THF The Guide

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Revision as of 11:03, 14 June 2023 by Illy.anna (talk | contribs) (Created page with "{{guide}} == THF Guide == ==== This guide is meant for people looking to get into the THF job and want a starting point on how to play the job ==== This is by no means an optimization guide, and is mean to give you an idea on your role in the group and proper party/group role/function === What is your role as a THF? === Contrary to popular belief Thief is a Support job. Your job in the party is the manage Emnity, set up the flow of the fight, supply loot assistance, a...")
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CAUTION!
This article is only a guide. Information expressed in a guide is usually more opinion than fact and should be taken as such. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. However, there may be differing opinions than those expressed in a guide.
Strategies and information in guides may not work for everyone.


THF Guide

This guide is meant for people looking to get into the THF job and want a starting point on how to play the job

This is by no means an optimization guide, and is mean to give you an idea on your role in the group and proper party/group role/function

What is your role as a THF?

Contrary to popular belief Thief is a Support job. Your job in the party is the manage Emnity, set up the flow of the fight, supply loot assistance, and set up skill chains and magic bursts.

"But THF does such big damage!" Yes, yes it does, but we use that damage to trick the mob into thinking someone else is dealing it. This is how our Emnity management is done.

EXP Parties

10-15

Unless you are in a lvl10 sync Easy Prey burn, or are in a group with friends I would advise against partying at these levels. You offer almost nothing to the group due to bad job design. If you are in a group though be the party's puller. If you want to make up for the lack of damage you do at these levels focus more on weaving crossbow shots in between your autos to help generate more TP so that you can set up skill chains for your group.

15-30

You now have Sneak Attack and are a functional party member. You should be the one closing the skill chains for your group now with a Sneak Attacked Weapon Skill. Before level 24 hope to kill the mob with said closed skill chain as you will pull threat and it'll be very hard for anyone to pull it back off you.

30-50

You get Trick Attack here, so groups will more than likely set up a "First Voke" situation in so that you can Sneak Attack Trick Attack Weapon Skill onto the main tank, otherwise business as usual

50-75

The big change here is the trait Assassinate. Now you can start separating your Trick Attacks and Sneak Attacks. Your groups no longer need a "First Voke" setup either.

Subjobs

Ninja

This is your go to default subjob. Dual Wield offers bonus stats and faster TP generation. Utsusemi keeps you alive. In exp parties this is the most optimal subjob post lvl 24 as it keeps the party moving. You will be ripping threat onto yourself and you aren't a tanky job. This will keep it so that you don't die, or take a lot of damage before the mob dies, so the healer doesn't have to waste resources on you. It also helps you from taking damage pulling the mob back to the group.

Beastmaster

A decent option for when you want Wide Scan and a ranged claiming option.

Redmage

This is a decent option for soloing. Blink, Stoneskin, Sneak, Invisible, En-Spells, emergency heals, all provide QoL when soloing.


Still a Work in Progress, Guide not Complete