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NOTICE:
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This article is currently undergoing construction by a single editor or group of editors.
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Coming Soon™... This page describes planned Treasures of Aht Urhgan mission content for HorizonXI.
Walkthrough
- After completing The Dolphin Crest, speak with Naja Salaheem in Salaheem's Sentinels at I-10
for the mission's opening cutscene.
- Ensure every participant has the
Ephramadian Gold Coin (found in temporary key items).
- Anyone who needs another coin can examine Jazaraat's Headstone at Caedarva Mire (E-10)
.
- The party registrant must currently be on this mission. Players who have progressed beyond it may assist if they also possess the coin.
- Use the Runic Portal to reach the Dvucca Isle Staging Point at Caedarva Mire, Map 2 (I-9)
.
- If you do not have the Dvucca Isle Staging Point, you can take the West exit from Nashmau into Caedarva Mire. From there, go to Entrance 3 (D-11 on Caedarva Mire) to Alzadaal Undersea Ruins.
- NOTE: You will need an Imperial Silver Piece to enter.
- In Alzadall Undersea Ruins, you will be on Map 12. Follow the path to the portal, take it, then take the exit back into Caedarva Mire. This will continue at Step 4 below.
- Travel west to the Arrapago Reef entrance at F/G-9
.
- In Arrapago Reef, proceed north to the Cutter at Map 5 (H-8)
.
- Approach the Cutter for a cutscene and select "I'm Not afraid", This does not start the fight.
- Examine the Cutter now and select "The Black Coffin" to enter The Ashu Talif.
- Complete the battlefield within 30 minutes.
- After victory, continue through the automatic cutscenes in Arrapago Reef and Nashmau. The Nashmau cutscene completes the mission and begins Ghosts of the Past.
Battlefield
- The battlefield is uncapped and permits up to 6 players.
- Every entrant must possess the
Ephramadian Gold Coin. It is consumed upon entry.
- Gessho joins the battle as an NPC ally.
- The first wave contains 5 Ashu Talif Crew members.
- Defeating the first wave summons the Ashu Talif Captain and 4 additional crew members.
- The Captain gives up at 20% HP, completing the battlefield.
- The Captain is immune to Sleep, Terror, Plague, Petrification, and Aspir.
- It can use Wild Card below a randomized 25%-35% HP threshold and attempts Vulcan Shot at roughly 60-second intervals.
- Gessho may interrupt Vulcan Shot if he is alive and able to act.
- Red Mage crew members can use defensive magic, damaging spells, Sleep, Dispel, and several enfeebling spells.
Game Description
- Mission Orders
- A mercenary colleague has reported feeling an ominous presence to the west of Dvucca Isle...
Related Pages
| Related Pages
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| Mission Chain
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| NPCs and Enemies
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| Locations
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| Key Item
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