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Template:Blue Magic Spell

From HorizonXI Wiki
Revision as of 13:48, 8 July 2026 by Dejey (talk | contribs)

Usage

{{Blue Magic Spell
| name = Wild Oats
| description = Deals piercing damage. Additional effect: Vitality Down. Duration of effect varies with TP.
| mp = 9
| element = None
| level = 4
| casting time = 0.5
| recast time = 7.25
| targets = single
| range = 4.5
| family = [[Plantoid]]
| damage type = piercing
| skillchain = [[Transfixion]]
| skillchain property = Transfixion
| stats = [[CHR]] +1, [[HP]] +10
| trait = [[Beast Killer]]
| points = 3

| learned from =
{{Blue Magic Learned Row
| monster = Tiny Mandragora
| level = 1
| zone = West Sarutabaruta
| id = wild-oats-map-west-sarutabaruta-tiny-mandragora
}}
{{Blue Magic Learned Row
| monster = Tiny Mandragora
| level = 1
| zone = East Sarutabaruta
| id = wild-oats-map-east-sarutabaruta-tiny-mandragora
}}

| spell mechanics =
{{!}}-
{{!}} Spell Type
{{!}} Physical
{{!}}-
{{!}} Damage Type
{{!}} Piercing
{{!}}-
{{!}} Target
{{!}} Single
{{!}}-
{{!}} MP Cost
{{!}} 9
{{!}}-
{{!}} Casting Time
{{!}} 0.5 seconds
{{!}}-
{{!}} Recast Time
{{!}} 7.25 seconds
{{!}}-
{{!}} Number of Hits
{{!}} 1
{{!}}-
{{!}} fTP
{{!}} 1.84
{{!}}-
{{!}} WSC
{{!}} [[AGI]] 30%
{{!}}-
{{!}} TP Modifier
{{!}} Additional effect duration
{{!}}-
{{!}} Additional Effect
{{!}} [[Vitality Down]]
{{!}}-
{{!}} Additional Effect Potency
{{!}} VIT -9
{{!}}-
{{!}} Base Additional Effect Duration
{{!}} 60 seconds

| combines with =
Wild Oats can be used as part of the [[Beast Killer]] trait setup.

* [[Sprout Smack]] — Lv.4
* [[Seedspray]] — Lv.61
* [[1000 Needles]] — Lv.62
}}

Parameters

Infobox

  • name
  • description
  • mp
  • element
  • level
  • casting time
  • recast time
  • targets
  • range
  • family
  • damage type
  • skillchain — Display value for the infobox, usually linked.
  • skillchain display — Optional fallback display value.
  • stats
  • trait
  • points
  • base duration

Properties

  • skillchain property — Raw skillchain property name for
Level 3 Skillchains
Light ElementFire ElementLightning ElementWind Element Light Light ElementFire ElementLightning ElementWind Element Light = Light ElementFire ElementLightning ElementWind Element Light
Light ElementFire Element Fu­sion Lightning ElementWind Element Frag­men­ta­tion = Light ElementFire ElementLightning ElementWind Element Light
Lightning ElementWind Element Frag­men­ta­tion Light ElementFire Element Fu­sion = Light ElementFire ElementLightning ElementWind Element Light
Dark ElementEarth ElementWater ElementIce Element Dark­ness Dark ElementEarth ElementWater ElementIce Element Dark­ness = Dark ElementEarth ElementWater ElementIce Element Dark­ness
Dark ElementEarth Element Gra­vi­ta­tion Water ElementIce Element Dis­tor­tion = Dark ElementEarth ElementWater ElementIce Element Dark­ness
Water ElementIce Element Dis­tor­tion Dark ElementEarth Element Gra­vi­ta­tion = Dark ElementEarth ElementWater ElementIce Element Dark­ness
Level 2 Skillchains
Fire Element Li­que­fac­tion Lightning Element Im­pac­tion = Light ElementFire Element Fu­sion
Water ElementIce Element Dis­tor­tion Light ElementFire Element Fu­sion = Light ElementFire Element Fu­sion
Ice Element In­du­ra­tion Water Element Rever­be­ra­tion = Lightning ElementWind Element Frag­men­ta­tion
Dark ElementEarth Element Gra­vi­ta­tion Lightning ElementWind Element Frag­men­ta­tion = Lightning ElementWind Element Frag­men­ta­tion
Wind Element De­to­na­tion Dark Element Com­pres­sion = Dark ElementEarth Element Gra­vi­ta­tion
Light ElementFire Element Fu­sion Dark ElementEarth Element Gra­vi­ta­tion = Dark ElementEarth Element Gra­vi­ta­tion
Light Element Trans­fixion Earth Element Scis­sion = Water ElementIce Element Dis­tor­tion
Lightning ElementWind Element Frag­men­ta­tion Water ElementIce Element Dis­tor­tion = Water ElementIce Element Dis­tor­tion
Level 1 Skillchains
Lightning Element Im­pac­tion Fire Element Li­que­fac­tion = Fire Element Li­que­fac­tion
Earth Element Scis­sion Fire Element Li­que­fac­tion = Fire Element Li­que­fac­tion
Water Element Rever­be­ra­tion Lightning Element Im­pac­tion = Lightning Element Im­pac­tion
Ice Element In­du­ra­tion Lightning Element Im­pac­tion = Lightning Element Im­pac­tion
Lightning Element Im­pac­tion Wind Element De­to­na­tion = Wind Element De­to­na­tion
Dark Element Com­pres­sion Wind Element De­to­na­tion = Wind Element De­to­na­tion
Earth Element Scis­sion Wind Element De­to­na­tion = Wind Element De­to­na­tion
Fire Element Li­que­fac­tion Earth Element Scis­sion = Earth Element Scis­sion
Wind Element De­to­na­tion Earth Element Scis­sion = Earth Element Scis­sion
Light Element Trans­fixion Water Element Rever­be­ra­tion = Water Element Rever­be­ra­tion
Earth Element Scis­sion Water Element Rever­be­ra­tion = Water Element Rever­be­ra­tion
Water Element Rever­be­ra­tion Ice Element In­du­ra­tion = Ice Element In­du­ra­tion
Ice Element In­du­ra­tion Dark Element Com­pres­sion = Dark Element Com­pres­sion
Light Element Trans­fixion Dark Element Com­pres­sion = Dark Element Com­pres­sion
Dark Element Com­pres­sion Light Element Trans­fixion = Light Element Trans­fixion

, such as Transfixion.

  • skillchain property 2 — Optional second property.
  • skillchain property 3 — Optional third property.
  • skillchain priority — Optional priority, such as A, B, or C.
  • skillchain priority 2 — Optional priority for second property.
  • skillchain priority 3 — Optional priority for third property.
  • magic burst — Magic Burst properties for magical Blue Magic.

Sections

  • learned from — Use repeated

|- | [[{{{monster}}}]] | ? | [[{{{zone}}}]] | [[{{{zone}}}/Maps]] entries.

  • spell mechanics — Wikitext table rows using |.
  • combines with — Optional trait-combo text.
  • notes — Optional notes. Leave blank unless needed.