Notes/Description
- Super Jump does no damage to an enemy.
- Has a maximum distance of 12.5'.
- Upon usage, user will lose 99% of his/her accumulated enmity during the course of battle.
- Doesn't give out any enmity, so if used on an unclaimed mob they won't attack you. Although when used when you have sight/sound aggro, the mob will wait for you to come back down just as if you had hit it.
- Does not drop invisible or sneak.
- After usage, user will remain in the air for a short time. During this time he/she cannot be targeted by any attacks or abilities, neither ally nor enemy. It is also worth noting that if a COR in your party were to cause a Bust (Status Effect) on a roll, you would not lose your roll effect like everyone else, if you are still in the air at the time.
- Ancient Magic (or any spell cast upon the DRG before use of Super Jump) will still land, unless you are still in the air when cast ends.
- Upon usage, user's Wyvern will perform a similar ability known as Super Climb which like Super Jump makes the Wyvern invulnerable for a few seconds.
- While Spirit Surge is in effect, as seen from the enemy target’s position, the closest party member behind the dragoon has his or her enmity reduced by half.
- When Spirit Surge is used, Super Jump's recast time will be reset to 0:00.
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Macro Syntax
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