EXP Camps
New Horizon specific camps are marked with .
Notes: Monsters on Horizon may have levels that differ from that of retail, be wary when using exp camp guides outside of this wiki as they may not be the same level. Era+ monsters that raise defense raise both P.Def and M.Def at start of the battle, and will lose their defenses if your party coordinates a skill chain + magic burst.
These camps are all aimed at 6 member parties.
- 5/16 - DATA Updated for Mana Burn Camp (Rancideyes in Battalia Downs). Added 40-50 camps based off FFXI wiki.
Have a suggested camp that you want to add/update?
Post it on the Horizon Exp Camp thread https://discord.com/channels/933423693848260678/1060647179120824400
Camps - Verify if viable
Level | Zone | Camp/Mob(s) | Note |
---|---|---|---|
28-31 | Maze of Shakhrami | Tier 4 Goblins | Buburimu Side. |
28-32 | Oldton Movalpolos | (E-4), (G-7), (F-9)
|
Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp. |
28-32 | Attohwa Chasm | Zoneline
|
Mages must /whm. Huge level Difference of Flesh Eaters in the zone. Silence recommended. |
28-32 | Lufaise Meadows | Lake
|
All members must complete CoP Chapter 1. Thunder Elemental danger. |
29-33 | Beaucedine Glacier | Ranguemont zone (G-9) canyon (no mobs should pop in that spot) (H-9) (roaming tiger alley)
|
Mages must /whm. Take notice of mobs in area that detect magic. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP). |
29-33 | Castle Oztroja | Behind Trap Door
|
Layout of zone favors a moving party. |
Level 10-20
Level | Zone | Camp/Mob(s) | Notes |
---|---|---|---|
10-15 | La Theine Plateau | (H-12), Valkurm Dunes Zone
|
Hares link. 1 orc spawn can also be used to fill chains. Hares should not be fought until at least level 13. Supports 1 party. |
10-15 | Konschtat Highlands | (F-3),(I-5),(L-6)
|
F-3 Camp has a Goblin Digger that can extend chains. L-6 Camp has Poltergeists (18-20) that can extend chains. |
10-14 | Valkurm Dunes | (L-10), (K-9) Tunnel, (D-7), (E-7)
|
Baleful Gaze petrifies the target if facing. If you are tanking make sure to fight unlocked so you can quickly turn. |
10-14 | Buburimu Peninsula | (E-7) Outpost, (E-9)
|
If starting at 10, take care of the level of mob you pull. Try to avoid pulling 7 or more levels above your parties level. |
11-13 | Maze of Shakhrami | Western Side
|
|
11-13 | Gusgen Mines | Konschtat Zone
|
Monk or manaburn party recommended. |
11-13 | Meriphataud Mountains | Tahrongi Zone
|
|
11-14 | Tahrongi Canyon | (F-6)
|
Bees seem to use Pollen more often than others. Goblins in area. |
12-15 | Tahrongi Canyon | (I-8)
|
|
12-14 | Ordelle's Caves | (F-3)
|
La Theine Entrance (F-7), Can either sit in place or run up and down the tunnel |
12-15 | Carpenter's Landing | Docks
|
Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d'Oria |
12-15 | Jugner Forest | Batallia Zone, Outpost
|
Black mage strongly recommended. |
13-17 | Meriphataud Mountains | (E-6) Outpost
|
2 goblins around, can be fought depending on party |
13-18 | Valkurm Dunes | (H-9), (E-9), (I-9), (I-7) Signpost
|
Experience drops at 17 but the amount of easily killable and accessible mobs makes up for it. |
13-18 | Pashow Marshlands | (G-9)
|
Be wary of Funguars linking by sound |
15-18 | Valkurm Dunes | Outpost, Oasis, Gustav Zone, (D-6)
|
Oils and powders required to reach Gustav zone. |
15-18 | Buburimu Peninsula | (J-6), (J-7), (K-9)
|
Notes: Leecher's cast Cure 3, Silence recommended |
15-18 | Carpenter's Landing | Jugner Zone
|
Antidotes and echo drops strongly recommended. WHM required.
