This template defines the table "WeaponSkills". View table.
Template documentation
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Usage
{{Infobox Weapon Skill
| name =
| type =
| skill level =
| main jobs =
| main or sub jobs =
| quest =
| equipment =
| description =
| weapon skill type =
| equipment alignment =
| equipment alignment 2 =
| equipment alignment 3 =
| element =
| element 2 =
| skillchain property =
| skillchain property 2 =
| skillchain property 3 =
| str modifier =
| dex modifier =
| vit modifier =
| agi modifier =
| int modifier =
| mnd modifier =
| chr modifier =
| other modifier =
| damage multiplier 1 =
| damage multiplier 2 =
| damage multiplier 3 =
| critical hit rate 1 =
| critical hit rate 2 =
| critical hit rate 3 =
| effect by tp =
| effect by tp 1 =
| effect by tp 2 =
| effect by tp 3 =
| notes =
| horizon changes =
}}
- name: The name of the weapon skill, e.g. Smash Axe (plain text, not a link!).
- type: The type of weapon skill, such as Sword (plain text, not a link!).
- skill level: The skill level required to use this weapon skill.
- main jobs, main or sub jobs: The main (or sub) jobs required to use this weapon skill, if there's any such requirement. Slash-delimited list.
- quest: The quest that must be completed to use this weapon skill.
- equipment: Items that can be equipped to use this weapon skill.
- description: The in-game description of the weapon skill.
- weapon skill type: The type of the weapon skill: physical, magical, hybrid, true. If set, this will determine the sneak attack value and sneak attack doesn't need to be put in.
sneak attack: Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false". set weapon skill type instead.
equipment alignment: The elemental equipment this weapon skill is aligned with (i.e. "shadow" for Shadow Gorget). not necessary any more, automatically figured out from the skillchain properties.
- element, element 2: The type(s) of elemental damage this weapon deals (or None).
- skillchain property: The skillchain property this weapon skill is aligned with (i.e. scission).
- str modifier, dex modifier, vit modifier, agi modifier, int modifier, mnd modifier, chr modifier: The percentages each stat modifies this weapon skill by.
- other modifier: Any other modifications to this weapon skill.
- damage multiplier 1, damage multiplier 2, damage multiplier 3: The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
- critical hit rate 1, critical hit rate 2, critical hit rate 3: The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
- effect by tp, effect by tp 1, effect by tp 2, effect by tp 3: The name of an effect that this weapon skill has and its potency when TP is at 1000, 2000, and 3000 TP respectively.
- notes: Any additional notes about this weapon skill.
- horizon changes: A text description of any Horizon changes to this weapon skill.
Examples
Overview
| Name:
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Mock Weapon Skill
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| Weapon Type:
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Great Axe
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| Weapon Skill Type:
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Magical (Light)
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| Skill Level:
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1000
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| Quest:
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Aquiring the unaquirable
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| Description:
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The Weapon Skill to end all Weapon Skills
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| Sneak Attack:
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Does not stack with Sneak Attack.
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| Aligned with:
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Notes:
- This Weapon Skill is too powerful to be in game. Therefore it isn't.
Properties
| Damage Multipliers by TP:
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| 1000 TP
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2000 TP
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3000 TP
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| 2.00
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2.50
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3.25
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| Critical Hit Rate by TP:
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| 1000 TP
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2000 TP
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3000 TP
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| 10%
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20%
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50%
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| Chance to stun target by TP:
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| 1000 TP
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2000 TP
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3000 TP
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| 30%
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60%
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90%
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Overview
| Name:
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Smash Axe
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| Weapon Type:
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Axe
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| Weapon Skill Type:
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Physical
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| Skill Level:
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40
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| Quest:
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[[]]
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| Description:
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Stuns enemy. Duration of stun varies with TP.
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| Sneak Attack:
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Will stack with Sneak Attack.
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| Aligned with:
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Properties
| Damage Multipliers by TP:
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| 1000 TP
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2000 TP
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3000 TP
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| 1.00
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1.00
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1.00
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| Critical Hit Rate by TP:
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| 1000 TP
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2000 TP
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3000 TP
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| {{{effect by tp}}} by TP:
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| 1000 TP
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2000 TP
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3000 TP
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External Links