Blood Pact: Ward

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Revision as of 22:11, 15 January 2024 by Spiffly (talk | contribs) (conveted to new template)

Job Ability

Orders the avatar to use support abilities.
Job: Summoner
Level: 1
Recast Time: 1 minutes
Duration: See notes

Notes

  • Blood Pact: Ward focuses on enhancing, healing and enfeebling magic.
  • The beneficial effects of all Blood Pact: Ward abilities will affect all Allied NPCs and PCs in Campaign battles.
  • The Summoning Magic skill affects the duration a Blood Pact: Ward. (no effect on Earthen Ward and Aerial Armor duration)
  • The effects of Blood Pact: Ward will cover a range similar to that of Protectra.
  • For enhancing Blood Pact: Wards with a base duration of 180 seconds or less, see the table below.
  • For enfeebling Blood Pact: Wards, the base duration can also be extended by 1 second per summoning skill over 300.

Horizon Changes HorizonXI specific changes

None

Macro Syntax

  • /pet "Name of Blood Pact" <t>

Summoning Magic Effect on Duration

Base Duration Less than 300 Summoning Skill 300+ Summoning Skill
30 seconds Add 1 second / summoning skill over cap (Max duration: 1 minute) 1 minute + 1 second / summoning skill over 300
60 seconds Add 2 seconds / summoning skill over cap (Max duration: 2 minutes) 2 minutes + 1 second / summoning skill over 300
90 seconds Add 3 seconds / summoning skill over cap (Max duration: 3 minutes) 3 minutes + 1 second / summoning skill over 300
180 seconds Duration cannot be extended 3 minutes + 1 second / summoning skill over 300