Black Mage recommended. Use NW Jugner Forest zone. Oils required to reach camp. |
15-17 | Buburimu Peninsula | (G-6)
|
Supports up to 2 parties. |
15-18 | Pashow Marshlands | (F-5)
|
Water elemental can sometimes spawn in the back,
Marsh Funguars spawn in the road leading to the area, possibly extending this camp to 19 depending on kill speed |
15-19 | Korroloka Tunnel | Zeruhn Mines, Worm Bridge, Eastern Altepa Desert Side
|
Silence Recommended. If 2 worms are close to each other. have 1 member agro and run out of range. |
16-19 | Inner Horutoto Ruins | Magic Gate of Horutoto
|
Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive. |
17-20 | Valkurm Dunes | (H-9), (I-9), (E-9) Beaches, Gustav Zone
|
Oils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains. |
17-18 | Rolanberry Fields | (G-10), (J-10)
|
|
17-20 | Maze of Shakrami | (H-5) Map 2
|
8 crawlers, 10 if you roam into the eastern tunnel |
17-23 | Buburimu Peninsula | (J-7) East Beach, (H-9) South Beach
|
Watch for Bogy spawns at night. Both beaches have safe places to camp outside of blood aggro range. |
17-21 | Meriphataud Mountains | (D-6) by Spine
|
Crane Flies can help fill a chain if they're high enough level, but there are plenty of boggarts on both sides of the spine |
18-21 | Castle Oztroja | Main Zone/Entry
|
Layout of the zone heavily favors a moving party. Everything aggros. |
18-21 | Beadeaux | Main Zone/Entry
|
All of the mobs aggro. |
19-21 | Qufim Island | (H-7)
|
Circle around lake killing worms and crabs.
At night, banshees spawn at lake so you will need to camp in a tunnel and pull crabs to you. Crabs here spawn slightly lower level than others. Popular exp zone Consider /searching the zone and exping in another zone if you see many people in the zone already. |
19-22 | Gusgen Mines | Stairs
|
Monk party recommended. WHM and BRD required. Silent Oils required. CURE BURN. |
19-22 | Buburimu Peninsula | (I-6)
|
Cape Dhalmels and Bull Dhalmels (20-23) will link, bind or sleep recommended.
Significant nearby goblin presence, same levels at Cape Dhalmels and can be used to fill chains if kill speed is high. |
19-22 | Carpenter's Landing | Center Landing Docs (NW Jugner Zone)
|
Oils and Powders recommended |
19-22 | Davoi | Jugner Zone
|
Bats that pop at night aggro. |
19-22 | Yughott Grotto | Upper Grotto
|
Oils and powders required to reach either Horlais Peak zoneline. |
19-23 | Meriphataud Mountains | (H-5), (E-4), (D-5)
|
|
19-24 | Rolanberry Fields | (F-7)/(F-8), (F-10), (G-11), (H-10), (H-11)/(H-12), (I-10)
|
Acid bolts recommended. Quadav and ocuhu aggro sound. |
Level 20-30
Level | Zone | Mob | Notes |
---|---|---|---|
20-24 | Sanctuary of Zi'tah | Zone to Meriphataud
|
Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats.
Highly recommended to bring a BRD to sleep bat pops (bats will not resist sheep song/lullaby). Beware of Rock Golem (magic sensitive and will destroy your party). |
20-24 | Lower Delkfutt's Tower | Qufim Zone, Stairs Between 1F/2F (North)
|
Giga Rangers (Lobbers). Hurt. Pull with caution. |
20-24 | Ranguement Pass | H-10. Beyond the door
|
Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops.
Sneak required to reach H-10 camp. |
21-24 | Carptenter's Landing | Camp at either end of the caves
|
Use SE Jugner Forest zone. Shriekers (Sneak) aggro/Beetles link by sight.2 parties. |
21-24 | Sauromugue Champaign | (J-9)
|
Bonfire camp. Next to flying beetles. Could possibly support 2 parties. |
22-24 | Qufim Island | (I-8)
|
Potentially supports 2 parties at opposite ends of the cliff. Popular exp zone consider /searching the zone and choosing another area to exp in if there are many people in zone. |
22-24 | Maze of Shakhrami | Buburimu Zone
|
Stay in the tunnels. Supports 1 party. |
23-25 | Sauromugue Champaign | (H-7)
|
Supports 1 party. Bonfire yagudo camp. Camp at fallen pillar. Beware of links. Bring a smn, rdm, blm, or brd for crowd control. |
23-26 | Ordelle's Caves | Waterfall
|
Clipper links. Take care of bomb.Use eastern La Theine zone.
