Ocean Pugil

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Revision as of 00:33, 20 April 2024 by Redbaren (talk | contribs) (Created page with "{| border="0" width="100%" |width="50%" align="left" valign="center"| '''Job:''' Warrior<br> '''Family:''' Pugil<br> '''Crystal:''' {{Water|Water}}<br> '''Weak to:''' {{Lightning|Lightning}}, {{Ice|Ice}}<br> '''Strong to:''' {{Water}} |width="50%" align="center"| thumb|Ocean Pugil |} {| border="0" width="100%" cellpadding="4" cellspacing="2" |- BGCOLOR="#ffdead" ! Zone || Level || Drops || Steal || Spawns || Notes |- BGC...")
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Job: Warrior
Family: Pugil
Crystal: Water
Weak to: Lightning, Ice
Strong to: Water

Ocean Pugil
Zone Level Drops Steal Spawns Notes
Ship bound for Mhaura 15 - 19 1
Fished up
A, H
??? HP
Ship bound for Selbina 15 - 19 1
Fished up
A, H
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants