Patch Notes: January 27th 2023

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Revision as of 22:00, 16 October 2023 by Spiffly (talk | contribs) (Created page with "{{Tocright}} == Jobs == * DRK: Fixed blood weapon so it does not work against undead mobs. (Tracent) * THF: Fixed an issue with sneak attack guaranteeing a critical hit but not adding extra damage at certain positions on the mob. (Tracent) * BRD: Fixed an issue where Bard songs were replacing the lowest duration status effect instead of the Bard's own song status effect (Klenth) * SMN: Fixed damage formulas for Avatar Magical Blood Pacts (Shozokui, Frank) * MNK: Fixed co...")
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Jobs

  • DRK: Fixed blood weapon so it does not work against undead mobs. (Tracent)
  • THF: Fixed an issue with sneak attack guaranteeing a critical hit but not adding extra damage at certain positions on the mob. (Tracent)
  • BRD: Fixed an issue where Bard songs were replacing the lowest duration status effect instead of the Bard's own song status effect (Klenth)
  • SMN: Fixed damage formulas for Avatar Magical Blood Pacts (Shozokui, Frank)
  • MNK: Fixed counterstance for MNK. (Public)

Items

  • Corrected bonuses granted by Knight's Earring. (Critical)
  • Fix duration and effect of adv. synth support from Fisherman's Belt (Tracent)
  • Added Minuet Earring latent effect (Tracent)

Quests & Missions

  • The quest "The Cold Light of Day" now properly rewards a title. (Tracent)
  • Removed dialogue from Lokpix that pertained to the "Open Sesame" quest. (Abdiah)
  • Fixed ability to harvest required item in order to complete Let Sleeping Dogs Lie quest. (Hookstar)
  • Fixed players from being stopped in customs during the "A Job for the Consortium" quest during "safe" hours. (Abdiah)
  • Fixes an issue where Ichorous Ire wasn't able to be spawned during Windurst quest Blast From The Past. (Public)
  • Fixed incorrect progress check that was causing players to be unable to progress the quest "Hitting the Marquisate". (Abdiah)
  • Fixed the level restriction for the battlefield "Flames for the Dead" to be 60 instead of 50. (Abdiah)
  • Fixed an issue with Promyvion BCNMs that would cause players who had already completed the fight to be stuck in a black screen (Tracent)
  • Remove out of era drop from Pirate's Chart fight (Tracent)
  • Corrected an issue preventing players from progressing on the quest "For the Birds". (Relliko)

Crafting, Gathering, & Fishing

  • Removed incorrect shall shell and istiridye recipes. (Tracent)
  • Added missing synthesis recipe for Beast Horn. (Public)
  • Added missing synthesis recipe for Gavial Cuisses (Tracent)
  • Guild point item changeover should now properly reset at JP midnight. (Tracent)
  • Fixed an issue with guild point item changing at incorrect times (Tracent)
  • Adjusted the results of desynthing Flute to award the proper item on HQ1. (Hookstar)

Monsters

  • Final Sting will now ignore shadows instead of wipe shadows (Tracent)
  • Fixed an issue where damage received from counters done by monsters was much higher than intended (Public)
  • Shadow Dragon in Xarcabard will now respawn every 30 minutes. (Abdiah)
  • Fixed an issue where Cemetery Cherry would not spawn (Frank)
  • Fixed BST antlion abilities sand blast and sand pit so they can be used (Tracent)
  • Made balancing changes to the BCNM "Royal Succession". (Abdiah)
  • Choke Breath mob skill now properly deals damage and applies debuffs. (Public)
  • Added server persistence to Odqan's respawn timer. (Abdiah)
  • Fixed a bug where when an empty mob was killed with terroanima applied to it, it wouldn't attack upon respawning. (Abdiah)
  • Corrected the amount of regen the NM Celphie receives during hundred fists. (Tracent)
  • Fixed an issue where Kreutzet was respawning under the wrong conditions (Frank)
  • Removed sound aggro from Jagils in Bibiki Bay (Tracent)
  • Fixed an issue where Overlord Bakgodek would despawn and reset its counter if its up during a zone crash/maintenance (Frank)
  • Fixed an issue with the NM Goblin Wolfman where its attack speed either was extremely too slow or too fast. (Tracent)
  • Correct ??? to spawn Phantom Worm to its in era respawn time (Tracent)
  • Fixed an issue preventing Greater Pugils from spawning in Korroloka Tunnel (Frank)
  • Fixed an issue with cure potency equipment not applying properly. (Tracent)

System

  • Reset the King HNM System * This will be done during major maintenances, and players will be notified via patch notes. (Aerec)
  • Removed the flying fisherman from Bastok Markets (Public)
  • Many zones have been corrected to not allow chocobos to be ridden within them. (Public)
  • Parties will no longer disband when only one member remains in the party list. (Tracent)
  • Fixed an issue where the Barge in Carpenters Landing would not take you if you only had a single Barge Ticket. (Frank)
  • Fixed a crash that would cause zones to crash occasionally on player logout (Kore)
  • Fixed an issue where successfully hooking a fish under certain circumstances would crash the server. (Shozokui)
  • Rebuilt system to properly spawn mobs in shared spawn points (Damarus)
  • Fixed an issue where an item listed at the same price on the AH would pick an item at random instead of sorting by time. (Frank)
  • Magic damage will no longer display incorrect damage numbers when the monster can not take higher than 1 point of damage. (Abdiah)
  • Using food will no longer overwrite the most recent status effect applied to the player. (Abdiah)
  • Corrected variable that allows for pirates to possibly spawn on boat ride to Mhaura. (Hookstar)
  • Fixed parameters required to enter the Marble Bridge Eatery. (Icy-Inferno)
  • Fixed claim shield to not fail out when using Stun to claim a monster with claim shield applied to it (Damarus)
  • Fixed Magic Burst Damage / Spell Resistance for Notorious Monsters (Shozokui, Frank, Jimmayus)
  • Fixed an issue where a skillchain resisting on a Notorious Monster was causing a server crash. (Tracent)
  • Undying Promise BCNM has been reworked to be more accurate to retail behavior and resolved an issue that would sometimes cause a server crash. (Shozokui)


Game Balance

NIN

  • The ability Yonin has been implemented. On use the ability does the following:
    • While up the ability lowers cooldowns of Utsusemi Spells.
    • Lowers the Ninja's attack by 15%.
    • Grants the Ninja 10 Enmity.
    • Reduces the chance an enemy can critically strike a Ninja.
    • This ability can not be used while Ninja is a subjob.
    • This ability can be dispelled.
    • There is no decay to the bonuses granted.
  • Magic accuracy for Ninjutsu spells has been increased.
  • Please note that Innin may also appear in the Ninja's client, the ability has not been implemented at this time and has been disabled.

DRG

  • The ability steady wing has been implemented as it was in retail.
  • Wyvern's breaths now give an appropriate message hinting at the bonus effect they give.

BST

The following ability changes have been made:

  • Beastial Loyalty Cooldown: 20 Minutes -> 30 Minutes
  • Ready Recharch Rate: 30 seconds -> 45 seconds per charge
  • Jug Pets now have a level difference calculation applied to their PDIF.

(Aerec & Balance Team)