Sea Monk

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Revision as of 01:07, 20 April 2024 by Redbaren (talk | contribs) (Created page with "{| border="0" width="100%" |width="50%" align="left" valign="center"| '''Job:''' Monk<br> '''Family:''' Sea Monks<br> '''Crystal:''' {{Water|Water}}<br> '''Weak to:''' {{Ice|Ice}}, {{Lightning|Lightning}} |width="50%" align="center"| thumb|Sea Monk |} {| border="0" width="100%" cellpadding="4" cellspacing="2" |- BGCOLOR="#ffdead" !style="padding:1ex"| Zone || Level || Drops || Steal || Spawns || Notes |- BGCOLOR="#e3e6ff...")
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Job: Monk
Family: Sea Monks
Crystal: Water
Weak to: Ice, Lightning

Sea Monk
Zone Level Drops Steal Spawns Notes
Ship bound for Mhaura 21 - 29 1 A, H
??? HP
Ship bound for Mhaura 21 - 29 1
Spawned by Fishing
A, H
??? HP
Ship bound for Selbina 21 - 29 1 A, H
??? HP
Ship bound for Selbina 21 - 29 1
Spawned by Fishing
A, H
??? HP
Korroloka Tunnel 32 - 35 6 A, H
~1,130 HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Historical Background

In Medieval folklore, the Sea Monk was a fish that resembles a monk.