Store TP
From HorizonXI Wiki
Job Trait
| Description: Increases the rate at which TP is gained. Job traits are always active |
Notes:
|
Tiers
Store TP: +10% TPStore TP II: +15% TP
Store TP III: +20% TP
Store TP IV: +25% TP
Effect Overview
This trait has the following effects:
Jobs That Learn This Trait
The following jobs obtain this trait at these corresponding levels:
| Tier | SAM |
|---|---|
| Store TP | 10 |
| Store TP II | 30 |
| Store TP III | 50 |
| Store TP IV | 70 |
Calculations
Base TP/hit varies depeding on the amount of delay the weapon you are using has. Refer to this list below:
| Delay | Equation |
|---|---|
| 0–180 | (Delay - 180) * 1.5 / 180 + 5 |
| 180–450 | (Delay - 180) * 6.5 / 270 + 5 |
| 450–480 | (Delay - 450) * 1.5 / 30 + 11.5 |
| 480–530 | (Delay - 480) * 1.5 / 50 + 13 |
| 530–999 | (Delay - 530) * 3.5 / 470 + 14.5 |
For example, Hagun has a 450 base delay, so its base TP per hit is: (450 - 180) * 6.5 / 270 + 5 = 11.5 TP
When calculating TP after accounting for Store TP, FFXI drops all decimal places after the first. For example, 11.49% adjusted TP per hit will count as exactly 11.4% TP per hit.
- For example, suppose a player without this trait lands an attack and gets back 10%TP.
- If a player with Store TP I lands the same attack, he/she will get back 11%TP (10% more).
- If a player with Store TP II lands the same attack, he/she will get back 11.5%TP (15% more).
- Another example, suppose a player without this trait lands an attack and gets back 15%TP.
- If a player with Store TP I lands the same attack, he/she will get back 16.5%TP (10% more).
- If a player with Store TP II lands the same attack, he/she will get back 17.2%TP (15% more).
Additional hits from multi-hit weapon skills or double/triple attacks are also affected by Store TP with the same method.
- For example, any additional hit with Store TP II will be (1 TP/hit) * (1 + (15 / 100)), or 1.1 TP/hit (when appropriately rounded down).