Sneak required to reach camp. Supports 1 party. |
24-27 | Meriphataud Mountains | (D-10), (G-10)
|
Can be done at level 23 if going slow between pulls, at level 25 Drooling Hounds can enter rotation. EXP tapers during level 26 but can still produce 8-10k exp/hr without rings because kills go quickly. Easy chain 5's with a solid party.
|
24-27 | Sauromugue Champaign | (I-7)
|
11 total spawns. Supports 2 parties. |
24-28 | Yuhtunga Jungle (Kazham Pass Req) | (G-6),(G-7),(H-6)
|
Patrolling Goblin Smithy |
24-28 | Sauromugue Champaign | (F-8), (G-8)
|
|
27-30 | Yuhtunga Jungle (Kazham Pass Req) | (J-7),(K-7)
|
Need silena and paralyna. Start with lizards at level 27. Mix in coeurls at level 28+.
Take chocobo from Kazham as if you were going to Yhoator Jungle. Then after emerging from the cave after the drop, head slightly north, and go down ramp, into the tunnel, past the bees. |
28-32 | Yuhtunga Jungle (Kazham Pass Req) | (I-7)
|
|
29-31 | Yuhtunga Jungle (Kazham Pass Req) | (G-11) - Outpost
|
Beware of holes when pulling |
29-33 | Yuhtunga Jungle (Kazham Pass Req) | (F-11/G-11)
|
Close to the zone for Sea Serpent Grotto |
29-32 | Bibiki Bay | (H-6),(H-7),(I-6),(I-7)
|
Dhalmels can silence, the area supports 3 parties |
29-33 | Sauromugue Champaign | (G-7)
|
The weapons on Horizon here spawn as low as 34 (retail was 36). Supports 1 party. |
Level 30-40
Level | Zone | Camp/Mob(s) | Notes |
---|---|---|---|
30-33 | Batallia Downs | (J-10)
|
1 party. Only 5 spawns. Pull goblins by the coast to fill in. Not a bad camp if Sauromugue is taken and party members don't have desert OP, altep, elshimo lowlands OP, kaz pass, or yhoat. |
30-33 | Rolanberry Fields | (K-7)
|
Only 4 spawns. If you sit at the end of the spine, you can pull weapons from both sides |
30-34 | Bibiki Bay: Purgonorgo Isle | (Everywhere)
|
Take the Purgonorgo Isle boat (need manaclipper ticket: 80gil, sold on pier), have RR or hope for a WHM fisher if NM is up. Once on the island you may find a Clot in your camp, kill it, there are more spawns than clots and you can push them off your camp. Don't touch the urganite. No sneak or invisible needed if you can avoid clots and bombs (both very rare). Island can support probably 8 parties. |
30-34 | Attohwa Chasm | Edge of Cave
|
Sneak required, and cross the first bridge. |
31-33 | Eastern Altepa Desert | (J-7)
|
|
31-33 | Sea Serpent Grotto | (J-10), (K-8) First Map
|
Need sneak to reach. Supports 2 parties. Camp a little after dropdown or in the hallway further up. Sahagin link. |
31-33 | Eastern Altepa Desert | (H-6), (I-6)
|
|
31-34 | Yhoator Jungle | (G-7),(H-8)
|
Camp on top of bridge or in top tunnel (G-7). Watch out for links and goblin aggro. Can also kill goblins. Supports 1 parties at (G-7). 2 parties at (H-8), camp up top, either side. |
34-37 | Garliage Citadel | Entrance, in front of Banishing Gate 1, (I-8)/(I-7)
|
Beetles sight aggro, bats link, beetles will be difficult at 34. Sufficient mobs for at least 3 parties. |
34-38 | Sanctuary of Zi'tah | (H-10)
|
Echo Drops or Silena recommended, supports 1-2 parties |
35-37 | Eldieme Necropolis | Enter at (G-8) Batallia Downs
|
|
35-38 | Sanctuary of Zi'tah | (J-9)
|
|
35-38 | Crawler's Nest | (I-9) Map 1
|
Many total spawns, easily supports 2+ parties. |
35-38 | Western Altepa Desert | (M-8) - Korroloka Zone, (L-6) - near Rabao Zone
|
|
36-39 | Sanctuary of Zi'tah | (I-9)
|
|
