Template:Effect
From HorizonXI Wiki
Usage
{{Effect|<positive/negative/neutral>|<effect>|<bonus>}}
- The following parameters can also be used, but are optional:
- display: Sets the text that will be displayed. If this parameter is not set, the effect and bonus are displayed instead.
- duration: The amount of time the effect will last, if different from the other effects.
- cap: The maximum numerical effect a percentage-based effect will give.
- cap base: The value of the stat when this effect reaches its cap, before the effect is applied (see examples).
- note: Any special notes about this effect that should be displayed with it.
Examples
Code | Result |
---|---|
{{Effect|Positive|Agility|+4}} |
Agility +4 |
{{Effect|Negative|Mind|-3}} |
Mind -3 |
{{Effect|Positive|Attack|+13%|cap = 31}} |
Attack +13% (Max. 31 @ 239 Base Attack) |
{{Effect|Positive|Defense|+10%|cap = 42|cap base = 420}} |
Defense +10% (Max. 42 @ 420 Base Defense) |
{{Effect|Negative|Medicated|duration = 3 hours}} |
Medicated (3 hours) |
{{Effect|Neutral|Costume (Status Effect)|display = Crawler costume}} |
Crawler costume |
{{Effect|Positive|Refresh (Status Effect)|display = Refresh effect +2|note = 2 MP per 3 seconds, 120 MP total.}} |
Refresh effect +2
|