Qn'zdei

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Revision as of 22:45, 9 June 2023 by Dejey (talk | contribs) (Created page with "Category:BestiaryCategory:ZdeiCategory:Notorious Monsters {| border="0" width="100%" |width="50%" align="left" valign="center"| '''Job:''' <br> '''Family:''' Zdei<br> '''Weak to:''' {{Ice}}, {{Fire}}, {{Earth}}, {{Wind}}, {{Water}}<br> '''Strong to:''' {{Lightning}}<br> '''Immune:''' Sleep, Lullaby {{Color|NM|Notorious Monster}} |width="50%" align="center"| thumb|Qn'zdei |} {| border="0" width="100%" cellpaddin...")
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Job:
Family: Zdei
Weak to: Ice, Fire, Earth, Wind, Water
Strong to: Lightning
Immune: Sleep, Lullaby

Notorious Monster

Qn'zdei
Zone Level Drops Steal Spawns Notes
The Garden of Ru'Hmet 12 A, L, T(S)
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • The Qn'zdei guard the North, East and West approaches to the central elevator in The Garden of Ru'Hmet. There are four in each room. If one aggroes, the others link, and the doors to the room become locked unless they all are on their platforms.
  • Respawn is five minutes.
  • Vision is a limited cone-shaped field to the eye markings on each side. It's possible to avoid aggro by passing the sides without the eye markings.