37-39 | Yhoator Jungle | (F-9) Yhoat Telepoint
|
|
37-40 | Sea Serpent Grotto | (I-13), (K-12) First Map, In front of Gold beastcoin Door and Hallway to silver beastcoin Door
|
Need sneak to get to. Supports 3 parties. Start on Rivulet and Vampire Bats at lower level. Sahagin link. Higher level camp at (M-13) for 39-40 parties. |
38-41 | Crawler's Nest | (G-9) Map 1
|
Supports 1 good party, 2 parties is questionable. |
38-41 | Fei'Yin | Hallway east of Fountain Room
|
2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats. |
39-42 | Western Altepa Desert | (I-8)
|
Dhalmels found on both sides of the fork, watch out for Antican aggro |
38-41 | Sea Serpent Grotto | Silver Beastcoin Door (L-12) Map 1
|
2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door. Stationary party could camp in hallway at (M-10) Map #1. Get there going through silver door. |
38-43 | Yhoator Jungle | Bloodlet Spring (J-7)
|
Beware of NM at J-7 camp |
39-42 | Gustav Tunnel | (K-7) Valkurm Side
|
Sufficient mobs for 2 parties. |
Level 40-50
Level | Zone | Camp/Mob(s) | Notes |
---|---|---|---|
40-43 | Eastern Altepa Desert | (F-10)
|
Goblin Bomb Toss can be an issue, stuns recommended |
40-42 | Yhoator Jungle | (F-9), Yhoat Telepoint
|
Popular BST camp |
40-44 | Misareaux Coast | (G-5)
|
Scenic. Bigclaws, makaras, and mantraps for 40-42 level party. Diatryma for 42-44 party. Need to be on at least on chapter 2 CoP. Diatryma resists melee damage except for piercing. |
41-45 | Sea Serpent Grotto | Silver Beastcoin Door (L-12) Map 1
|
2 parties. Strongest mobs behind Silver Beastcoin door. Roaming parties heavily recommended if fighting behind the door. |
40-42 | Garlaige Citadel | Right behind banishing gate #1
|
|
41-44 | Western Altepa Desert | (G-6), (H-6), (G-7), (H-7)
|
Beetles all around Revelation Rock, supports many parties, Beetles link |
41-43 | Beaucedine Glacier | (J-8), (J-9) Lower level, by the coast.
|
Supports 1 party. Dispel recommended. |
41-43 | Crawler's Nest | (H-9) Map 2, (J-7) Map 3
|
At least 2 camps. Dispel recommended for cocoon. |
41-44 | Attohwa Chasm | (L-10)
|
1 party. WHM is required. Mages must sub WHM. |
42-45 | Xarcabard | Baileys Zone
|
1 party |
42-47 | Sanctuary of Zi'tah | (E-8) Ro'Maeve Zoneline
|
Mages must /whm and bring echo drops. At least 1 WHM recommended, or mages must carry remedies. Monk parties, blue mage parties, and manaburn parties have an advantage here. During day it will be coeurls, at night undead. |
43-45 | Yhoator Jungle | Ifrit Cauldron zones (H-6)
|
2 parties. RNG and WAR goblins. 6 Spawns at west entrance. 8 at east entrance. Barvira for bombs. |
43-46 | Lufaise Meadows (Req. CoP Crag completion) | (G-6)
|
Beware of Thunder Elemental that spawns by Leshys. All members must complete CoP Chapter 1. Uses damaging area-of-effect moves as well as Slumber Powder. |
43-45 | Yhoator Jungle | (K-10)
|
Mobs do not raise defense (Confirmed by Charsi) |
43-45 | Labyrinth of Onzozo | (I-9), 2 tunnels
|
Supports 2 parties. Know when Cockatrice in tunnels will repop. WHM required for Stona. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin) |
44-47 | Crawler's Nest | (J-8) Map 3
|
Can also mix in Exorays(51-54) or other mobs in the area. Typically enough spawns for 2 parties, can camp at other entrances to room as well. |
46-48 | Bostaunieux Obuliette (Must progress through certain rank missions to enter Chateau) | South of Sewer Hatch Landing
