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Avatar Physical Accuracy

From HorizonXI Wiki
Revision as of 12:38, 14 December 2024 by Dejey (talk | contribs) (start of page, lots of classes on this, I am unsure what class for augment items, they released in WoTG so that seemed best for now.)
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Merit Point Enhancement

  • Category: Job-specific - Group 1 (Summoner)
  • Limits: 5 levels (Merit Point Progression: 1>2>3>4>5 = 15 points total)
  • Description: Each level increases the Physical Accuracy of all summoned avatars and spirits by 3 per level, to a maximum bonus of 15 Accuracy at level 5.
  • Further Notes:
  • Magical abilities (e.g. Element II/IV Blood Pacts, Meteorite, Nether Blast, and Astral Flow blood pacts) are not affected by this enhancement. See Avatar Magical Accuracy
  • Avatar Physical Accuracy is also enhanced by the addition of Summoning Magic skill exceeding the Summoner's current natural cap. 1 Accuracy is awarded for every 1 Summoning Magic Skill you are over the cap[1].
  • "Enhances Avatar Accuracy" gear grants Accuracy+14. This effect stacks and applies to both Blood Pacts and Regular Hits.[2]

Equipment that also provides this bonus

Item Level Slot
Herder's Subligar 25 Legs
Aega's Doublet 32 Body
Summoner's Bracers 72 Hands
Summoner's Bracers +1 75 Hands
Evoker's Spats 52 Legs
Evoker's Spats +1 74 Legs
Fenrir's Crown* 70 Head
Nirvana * 75 Staff
Royal Redingote / Mirke Wardecors /
Nuevo Coselete Augmented
75 Body
Tatsumaki Sitagoromo / Blitzer Poleyn /
Desultor Tassets Augmented
75 Legs
Fay Crozier * 75 Staff
  • Fenrir's Crown only applies the accuracy bonus for Fenrir.
  • Augmented rewards from add-on packs require selection of the appropriate augments to gain this effect.
  • Fay Crozier only applies if the appropriate augment is received from the Succor to the Sidhe quest.