Mijin Gakure

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Revision as of 18:12, 24 December 2022 by Mewwgoat (Fandom) (talk | contribs) (Created page with "Sacrifices user's life to deal damage to an enemy. Leaves the Ninja at 1 hp. {{Changes}} * '''Obtained:''' Ninja Level 1 * '''Recast Time:''' 2:00:00 * '''Duration:''' Instant * '''Target:''' Enemy == Notes/Description == This is a secret ninja art by which one traps their own body with explosives and gives their life to do a great amount of damage to the enemy. It is a last resort used to protect information, allow your allies to escape, or simply when you are left wi...")
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Sacrifices user's life to deal damage to an enemy. Leaves the Ninja at 1 hp. HorizonXI specific changes

  • Obtained: Ninja Level 1
  • Recast Time: 2:00:00
  • Duration: Instant
  • Target: Enemy

Notes/Description

This is a secret ninja art by which one traps their own body with explosives and gives their life to do a great amount of damage to the enemy. It is a last resort used to protect information, allow your allies to escape, or simply when you are left with no other recourse.

  • Inflicts instantaneous damage to a single enemy, similar in nature to Eagle Eye Shot. The damage dealt by this ability is non-elemental magic-based, and therefore cannot miss, but is subject to resistance instead. Damage is based on the user's current HP. In general, the higher the user's current HP, the more damage that is dealt.
  • Damage from Mijin Gakure is reduced by -Magic Damage Taken gear, Shell, and the Paladin Job Ability Fealty, but not by Magic Defense Bonus.
  • Any player that uses this ability will immediately be K.O.'d; however no Experience Points will be lost.
  • Upon raising after using this ability, the player will not be in a weakened state and will have 50% of their maximum HP.
  • Correct use in party situations is debatable. Greater HP will result in a more damaging attack, at the expense of half the Ninja's HP (plus 150MP of the mage's MP, if the Ninja does not have Reraise). In general, this ability is not used in party situations unless the Ninja's K.O. is imminent anyway, or unless the attack will inflict enough damage to defeat the target.
  • Can NOT be used as a way to get rid of weakness. HorizonXI specific changes