|
Sneak up before dropping down, slimes below. Watch out for pops. Bring a Bard and/or Carby pull. Don't go past the hounds. |
45-47 | Beaucedine Glacier | (J-5) By Fei Yin
|
Does NOT raise defenses. Bring silena and paralnya. Supports 1 party. 2 parties doubtful. |
45-51 | Garliage Citadel | (G-6) or (J-8) Basement Map
|
Funnel Bats initially, moving up to Chamber Beetles around level ~48. Supports 2 parties. |
46-48 | Crawler's Nest | (G-9) Map 3
|
Dispel/Finale recommended. |
47-54 | Quicksand Caves | (J-9) or (E-10), Map 3
|
Start on Beetles, Move up to Antica in the higher range. Beetles were popping at 59 fyi. |
48-51 | Sea Serpent Grotto | Behind mythril beastcoin door (I-7), ramp
|
Supports 1 party. With exception of leeches, all the mobs aggro sound. Marsh are MNK mobs. PLD or WAR tank preferred. Drops coffer keys. |
48-51 | Misareaux Coast | (G-7), (G-5)
|
1 camp by the Qufim warp. Other camp is by waterfall near Sacrarium. Need to be at least on CoP Chapter 2 to access. |
Level 50-60
Level 60-70
Level | Zone | Camp/Mob | Notes |
---|---|---|---|
60-63 | Bibiki Bay | (G-6)
|
Supports 1 party |
60-64 | Labryinth of Onzozo | (H-6), (I-6)
|
Supports up to 2 parties. |
60-63 | Uleguernd Range | (I-10), (J-10), (J-11)
|
Supports at least 2 parties. Viruna highly recommended. |
60-63 | Kuftal Tunnel | (H-8) Map 4
|
Supports 2 parties. Viruna highly recommended. Go down the path at (F-7) map #1. Sneak needed. |
61-65 | Sea Serpent Grotto | Behind Gold Beastcoin Door, WSNM spot
|
Camp behind the gold door if possible, going deeper in towards the pond just west of Zuug camp. Roaming party possible. Water Elemental Danger, but only if you go towards WSNM spot.
|
65-67 | Cape Terrigan | (H-7)
|
Stona recommended. |
66-68 | Boyhada Tree | (H-6), (H-10), (H-8) (3rd map)
|
|
65-69 | Den of Rancor (I-9), (F-7) | Bloodlet Springs Entrance from Yhoater Jungle
|
Lots of links. Mages stay back from puks for dreamflower. Stona for lizards. |
65-67 | Boyhada Tree | (I-6) map 2
|
Rabbits no aggro. |
68-71 | Cape Terrigan | Zone to Gustav Tunnel
|
Erase (Manticore Debuff Max HP Debuff) & Stona Recommended |
68-72 | Cape Terrigan | (G-5)
|
Erase, Stona, & Silena Recommended |
66-72 | Bibiki Bay | (G-10)
|
|
67-69 | Boyhada Tree | (F-6), (G-10) map 2
|
Silena/echo drops needed. |
69-73 | Bibiki Bay | (G-6), (F-9), (G-9)
|
Berserk is you're friend. |
Ru'Aun Gardens (63-??) (Sky Access Required)
Level | Zone | Camp/Mob | Notes |
---|---|---|---|
63-68 | Ru'Aun Gardens | Various Islands Around Map PAFO
|
ZM 14+ |
Level 70-75
Header text | Header text | Header text | Header text |
---|---|---|---|
70-75 | Ro'Maeve | (0-9) (A-9) East and West Moon gates
|
Can camp right in front of West and East moongate. No pass needed. 2 more camps available behind each moongate. |
70-75 | Kuftal Tunnel | (H-6), (I-8) Map #3
|
Past moving rock at (G-9). Path seems to be open from 7:00-13:00. Supports at least 2 parties. Will need paralyna for tigers, stona and poisona for cockatrice. Ladons have dispelga move. |
Example | Example | Example | Example |
Merit Camps
Zone | Camp/Mob(s) | Notes |
---|---|---|
Ro'Maeve | (0-9) (A-9). East and West Moon gates.
|
|
Fei'Yin | Cassie Room
|
|
Misareaux Coast | Close to Tavnazia Safehold Zone
|
|
Lufaise Meadows | (K-7)
|
|
Toriamarai Canal | (J-8, 9) Map 2
|
Need Rhinostery Certificate for fast access from Windurst Walls.
