Ranged Accuracy
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Determines the accuracy of Ranged Attack. Adding 2 points to a character's AGI will increase this stat by one point.
Total ranged accuracy calculation is assumed to be the same as that of melee accuracy.
Formula:
- When combat skill is <=200
- Ranged Accuracy = ( Combat Skill + 3AGI/4 + (+Ranged accuracy from gear) + (+Ranged accuracy from trait/ability) ) * (1+ (percentage from food effect/100))
- When combat skill is beyond 200
- Ranged Accuracy = ( 200+ ((Combat Skill-200)*0.9) + 3AGI/4 + (+Ranged accuracy from gear) + (+Ranged accuracy from trait/ability) ) * (1+ (percentage from food effect/100))
For example @Archery skill 200 with AGI of 86 and ranged accuracy plus gear of 76 and Accuracy Bonus IV, it would look like this:
200+64+76+48= 388
The same equation but with Archery of skill level 260 looks like this:
200+54(because combat skill above 200 has a diminished effect shown by the *0.9)+64+76+48= 442
Both these examples are before adding food effect and use easy numbers that don't have remainders involved. Actual calculations are likely to be more complicated with this added factor.