Ro'Maeve
From HorizonXI Wiki
Description
This amphitheater-like area is comprised of a series of levels leading up to the top, where one can enter the Hall of the Gods. The high walls, made of cermet, make for a labyrinthine atmosphere, where dangerous beasts can lurk behind the next turn. When the full moon is unclouded, certain architecture in this area seems to activate, giving the place some sort of ambient life. Caution is suggested when traversing this dangerous area.
Table of Contents
Quests/Missions • Fishing • Weather • Treasure Casket • Notorious Monsters • Regular Monsters • Event Monsters
Connections
- Hall of the Gods at (H-3)
- Sanctuary of Zi'Tah at (H-11)
Interactive Map
Zone Information | |
---|---|
Area Name | Ro'Maeve |
Type | Outdoor |
Maps |
Romaeve.webp |
Map Acquisition | Purchase |
Miscellaneous | |
Hobbies | |
Weather | |
Region | Li'Telor |
Expansion | Rise of the Zilart |
Requirements | None |
Restrictions | None |
Background music | |
Notes | The full moon at night (0:00-3:00) activates the bridge, fountain, and moon gates.
The Moongate Pass is obtainable during this time. |
Weather Forecast
Involved in Quests/Missions
Quest | Type | Starter | Location |
---|---|---|---|
Divine Might | General | Yve'noile | Shrine of Ru'Avitau |
Orastery Woes | Weapon Skill (Club) | Kuroido-Moido | Port Windurst E-7 |
Mission | Nation | Starter | Location |
---|---|---|---|
The Final Image | Bastok 7-1 | Bastok Gate Guard | Bastok |
Vain | Windurst 8-1 | Windurst Gate Guard | Windurst |
Moon Reading | Windurst 9-2 | Windurst Gate Guard | Windurst |
The Temple of Desolation | Zilart | Gilgamesh | Norg |
Fishing
|
Weather
|
Notorious Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; R = Detects Resting; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-sound |
Mobs Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; R = Detects Resting; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-sound |