Could also use 3 mage gate to get to but need portal charm. |
Bibiki Bay, Purgonorgo Isle | (H-10), (H-11)
|
Right by the CoP warmachine. Take Manaclipper. Takes time to get to. Supports 1 party. |
Uleguerand Range | (I-5), (F-6)
|
Bit of a walk. Go east/counter-clockwise from the entrance to climb up. Will need sneak/invis/meds. Watch out for true sight tauri on the way up. |
Uleguerand Range | (G-7)
|
You probably want to have decent gear and a few merits under your belt before meriting on these. Definitely bring a (merited) RDM to silence and dispel. WHM also recommended for stona. |
Uleguerand Range | (G-8)
|
Bit of a longer walk, past jormy, by waterfall. |
Mana Burn Camps
- These camps are ideally for SMNx2 BLMx4 parties as these are era+ mobs that raise their defenses at the start of the battle. The defense is lost with a skill chain + magic burst combo.
- SMN x2, 3 Caster, 1 Support (BRD, RDM) Works.
- These camps were originally intended for a traditional party with 2 skill chains and at least 1 BLM bursting.
Level | Zone | Camp/Mob(s) | Notes |
---|---|---|---|
14-18 | La Theine Plateau | (G-6) Carbuncle Quest
|
Raises defenses at start of fight. MP Burn recommended or Magic Burst required. Ghosts pop at night. |
20-22 | Qufim Island | (F-5)
|
Raises defenses. |
25-28 | Qufim Island | (G-8)
|
Raises defense at start of fight. MP Burn recommended or Magic Burst required. |
29-32 | Sauromugue Champaign | (J-9)
|
Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link |
29-31 | Eastern Altepa Desert | (J-9)
|
Raises defense at the start of fight, MP Burn recommended or Magic Burst required. |
31-34 | Eastern Altepa Desert | (F-6)
|
Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn't Link |
33-37 | Sauromugue Champaign | (K-5)
|
Raises defenses. Wide level range. Higher levels (40-42) seem to spawn more on the western side of camp. Have poisona and paralyna ready. |
33-36 | Beaucedine Glacier | (G-10) Pond
|
Raises defenses |
34-36 | Beaucedine Glacier | (J-9) Upper level
|
Raises defenses. |
33-35 | Yuhtunga Jungle | (E-9)
|
Raises defense at start of fight, MP Burn recommended or Magic Burst required, Doesn't Link |
39-43 | Yuhtunga Jungle | (H-10)
|
Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link |
42-45 | Battalia Downs | (H-5)
|
Raises defense at start of fight, MP burn recommended or Magic Burst required. Resistant to piercing damage. Fast movement. Recommend having someone with silence. REALLY FAST CASTS (Data updated as of 5/16) |
42-46 | Yhoater Jungle | (I-11)
|
Raises defense at start of fight, MP burn recommended or Magic Burst required. Resistant to piercing damage. |
41-43 | Beaucedine Glacier | (J-8)
|
Raises defense at start of fight. Similar name to crabs on the other side of the coast but different level range. |
45-47 | Western Altepa Desert | (E-11)
|
Raises defense at start of fight, MP Burn recommended or Magic Burst required, does not link |
50-53 | Western Altepa Desert | (E-9
|
Raises defense at start of fight, MP burn recommended or Magic Burst required. Piercing damage resistant. |
53-55 | Western Altepa Desert | (F-7)
|
On pull, Raises it's Defenses - Goes away during the day |
53-56 | Eastern Altepa Desert | (F-9)
|
Raises defense at start of fight. |
55-58 | Western Altepa Desert | (H-10)
|
Defense boost possible, untested. |
57-60 | Eastern Altepa Desert | (I-10)
|
Raises defense at start of fight. |
59-62 | Beaucedine Glacier | (J-9) Lower level
|
Raises defense at start of fight. |
65-75 | Misareaux Coast | (G-8)
|
Raises defense at start of fight. |
70-75 | Xcarabard | (I-9)
|
Raises defense at start of fight. |
70-75 | Xcarabard | (I-8)
|
Raises defense at start of fight. Vriuna recommended for plague. |