G-6)
  • Velociraptor (66-69)
  • Goblins (65-68)
  • Robber Crab (64-65)
Viruna For Raptors

Level 60-70

Level Zone Camp/Mob Notes
60-63 Bibiki Bay (G-6)
  • Tragopan
Supports 1 party
60-63 Labryinth of Onzozo (H-6), (I-6)
  • Torama
  • Goblins
Supports up to 2 parties.
64-66 Boyhada Tree F-11, E-12 (3rd map)
  • Processionaire
  • Darter
65-67 Cape Terrigan (H-7)
  • Sand Cockatrice (71-73)
Stona recommended.
68-71 Cape Terrigan Zone to Gustav Tunnel
  • Arid Lizard (76-78)
  • Dust Bat (77-78)
  • Manticore
Erase (Manticore Debuff Max HP Debuff) & Stona Recommended
68-72 Cape Terrigan (G-5)
  • Greater Manticore (76-79)
  • Sand Cockatrice (71-73)
Erase, Stona, & Silena Recommended
66-72 Bibiki Bay (G-10)
  • Tartarus Eft (76-79)
  • Hobgoblins (78-80)
69-73 Bibiki Bay (G-6), (F-9), (G-9)
  • Catoblepas (79-81)
Berserk is you're friend.

Ru'Aun Gardens (63-??) (Sky Access Required)

Level Zone Camp/Mob Notes
63-68 Ru'Aun Gardens Various Islands Around Map PAFO
  • Flamingo
ZM 14+

Level 70-75

Header text Header text Header text Header text
70-75 Ro'Maeve (0-9) (A-9) East and West Moon gates
  • Apocalyptic Weapon (78-80)
  • Infernal Weapon(78-80)
  • Darksteel Golem (81-82)
Can camp right in front of West and East moongate. No pass needed. 2 more camps available behind moongate.
Example Example Example Example


Merit Camps

Zone Camp/Mob(s) Notes
Ro'Maeve (0-9) (A-9). East and West Moon gates.
  • Apocalyptic Weapon (78-80)
  • Infernal Weapon(78-80)
  • Darksteel Golem (81-82)
  • Lunar Cluster (81-82)
  • Lunar Guardian (81-82)
Fei'Yin Cassie Room
  • Rancid Flesh(81-82)
  • Apparition (82-83)
Misareaux Coast Close to Tavnazia Safehold Zone
  • Beast Bugard (82-84)
  • Raging Sheep (82-83)
Lufaise Meadows (K-7)
  • Abraxas (80-83)
  • Tavnazian Ram (82-84)
Toriamarai Canal (J-8, 9) Map 2
  • Diphylla (82-84)
  • Channel Pugil (81-82)
Need Rhinostery Certificate for fast access from Windurst Walls.

Could also use 3 mage gate to get to but need portal charm.

Bibiki Bay, Purgonorgo Isle (H-10), (H-11)
  • Toco Tucan (83-84)
  • Island Jugil (81-83)
Right by the CoP warmachine. Take Manaclipper. Takes time to get to. Supports 1 party.

Mana Burn Camps

  • These camps are ideally for SMNx2 BLMx4 so magic bursts improve damage as mobs gain more tp from BLM nukes.
Level Zone Camp/Mob(s) Notes
14-18 La Theine Plateau (G-6) Carbuncle Quest
  • Eikon Worm (19-23) HorizonXI specific changes
Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night.
25-28 Qufim Island (G-8)
  • Hexed Weapon (31-33) HorizonXI specific changes
  • Cliff Worm (30-33) HorizonXI specific changes
Raises defense at start of fight. MP Burn recommended or Magic Burst required.
29-31 Eastern Altepa Desert (J-9)
  • Muddy Slime (34-36) HorizonXI specific changes
Raises defense at the start of fight, MP Burn recommended or Magic Burst required.
31-34 Eastern Altepa Desert (F-6) Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn't Link
31-34 Beaucedine Glacier (G-10) Pond
  • Winter Slime (39-41) HorizonXI specific changes
Defense up untested
33-35 Beaucedine Glacier (J-9) Upper level
  • Boreal Worm (41-43) HorizonXI specific changes
33-35 Yuhtunga Jungle (E-9)
  • Shell Grubs (38-40) HorizonXI specific changes
Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn't Link
29-32 Sauromugue Champaign (J-9)
  • Flying Beetle (35-37) HorizonXI specific changes
Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link
39-43 HorizonXI specific changes Yuhtunga Jungle (H-10)
  • Jungle Crawlers (44-48) HorizonXI specific changes
Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link
42-45 HorizonXI specific changes Battalia Downs (H-5)
  • Rancideyes (48-51) HorizonXI specific changes
Raises defense at start of fight, MP burn recommended or Magic Burst required. Resistant to piercing damage.
42-46 HorizonXI specific changes Yhoater Jungle (I-11)
  • Jungle Crab (51-53) HorizonXI specific changes
Raises defense at start of fight, MP burn recommended or Magic Burst required. Resistant to piercing damage.
48-51 HorizonXI specific changes Western Altepa Desert (E-11)
  • Bloody Beetle (53-56) HorizonXI specific changes
Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link
50-53 HorizonXI specific changes Western Altepa Desert (E-9
  • Desert Gazer (Hecteyes, 56-59)HorizonXI specific changes
Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant.
53-55 HorizonXI specific changes Western Altepa Desert (F-7)
  • Desert Worm (59-61)HorizonXI specific changes
On pull, Raises it's Defenses - Goes away during the day
53-56 HorizonXI specific changes Eastern Altepa Desert (F-9)
  • Mud Crab (59-62)HorizonXI specific changes
Raises defense at start of fight.Verification Needed
55-58 HorizonXI specific changes Western Altepa Desert (H-10)
  • Desert Slime (61-64)HorizonXI specific changes
Defense boost possible, untested.Verification Needed
57-60 HorizonXI specific changes Eastern Altepa Desert (I-10)
  • Muddyeyes (62-66)HorizonXI specific changes
Raises defense at start of fight.Verification Needed
64-??? HorizonXI specific changes Beaucedine Glacier (J-9) Lower level
  • Glacier Crab (72)HorizonXI specific changes
Raises defense at start of fight.Verification Needed

Undead Burn Camps

Level Zone Camp/Mob(s) Notes
16-19 Gusgen Mines Stairs
  • Ghouls (21-24) HorizonXI specific changes
Camp is for MNK/PLD/WHM (Holy Party)
20-23 Outer Horutoto Ruins Strange Apparatus Room
  • Ghoul
Use northernmost West Sarutabaruta zone.Monk or manaburn party recommended. Sneak required to reach camp
21-28 Gusgen Mines G-7) Map 2 behind first center door on staircase, Gadfly/Bogy Room, Behind East Banshee Door.
  • Mauthe Doog (28-31)
  • Wright (29-34),
  • Wendigo (26-30)
  • Banshee (31-34),
  • Bogy (27-29),
  • Ghast (30-34)
WHM Cure Burn party. WHM/NIN with Utsusemi recommended (if not able, Blink is required). Bring assistance for Raise and Viruna as the TP moves from Banshee really hurt and Rot Gas virus effect can last up to 5 minutes. Level sync 21-25 on Bogy Room and 24-29 behind the east Banshee door where no mobs spawn. Sneak is required to reach camp.
30-33 Sea Serpent Grotto F-8 Map 1 where Royal Leech spawns in the tunnel just east of Namtar room.
  • Ghast (38-41)
WHM Cure Burn party. Level Sync 29 is too low. 31 is preferred. Blink, Stoneskin, and Reraise is a must. Sneak is required to reach camp.
34-37 Xarcabard (E-8)/(F-8), (J-9)
  • Lost Soul (42-45)
  • Etemmu (43-46)
Outpost warp or Vazhl gate crystal required to reach camp. WHM x6 Cure Burn party.
34-37 Eldieme Necropolis Main entrance from Batallia Downs
  • Lost Soul (42-46)
Level Sync 32 too low, 33 still iffy.
41-47 Eldieme Necropolis E-7 Map 1, Just east of where you land in drop A, Beaucedine entrance
  • Lich (51-55)
  • Fallen Knight (54-56)
  • Mummy (50-52)
  • Hell Hound (46-49),
  • Ka (52-54)
  • Tomb Wolf (53-55),
  • Dark Stalker (55-57)
Earth Elemental Danger at E-7 and Hume Bones camp.
41-44 Garliage Citadel Behind Banishing Gate 3 at I-6 Map 2 or Map 2 at F-9 near Funnel Bat spawn
  • Fallen Officer (52-55)
Bring extra player with both Tractor and/or Raise behind Gate 3 camp to help cheese replacements to camp.
50-54 Eldieme Necropolis M-7 Map 2, M-11 Map 2, South center pit landing from south room in Map 1
  • Tomb Mage (60-63)
  • Tomb Warrior (60-62)
  • Spriggan (64-66)
  • Haunt (63-65)
2x SMN 4x WHM. Holy and Banishga II burst from Ifrit Fusion. Coffer key mobs. Dark Stalkers (55-57) may be used to extend chains if using M-11 camp.
50-54 Garliage Citadel In basement H-8/I-8 tunnel or behind Banishing Gate 2 J-8 (Strange Apparatus Room)
  • Fallen Mage (59-62)
  • Fallen Major (59-62)
  • Wraith (60-62)
2x SMN/4x WHM burn party. Basement camp is preferred camp but need another party targeting beetles/bats; the other camp lacks those mobs but just 5 undead spawns to work with. Mobs drop coffer keys required for white mage artifact hat.
55-57 Gustav Tunnel I-7 Map 2
  • Doom Soldier (65-67)
  • Doom Mage (65-67)
  • Robber Crab (65-68)
2x SMN/4x WHM for skeletons. Black Mage manaburn parties can also target Robber Crabs (which are never engaged by the white mage party).
65-67Verification Needed Gustav Tunnel (H-7), (G-8)
  • Doom Warlock (76-78)
  • Doom Guard (75-77)
  • Erlik (75-78)
2x SMN/4x WHM. Skeleton DRKs, BLMs, and Ghosts. Doom Guard on camp, all WHM should be /BLM for Elemental Seal > Silence on everything. Care for Typhoon Wyverns that are in the area. Taxim (Doom Warlock NM) also spawns here, but easy to kill with usual strats.
73+ King Ranperre's Tomb Map 2 (E-7)
  • Skeletons (78-82)
  • Lemures (80-82)
  • Hati (77-79)
Monk burn, mana burn, or the 2x SMN/4x WHM groups work. White mage burn parties can start at 65.